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This AI animation is insane 🔥 made in Fish Creative free workflow below 👇
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Step 1: Get Fish Creative Everything in this film was made there. Images, video, sound. One platform. 10,000 free credits on signup, no card. Seedance 2.5 is built in. Start here 👇

Step1 : Lock the cast before you touch video This is the step everyone skips, and it's the reason their characters morph between cuts. 5 reference sheets first. The film prompt reads them. That is the entire consistency trick. gpt image 2.5

1️⃣ The wolf: 3-view character turnaround sheet, high-end 3D animated feature film style. SCRAGG, a stylised animated desert wolf, sandy-gold fur with a darker grey-brown saddle and a shaggy cream ruff, oversized pointed ears with pale inner fur, dark bandit mask markings around pale amber eyes with small dark pupils, long narrow muzzle, black nose, sharp white teeth, bushy tail with a dark tip, scruffy and wiry. Left full-body side profile standing, centre head-on close-up with a wide snarl and narrowed eyes, right full-body front view. Groomed fur with visible individual strands. Seamless neutral light-grey cyclorama, even soft softbox key from the front-upper, soft contact shadow at the feet. Identical in all three views, no drift. Single subject, no text, no watermark.

2️⃣ The ostrich: 3-view creature turnaround sheet, high-end 3D animated feature film style. STILT, a stylised animated giant ostrich as tall as two adult wolves stacked, shaggy black-brown body plumage with long pale cream wing and tail plumes, a long bare pale blue-grey neck with orange-red flush patches on each side, small head with a flat grey-pink beak, huge dark glossy eyes with heavy lashes, long scaly pink-grey legs with dark claws. Left full-body side profile, centre head-and-neck close-up looking to camera, right full-body front view. Layered feather shading. Seamless neutral light-grey cyclorama, even soft softbox key from the front-upper, soft contact shadow at the feet. Identical in all three views, no drift. Single subject, no text, no watermark.

3️⃣ The baby. This one is the whole film: 3-view character turnaround sheet, high-end 3D animated feature film style. PEBBLE, a tiny round stylised animated cowboy chinchilla, silver-grey fur with a white face, chest and paws, two pale grey streaks over the brow, enormous glossy black eyes, big round pale-pink ears, tiny pink nose, round rose blush on both cheeks. Wears a worn brown leather cowboy hat with a brass wheat badge and a small feather, a faded denim vest with brass studs, and a red plaid bandana. Left full-body front standing, centre head-on extreme close-up with the eyes narrowed into a hard glare, right full-body side profile. Dense groomed fur with soft backlit rim. Seamless neutral light-grey cyclorama, even soft softbox key from the front-upper, soft contact shadow at the feet. Identical in all three views, no drift. Single subject, no text, no watermark.

4️⃣ His friend: 3-view character turnaround sheet, high-end 3D animated feature film style. BISCUIT, a round soft stylised animated cowboy hedgehog, cream and tan quills over a white face, large glossy black eyes, small dark nose, rose cheek blush, short pale paws. Wears a wide tan leather hat with a brass sun medallion and a white feather, a canvas vest with a buckled belt, a coiled rope and a brass bell hanging from the belt. Taller and rounder than a chinchilla. Left full-body front standing, centre head-and-shoulders three-quarter turn smiling, right full-body side profile showing the quill layering. Seamless neutral light-grey cyclorama, even soft softbox key from the front-upper, soft contact shadow at the feet. Identical in all three views, no drift. Single subject, no text, no watermark.

5️⃣ Even the weapon gets a sheet. If it drifts, the payoff drifts: Orthographic prop turnaround sheet, high-end 3D animated feature film style. THE MALLET, a heavy dark iron mallet head studded with long tapered steel spikes, mounted on a thick worn wooden handle with a leather grip wrap, the whole weapon about as long as a small animal is tall. Four views in a row at identical scale: front, side, rear, top. Scuffed metal with brushed specular and worn wood grain. Seamless neutral light-grey cyclorama, even soft softbox key from the front-upper, soft contact shadow beneath each view. Identical in all four views, no drift. Single object, no hands, no text, no watermark.

