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THIS 15-SECOND ANIMATION EXPLAINS THE BASIC MATH OF HOW ROBLOX PAYS DEVELOPERS. WHAT IT DOESN'T EXPLAIN IS THAT THE TOP GAME ON THE PLATFORM EARNED OVER $1 BILLION IN LIFETIME REVENUE FROM THE EXACT SAME FORMULA. NOBODY OUTSIDE GAMING TWITTER IS PROCESSING WHAT THIS MEANS. The formula is brutally...

24,872 views • 3 months ago •via X (Twitter)

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The world just paid $2 trillion for a rocket company that lost $4.9 billion last year. And the rockets are not why it lost the money. They are the only part making any. SpaceX went public Friday, the largest IPO in history. Up 19%, a $2 trillion valuation, Elon Musk the first trillionaire. Then you open the filing. Three businesses sit inside it. Starlink, the satellites, brought in $11.4 billion, 61% of all revenue, and $4.4 billion in profit. It is the only piece that earns a dollar. The rockets that land themselves run a small loss reinvesting in Starship. And the AI arm, Grok plus the app once called Twitter, folded in this February, lost $6.4 billion in a single year on $12.7 billion of spending. Read that again. The satellites pay for everything. The AI loses more than the satellites make. And the AI is the part the market fell in love with. It gets bolder. The prospectus claims a total market of $28.5 trillion, the largest any company has ever put in a filing. Larger than the GDP of the United States. That is the number underwriting a $2 trillion price tag built on a division bleeding $6 billion a year. Now the structure. About 4% of the company trades. That sliver sets the price for all of it. Musk is locked up for 366 days and holds roughly 80% of the votes. The public bought a company they cannot steer, priced on the one segment losing the most. This is the whole year in one ticker. The profit is satellites. The story is AI. The market bought the story. The rockets were never the risk. The risk is a $2 trillion price resting on the one bet that has yet to make a cent.

Shanaka Anslem Perera ⚡

722,020 views • 2 months ago

Meta just killed the product it renamed its entire company after. Horizon Worlds VR goes dark June 15. The “metaverse” that Zuckerberg said would reach a billion people and host hundreds of billions of dollars in digital commerce peaked at 200,000 monthly users. For context, a single popular Roblox game gets more traffic than Meta’s entire virtual universe ever did. Reality Labs has now burned through roughly $80 billion in operating losses since 2020. In Q4 2025 alone, the unit lost $6.02 billion while generating $955 million in revenue. That means for every dollar Reality Labs brought in, it spent more than six. Here’s what $80 billion actually bought: legless avatars that became a meme, a Wendy’s metaverse collaboration called the “Wendyverse,” Godzilla tie-ins nobody asked for, and a platform where 91% of user-created worlds were never visited by more than 50 people. The rebrand was October 2021. The layoffs started in 2022. By 2025, Zuckerberg was personally slashing the metaverse budget 30% and recruiting AI talent from OpenAI and Apple. In January 2026, 1,500 Reality Labs employees lost their jobs. In February, Meta announced Horizon Worlds would become mobile-only. Today, they set the execution date. The mobile app that survives is competing against Roblox, Fortnite, and every other social platform that built their user base without $80 billion in subsidies. Meta’s own ad business generates over $200 billion in annual revenue. Reality Labs generates lawsuits, memes, and quarterly losses. Zuckerberg changed his company’s name to Meta in 2021 because the metaverse was the future. In 2026, the future is a mobile app.