Step 2: Feed all 5 sheets back in as references, then drop the film Model: seedance-2.5 Part 1. 30 seconds Part 2. 22 seconds Part 1 Prompt: A scruffy desert wolf hunts a giant ostrich on a red gravel plain, fails again and again, throws a boulder that lands on his own head, and is finally kicked into the sky. High-end 3D animated feature film, Pixar-grade craft, stylised cartoon proportions, groomed fur with backlit rim, layered feathers, volumetric dust, soft global illumination, clean render, no grain. @SCRAGG sandy-gold wolf, grey saddle, cream ruff, huge ears, dark mask, amber eyes, dark-tipped bushy tail. @STILT giant ostrich, twice his height, black-brown plumage, cream wing and tail plumes, long pale blue neck with orange-red patches, huge lashed eyes, long scaly legs. Both 100% match the references, identical every frame, no drift. 30s, 20 shots, hard cuts only at the stated times, the camera does not cut on its own. 0.0-2.0 84deg wide static: @STILT grazes head-down frame left, a thorn bush trembles frame right. 2.0-3.0 18deg macro: @SCRAGG's amber eyes narrow inside the bush, tongue dragging over his teeth. 3.0-4.6 63deg low glide: he creeps belly-low through the scrub, ears flat. 4.6-6.2 29deg CU push: he rises and lunges, jaws wide at her tail plumes, drool stringing. 6.2-6.6 18deg macro: @STILT's eye snaps open and locks backward. 6.6-8.2 47deg low profile: her leg fires back and folds him in half, plumes and dust bursting. 8.2-9.8 63deg track: he cartwheels backward through the air into a thorn bush. 9.8-11.0 29deg CU: only his face shows through the branches, dust puffing from his nose. 11.0-12.2 12deg tele at ground: her huge legs stomp past, he lies tiny and crumpled behind. 12.2-12.8 107deg wide: a dust cloud blasts across and swallows the frame. 12.8-15.6 18deg ECU SLOW MOTION push: his face fills frame, eyes narrowing, lips peeling off his teeth, fury building. 15.6-17.4 84deg wide: both explode into a sprint, legs blurred to wheels, dust rooster-tailing. 17.4-19.6 47deg lateral track 60kmh: he closes right up behind her and snaps at the plumes, jaws clacking on empty air. 19.6-21.0 12deg tele low: his paws hammer the gravel at full stretch, claws almost brushing her tail. 21.0-22.4 63deg wide: she surges ahead, his legs give out, he face-plants into a long dust furrow. 22.4-24.4 29deg low: he hauls a boulder over his head with both paws and hurls it up at her, teeth bared. 24.4-26.0 47deg: the boulder sails high and misses. @STILT grazes on, unbothered. @SCRAGG stands grinning with his paws on his hips. 26.0-27.8 29deg CU: the boulder drops back down and lands square on his skull. His eyes bulge, tongue flops out, legs wobble. 27.8-29.0 47deg low profile: @STILT's leg fires and launches him clean off his feet. 29.0-30.0 12deg tele: he flies away across the open sky, limbs flailing, shrinking into the distance as the sun flares. Performance: total commitment on every attack so every failure lands harder, fury escalating and never intimidating anyone. @STILT stays calm and unbothered throughout, which is the joke. Real weight, clean poses, a micro-pause before each reaction. Physics: mass and inertia in every kick, tumble and throw, the boulder arcs and falls with real weight, dust billows and hangs, nothing floats, fur and plumes lag half a beat, correct contact shadows. Lighting: hard high sun upper right, short crisp shadows, strong bounce off pale ground so nothing falls dark, cobalt sky, glowing dust, backlit rim, heat haze. WB 5600K. Audio: loud orchestral comedy chase score, pizzicato under the stalk, brass crash on the kick, slide whistle on the tumble, near-silence under the slow-motion close-up, racing strings through the chase, a rising whistle as the boulder arcs, a hollow wooden clonk as it lands on his head, a timpani boom on the final kick. Non-verbal only, snarls, yelps and a dazed groan. No dialogue, no subtitles. 1920x1080, 16:9, 30fps, 30s. Real time except 12.8-15.6s at 0.4x. 180 degree shutter blur, rectilinear. Locks: @STILT stays twice @SCRAGG's height every beat, he never catches her, she is never frightened. Sun upper right, WB 5600K. Cuts only at the stated times. Eyes natural, no glow. Key subjects inside the centre square so it crops to vertical. Ends with him airborne and small against open sky.