Aakash Gupta

100,081 views • 5 months ago

Three of the biggest companies in the world are going public at the same time. The market has never seen anything like this. And this is how major bubbles peak. SpaceX is targeting a June 2026 IPO raising up to $75 billion at a $1.5 trillion valuation, the largest IPO in human history, bigger than Saudi Aramco's $29 billion raise in 2019. OpenAI is filing with the SEC targeting September 2026, raising at least $60 billion at a $1 trillion valuation. The company is losing $14 billion this year alone and won't be profitable until 2029. Anthropic just raised $30 billion in February 2026 at a $380 billion valuation. Its valuation has increased 15x in just 14 months. It is now preparing what could be a $900 billion private round before going public. Combined, these three IPOs could pull $200 billion from global capital markets. That is real. That is unprecedented. And here's the real risk. OpenAI is projected to lose $44 billion cumulatively before reaching profitability. Anthropic's valuation has risen 15x in 14 months on the same underlying business. Both companies are being priced for perfection at a moment when the first companies to actually deploy their products at scale are blowing their AI budgets and cancelling licenses. The real liquidation pressure from these IPOs doesn't even arrive at listing day. It arrives 180 days later when lock-up periods expire and early investors and employees can finally sell. That is when the real rotation happens. The S&P 500 concentration risk is genuine. The Magnificent 7 now represent 36% of the entire index, higher than the dot-com peak in 2000. If any of these companies disappoint, the index follows. That is not a conspiracy. That is basic math. Three historically unprecedented IPOs. $44 billion in projected OpenAI losses. An AI capex cycle that must deliver ROI. Lock-up expirations six months after listing. That combination is what you must pay attention to, as it often break cycles.

Crypto Rover

69,902 views • 3 months ago

let me explain what's actually happening with $ZOE and why most of CT is gonna miss this entire window Charms is launching their public platform this month. character economy. AI characters that are tokens, tokens that are characters, every trade pays creator fees forever. $ZOE is the first one. live this week on Base, deployed through clanker. CA: 0xC29832025E7652ef58D15F7fA3e232A2fDfaaB07 three things you need to clock: 1. this is the platform's launch token. not a random clanker. the FIRST character ever shipped from Charms, used by the team to demo what the entire economy will look like once public launch hits. every other character coming after $ZOE references $ZOE. that's a specific kind of asset and the market historically misprices these on day 1. 2. the creator fee model is the real bull case. Charms straight up posted: if you had launched Zoe, you'd have made $15K+ in fees in 24h. that number tells you exactly how much volume they're routing through this thing. 0.8% of every single trade goes to creator. perpetually. now imagine that fee tap on a token that becomes the reference asset for an entire AI character economy. 3. they're paying $15K + 3 months of fees to top 3 posters. think about what that means. they have so much confidence in the volume this thing will do that giving away 3 months of creator fees is a worthwhile marketing budget. teams don't do that math unless they expect the fee pipe to be massive. Clanker as the deployment layer is also not a footnote. CLANKER itself runs a revenue -> buyback flywheel. that infrastructure is battle tested. $ZOE plugs into a system that already works. the setup: - first character from a platform launching this month - pre-public-launch entry window - proven fee mechanics - Clanker rails underneath - team aggressively seeding distribution i'm not telling you what to do. i'm telling you the structure of this launch is one of the cleaner asymmetries on Base right now and the entry window is measured in days not weeks. if you wanna talk to her first. then decide. NFA. obviously.

toxacnphnk.eth

13,915 views • 3 months ago

Has been a while since I've given an update so here's a breakdown of where Sappy is at right now and what we're focusing on going into this year. Pre-amble: With altcoins & NFTs the market is definitely not the same as it was before. I think this is obvious to everyone but I've noticed there are still japanese soldiers that are convinced old tricks and mechanics work. They don't. Liquidity is thin; people want to bid assets that feel like "real companies" not vacuous memecoins. There's still room for memecoins, social currencies, and "utility tokens" (I would say without these functions, tokens are hard to justify versus equities). I'm not part of the camp that thinks there will never be hyperspeculation in crypto again, because there will be; we all love ponzis and PvPing each other onchain. Just not with solved games -- people need something new and fresh. So the overarching plan is to continue building for users, sustainable revenues that aren't tied to directly to crypto, and doubling down on the areas that we've already found PMF / Brand Market Fit. Then leaning into crypto during cyclical periods where liquidity is sloshing around at an accelerated rate. Where we've found early PMF / what we're leaning into: Roblox: we're going to continue to go hard and accelerate here. It's our main objective to ship more seal/brainrot focused games across most genres to cast as wide of a net as we can for the brand, and to also iterate and see what works and stays sticky. Our initial incursion into Roblox was very successful peaking at 2M+ MAU and still sustaining a large portion of that player base... for all of its success, that was a relatively amateur first attempt; we've been setting up better AI pipelines for Roblox development that makes it reasonable to ship many more games and 10x those player counts in totality. It's my belief that Roblox is the sandbox whose audience will be the most valuable on the internet once they are grown up. That intense feeling you get when you see a TikTok referencing an old game you enjoyed on the PS2 or the Gamecube, or when you see a Pokemon card is the exact same feeling the youth of today will get when reminiscing on the things they enjoyed engaging with when they were younger. Fortnite and Roblox are functional equivalents to the old school consoles and exactly where that is taking place. Which is why as much as I care about scaling revenues through Roblox, the long term brand equity gained purely through being popular on the platform is totally invaluable. It also can heavily convert to merchandise sales today if all touchpoints for the brand are dialed in (which is why brands get overcharged so much by Roblox dev shops for the same ROI that only cost us a few thousand $). We have the playbook, it's just about iterating new concepts and then aggressively scaling. Brand Expansion & Merchandising: I've started to create a content pipeline that is easily repeatable, cost efficient (costs next to nothing through either AI or smart reusable concepts), while still being very tasteful and meeting our quality standards for the brand. We are mostly focusing here on reaching people where they're at through nostalgic/emotional content, or just being visually stimulating through carefully curated aesthetics. Content that isn't superficial and touches people in a memorable way. I've attached some examples to the post so you can see what I mean rather than just read it. I don't think it's long until larger brands start doing this at scale, but it's always good to be ahead of the curve and most importantly winning on taste -- knowing what will resonate with people and what won't has always been our edge. The purpose for these accounts is not only to rack up attention but also to begin converting those into sales of both of physicals (plushies & gacha collectibles) and digital avenues like our games, and any other apps we produce. Because they're offshoot accounts it's also a lot easier to be aggressive/experimental with said conversion strategies. Sappy Studio: I'm wrapping everything like Omnia, and everything else into this category because they're all tangentially related. Beginning with Omnia, our current focus is gearing up for Season 0 which involves players competing in the ranked ladder for a prize pool that has rewards through Monad Momentum as well as a player-funded prize pool. This season will be fairly simple with us mostly logging retention, deck building habits, as well as qualitatively observing how aggressively players push the combat system. Deeper monetization wont exist yet outside of the player buy-in (to be eligible for P2E rewards). Beyond that our overarching principle this year is to focus heavily on risk-to-earn mechanics where a portion of that excess value is circular i.e. revenues flow back to prize pools or other parts of the economy, treating the game almost like a protocol where the objective is to amass TVL or player liquidity. Social is also a big focus, and that means implementing the Open World hub which from an infrastructure perspective has already been built out and tested by all of you previously. Right now we are scaffolding the environment in 3D and working through how that hub should look and feel, so players are excited to hang out & idle together while they're queuing. For sappydotlol, what I'm about to say is still early days from a design perspective so a lot can change, but I'm pushing the site in the direction of being a virtual game console. An intersection between Nintendo & Myspace where users can play, trade, and socially interact in a way that's deeply personalised; a breathe of fresh air from the hostility of the current internet. If you go back to my thesis on Roblox above and the game console references, you can kind of see how this will all sequentially tie together. In essence, the strategy is to acquire a critical mass of players through traditional platforms like Roblox, and use that attention and trust to provide an onboarding funnel for web2 users into our own sandbox filled with a mixture of our own browser-based experiences as well as an aggregation of others. The aim is to make the platform a breath of fresh air & bunker from the enshittified platforms like TikTok/IG/X where users are actually served in ways that delight rather than agitate, and where self-expression is incentivised. Closing: As always everything here is subject to change but I've never felt more conviction in our direction until now; I know exactly what we need to do and how, with everything aligning with our team's strengths. Very excited and grinding through things to the point where I'm getting headaches and can't sleep from being hyperfocused for long periods of time lol. There probably has never been a better time to join the ecosystem from a price to fuck around and find out perspective.