Part 2 Prompt: The wolf crash-lands beside two tiny cowboy babies eating watermelon. They toddle over to touch him, he snaps at them, and the smallest one answers with a spiked club. High-end 3D animated feature film, Pixar-grade craft, stylised cartoon proportions, groomed fur with backlit rim, volumetric dust, soft global illumination, clean render, no grain. @SCRAGG sandy-gold wolf, grey saddle, cream ruff, huge ears, dark mask, amber eyes, dark-tipped bushy tail. @PEBBLE tiny round cowboy chinchilla, silver-grey, white face, big pink inner ears, huge dark eyes, rose cheeks, brown hat with a brass wheat badge, denim vest, red plaid bandana. @BISCUIT round cowboy hedgehog, cream and tan quills, white face, rose cheeks, brown hat with a brass sun medallion, tan vest, coiled rope and brass bell. @MALLET spiked iron club on a wooden handle, as long as @PEBBLE is tall. All 100% match the references, identical every frame, no drift. 22s, 15 shots, hard cuts only at the stated times, the camera does not cut on its own. 0.0-1.4 12deg tele: @SCRAGG still flying across the open sky, limbs flailing, dropping toward a cactus desert. 1.4-2.6 107deg super-wide: he slams into the sand beside a rock ledge in a column of dust. @BISCUIT and @PEBBLE sit on the ledge eating watermelon, barely reacting. 2.6-4.0 63deg wide: they keep chewing, cheeks bulging, watching the dust settle. 4.0-5.6 47deg: they hop down and toddle over to the crumpled wolf, curious, melon still in their paws. 5.6-7.0 29deg: @PEBBLE stretches out one small white paw toward his fur. 7.0-7.6 18deg macro: @SCRAGG's eye snaps open. 7.6-8.4 107deg whip: he lunges and snaps, a blur of fur and dust, the paw batted away. 8.4-11.6 18deg ECU SLOW MOTION push: @PEBBLE's face fills frame, huge innocent black eyes, nose twitching, mouth a tiny o. Then the eyes narrow to a flat hard glare and the brow drops. 11.6-12.6 12deg macro: his paw closes around the leather-wrapped handle of @MALLET in the sand. 12.6-14.6 29deg low: he hauls @MALLET over his shoulder, charges forward and swings it through a full arc. 14.6-15.2 47deg: it connects and launches @SCRAGG clean off his feet. 15.2-16.4 12deg tele: @SCRAGG cartwheels across the open sky, mouth wide open. 16.4-18.2 47deg: he slams face first into a barrel cactus and sticks there, spines covering his muzzle, tongue out, eyes crossed. 18.2-19.6 63deg: he peels off, drops to the sand and bolts away, tail tucked, trailing a long dust plume. 19.6-22.0 47deg wide slow push: @BISCUIT and @PEBBLE stand side by side facing camera, dusted but calm, @MALLET in the sand beside them, melon still on the ledge. @PEBBLE gives one small satisfied nod. Performance: @PEBBLE plays maximum softness flipped to dead-eyed menace in a single beat and keeps the rose blush while glaring, which is the whole joke. @BISCUIT stays calm and unbothered and lets his tiny friend handle it. @SCRAGG plays confident aggression that evaporates the instant the club lands. Real weight, clean poses, a long micro-pause before the swing. Physics: mass and inertia in the crash, the lunge, the swing and the impact. @MALLET is clearly heavy and drags @PEBBLE through the arc. Dust billows and hangs, melon tumbles with weight, cactus spines flex, nothing floats, fur and quills lag half a beat, correct contact shadows. Lighting: hard high sun upper left, short crisp shadows on pale sand, strong bounce so nothing falls dark, cobalt sky, strong backlit rim through fluffy fur and quill tips, glowing dust. WB 5600K. Audio: playful orchestral western score with acoustic guitar and harmonica, a heavy thud and cymbal on the crash, light strumming over the melon beat, a brass stab as he snaps, near-silence under the slow-motion close-up with one long rising string note, a huge timpani and cymbal crash on the swing, a descending slide whistle across the flight, a comic boing on the cactus, guitar returning warm over the final shot. Non-verbal only, tiny squeaks, a yelp and a fading whimper. No dialogue, no subtitles. 1920x1080, 16:9, 30fps, 22s. Real time except 8.4-11.6s at 0.4x. 180 degree shutter blur, rectilinear. Locks: @MALLET stays as long as @PEBBLE is tall. @PEBBLE keeps his rose cheeks while glaring. Sun upper left, WB 5600K. Cuts only at the stated times. Eyes natural, no glow. Key subjects inside the centre square so it crops to vertical. Opens with the wolf airborne and small against open sky to match the previous shot.

@FishCreativeHQ Claude connectors keep opening new doors Pictures, clips and audio all in one window 🔥

@FishCreativeHQ The animation looks incredible!

@FishCreativeHQ Looks really good

@FishCreativeHQ This animation level is next level

@FishCreativeHQ That animation quality is on another level

@FishCreativeHQ Okay this is actually wild, definitely trying out that workflow later!

@FishCreativeHQ Thanks for sharing

@FishCreativeHQ The cinematic desert style and consistency tricks are seriously next-level, mate. 😊

@FishCreativeHQ That little face peeking through the thorns, I mean, it already looks like it knows something I do not.

@FishCreativeHQ The mouse and hedgehog really make this happen. 🔥

@FishCreativeHQ Cool flex, but who paid for compute? 👀

@FishCreativeHQ AI animation keeps getting more mind-blowing every day!

@FishCreativeHQ really dig how clean and polished this came out

@FishCreativeHQ love the results, Abdul

@FishCreativeHQ Incredible motion quality, FishCreativeHQ really pushes AI animation boundaries

@FishCreativeHQ Absolutely insane workflow 👏

@FishCreativeHQ Wow

@FishCreativeHQ Damn this is good now,

@FishCreativeHQ That animation really caught my eye.

@FishCreativeHQ The credits they gave me didn't work out

@FishCreativeHQ Smooth frame to frame consistency in this workflow is impressive.

@FishCreativeHQ This animation quality is next level

@FishCreativeHQ Such a nice share

@FishCreativeHQ Looks so clean and no AI detected as well

@FishCreativeHQ Absolutely mindblowing result looks straight out of professional studio