wab.eth

18,234 views • 7 months ago

Elon Musk gave the entire entertainment industry its expiration date, and he is the one building the thing that kills it. Musk: “My guess is that we see the first compelling half hour, pure AI show next year.” Next year. A complete show generated entirely by AI. No writers. No actors. No cameras. No sets. No crew. No studio. Just a prompt and enough compute to render a reality that never physically existed. And shows are the easy part. Musk: “I say probably we’re maybe three years away from AI does the whole video game.” A show plays the same way every time. A game has to generate a living world that reacts to every decision in real time across every single frame. That is a fundamentally harder class of problem. And Musk put three years on it. Right now a single AAA title takes seven years and half a billion dollars across thousands of engineers and artists just to ship it. Musk is describing a world where one person types a paragraph and gets something comparable. The entire value proposition of a multi-billion dollar industry lives inside that gap. And it closes in thirty-six months. But the prediction is not the story. The person making it is. This is not an analyst speculating from the sidelines. This is the man building the largest AI compute clusters on the planet. The man who built xAI from zero in under two years. The man stacking hundreds of thousands of GPUs into facilities designed to do exactly what he is describing. When Musk says three years, he is not guessing about what someone else might eventually ship. He is reading you a delivery date off his own roadmap. Every media company on Earth is valued on a single assumption. That quality content is expensive and difficult to produce at scale. That one assumption is the structural foundation underneath every studio, every network, and every publisher in existence. Musk is dismantling it with raw compute. The studios still parading thousand-person production teams are not demonstrating strength. They are advertising the exact cost structure that one person with a prompt and a GPU allocation is about to make irrelevant. And it does not stop at entertainment. If AI can generate an interactive world that responds to human input in real time, it can generate anything. Advertising. Architecture. Training simulations. Product design. Every industry built on humans manually constructing visual experiences frame by frame is sitting on the same countdown Musk just read out loud. Now zoom out. Because this is not just an industry story. For the entire history of human civilization, the distance between imagining a world and actually creating one required thousands of people, millions of hours, and billions of dollars. That distance built Hollywood. That distance built the gaming industry. That distance made content scarce and studios powerful. Musk is collapsing that distance to zero. When the gap between imagining something and it existing disappears, every business model built on the difficulty of creation disappears with it. That is not disruption. That is a full inversion of how human beings create. Musk did not make a casual prediction on that podcast. He told you what he is building. He told you the timeline. And he told you which industries do not survive it. The entertainment industry is still debating whether this future is real. Musk is not part of that debate. He is building. And he just told you the delivery date.

Dustin

22,390 views • 1 month ago

We are building WELL3 to be the biggest Wellness platform in the world With now over 870K users, WELL3 is positioning itself to become one of the leaders in wellness But that’s not all. Our steadily growing community has shown that they are also among the top crypto traders 🧵👇 Besides the interest of bettering our well-being, our community also consists of top traders in the cryptocurrency field, NFT field, and DeFi field. Let’s look at some stats: The total transaction volume of our community is over $1,020,000,000 (one billion and twenty million dollars) That shows active participation in the markets and the influence they bring to the cryptocurrency space Our community also stands at the forefront of the NFT market, holding some of the most significant collections From enthusiastic participation in NFT dApps, our users are pioneers in digital asset ownership and exploration In the next stat, you can again see the active involvement our community has in cryptocurrencies Their holdings from just the Public Sale participants, which is just a fraction of our total community, exceeded $25 million in some of the top tokens in the last 30 days The top CEXs they've been using in the past 30 days for that are platforms like Binance, OKX, and ByBit, which are leading the pack --- These metrics we presented to you today all show that our community is among the most impactful people in Web3, be it in terms of transaction volume or just the number of people that are a part of WELL3 And the last stat of today: In just a short span since our last update, we've welcomed over 43,000 new users to the WELL3 platform We are grateful to welcome some of the absolute greatest from WEB3 to WELL3. Together, we're shaping the future of wellness

WELL3

47,651 views • 2 years ago

This guy cracked the code on AI virtual influencers using real-time face filters and now D2C brands pay him $2,000 per UGC video. He got tired of watching D2C brands burn $4,000 on a single creator who takes 2 weeks to deliver one angle, so he built a setup that runs hyperrealistic AI girls in real-time from his own webcam, generating viral content without actresses, studios, or makeup artists. His monthly revenue hit $89,000 last month from a network of 7 AI personas across TikTok and Instagram, while the average UGC creator caps at $6K juggling 4 brand deals. Here is the exact breakdown: → The hardware is the moat, but most people butcher the setup in the first frame. You need the face mesh locked at 60fps with zero artifacting → Persona comes first, and if you mess this up nothing saves it. Name, backstory, voice tone, niche before a single clip is shot → Face selection is not random. You A/B test features (eye spacing, jawline, hair contrast with face-framing highlights) because some faces convert better in 9:16 → You are picking who your audience trusts, not who looks cool. That is your targeting baked into bone structure → Real-time physics run before the script, and this is what kills the uncanny valley that destroys watch time in 2 seconds → The filter has to survive the strap of a tank top, the texture of a knit cardigan, the hair flick. → Batching is the move 96 percent skip: one performance, multiple personas, three platforms. → The system pushes 12 pieces of content before lunch, while traditional brands test 2 creators per week and wonder why their CPAs are stuck at $94 The economics are stupid: each video costs him $4 in compute, sells for $1,500 to $3,000, and takes 14 minutes to produce. That is a 37,500 percent margin, while UGC agencies pay creators $400 to $800 per clip and net $200 after revisions. One supplement brand generated 14 variants with 7 personas in 4 hours and found a winner in 36 hours without flying a creator to LA. They were previously paying $1,200 per UGC video and burning $6,000 per week on content that did not scale. Now they spend $210 for 14 variants and their CPA dropped from $89 to $27. The avatars hold real products. Warm window light on the persona, cold neon on the operator. Mouth shapes sync to consonants, not just vowels. Just a webcam, a tracked face, and the discipline to move enough that the filter never has a chance to break.

Shade

136,231 views • 3 months ago

Is Michael Saylor about to get a margin call? No. And the reason is more interesting than the rumor, because what he built instead may be harder to escape than one. A margin call needs a lender who can seize collateral when the price drops. Strategy has none. Its $6.7 billion in debt is convertible notes, the largest tranche due in 2029, with no loan-to-value trigger and no clause that lets anyone take a coin because Bitcoin fell. Saylor learned that in 2022, when he did have a collateralized loan and sweated a liquidation price, then rebuilt the structure so it could never happen again. On the literal question he is right, and the people calling for his liquidation this week do not understand what they see. But killing the fast death created a slow one almost nobody is pricing. To fund his buying, Saylor issued a mountain of perpetual preferred stock that pays a fixed dividend forever, near 11.5 percent, no matter where Bitcoin trades. That annual bill quadrupled from about $300 million in January to roughly $1.2 billion now, while the cash reserve that pays it fell 38 percent this year to near $1.4 billion, after the company spent $1.5 billion in May retiring debt. Put those two numbers together and you get the figure that actually matters, and it is not a Bitcoin price. It is a countdown. Dividend coverage, the time the cash can keep paying that bill, has collapsed from more than seven years in early 2026 to between ten and fourteen months, depending on whose math you use. Months, not years. The market is already pricing it, just not where the rumor is looking. That preferred stock is engineered to sit at $100. Last week it cracked to $82.50, a record 17.5 percent below par. That discount is investors quietly clocking the strain while the timeline screams about a margin call that cannot happen. There is a clean way out, and it is the one door the structure was built to keep shut. Restoring a safe two years of coverage takes about $2.8 billion, roughly double what Strategy holds, and the fastest path there is to sell Bitcoin. But selling crystallizes a $10.6 billion loss, breaks the never-sell promise that gives the stock its premium, and bleeds the very asset the machine exists to hoard. The exit and the wound are the same cut. He already brushed it, selling 32 coins on June 1 to cover a payment. Thirty-two against more than 847,000 is a rounding error in size and an earthquake in meaning, because the company that swore it would never sell, sold, to pay a dividend. And there is a second trigger almost no one has read, buried in the fine print. If Saylor ever simply skips a preferred payment to save cash, the missed amount compounds, the senior layer can ratchet its rate higher, a senior miss freezes payments to every junior layer beneath it, and after enough missed quarters those preferred holders can start taking board seats. No one seizes a coin. But control begins migrating to the people he owes. The clock does not just run down. It hands away the keys at the end. So the honest verdict is the one neither side is shouting. There is no margin call and no imminent bankruptcy. The structure protects him exactly as designed. What it cannot protect him from is a fixed bill that grows while the cash shrinks, where every exit deepens the hole. Sell Bitcoin and break the story. Issue stock into a price near its lowest since 2024 and punish your holders. Skip the dividend and start losing the company by the boardroom. Saylor did not escape the margin call. He traded a cliff for a clock. A cliff takes you in an afternoon and a stranger pulls the trigger. This clock takes months, and at the end the trigger is pulled by the only two forces he swore would never touch it, his own hand, or the people he owes. The rumor asks whether someone is about to call his loan. The real question is how many months he can keep paying before he has to sell the dream, dilute the believers, or hand over the board to keep the lights on.

Shanaka Anslem Perera ⚡

58,558 views • 2 months ago

As I sit here in DC this week, we are closer to something I was not sure I would ever see. I have been working in this industry since 2015. For most of those years, the defining feature of crypto in Washington was not policy. It was the absence of it. A gray zone where serious people built serious things under a constant cloud, never quite sure which rules applied or whether the ground would move beneath them. This week the CLARITY Act sits on the Senate calendar. A federal framework for digital asset market structure, the thing this industry has wanted for the better part of a decade, is closer than it has ever been. It is not law yet, and there are real hurdles left. But the distance between where we stood a few years ago and where we are sitting today is hard to put into words. I keep thinking about the work that got us here. Over the past year I watched Chainlink move from outside these conversations to inside them. Sergey at the White House for the signing of the GENIUS Act. The Department of Commerce putting government economic data onchain. Meetings with the SEC that became real interpretive guidance. Conversations with the lawmakers now writing the rules. None of that happens by accident. It happens because people keep showing up, year after year, and make the case in rooms where it is not yet obvious. And there is something fitting in it. The entire premise of what we build is verification. Making truth provable. Removing the question of what is real. The work here in DC is the same thing in a different form. Trading a decade of ambiguity for something the industry has never actually had. We are not at the finish line. But sitting here, it is hard not to feel the weight of it. The gray zone is ending. What comes next is something this industry has never had. Clarity.

Chris Barrett

14,798 views • 2 months ago

Unfortunately, true to their usual ways, Russians decided not to figure out what is actually happening in Kyiv, but instead started shouting from every platform that these are protests against corruption, that this is a struggle against Zelensky. “Shock! Zelensky’s regime is about to collapse!” and other insane nonsense. Perhaps it would do Russians good to broadcast on their TV channels the very chant that is being heard at the protests against Zelensky: “We need a Russian-slayer.” In other words, “we need to kill Russians.” Fedorov is about corruption. Fedorov is about kickbacks on drones. From the very beginning of coming to power, Fedorov, like a madman, started making money from fundraising, from drone purchases, making money from kickbacks, making money from bribes for promoting “his own people.” In the end, Fedorov’s best friend, a man by the last name of Konotopskyi, lives in Dubai, and his companies manufacture drones that are now being promoted as much as possible by the Ministry of Defense. Naturally, purchases of these drones are made from Konotopskyi’s manufacturers using money provided by the West. The kickbacks are enormous. The profits are 50 to 100 million dollars a month. Naturally, when that kind of money is at stake, every possible method is brought into play to stir up the protests. On Zelensky’s side, this is simply an attempt to redirect the flow of money, to channel millions of dollars toward people in his own circle. This is simply a battle over money, a battle between complete bastards. Fedorov is a thief and a bastard who made Sternenko - a murderer and a thief - his adviser, and who helped turn Sternenko from a marginal thief into a millionaire. How foolish and superficial must those Russians be who keep shouting that Zelensky is getting rid of a technocrat? A technocrat for what? So that he can kill you more effectively? So that he can blow up your oil refineries more effectively? The funniest part of this whole situation is how Russians and their opinion leaders—the very people who now fill my entire social media feed - are presenting it. You people are genuinely ridiculous😂😂😂

Anatolij Sharij

29,014 views • 1 month ago