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This Animation turned out cool ๐Ÿ”ฅ Seedance 2.0 on Higgsfield Full open-sourced prompts and assets below Prompt: Generation 1 Aoi = Image 1 ยท Kaijin = Image 2 ยท Mio = Image 3 ยท Ren = Image 4 ยท Classroom = Image 5 All shots take place in the...

33,272 views โ€ข 15 days ago โ€ขvia X (Twitter)

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just copy the prompt below and paste on Utopai the PAI agent turns it into script, create storyline, generate clips and edit all by itself prompt: High-energy 3D CGI animated comedy short, Pixar quality, ultra-detailed character animation, exaggerated physics, vibrant colors, warm orange kitchen lighting with glowing flames, bright daylight city streets, dynamic camera work with fast pans, tilts and dramatic angles, subtle motion blur on fast movements, comedic timing and expressions, upbeat energetic music with whooshes and impacts. **Main Character Casting Descriptions:** - **Pizza Chef - Jack (main actor in kitchen)**: Early 50s energetic male, messy silver hair, large prominent nose, thick expressive eyebrows, sharp intense eyes, fair skin with slight blush from heat. Wears white double-breasted chef jacket, wear white chef hat with text โ€œel.cineโ€ in front, gree neckerchief. Highly animated face โ€” furrowed brows, focused squint, dramatic determination turning to exhaustion. - **Pizza Delivery Guy - Tom (main actor on street/scooter)**: Late teens/early 20s lanky male, long blue hair, huge expressive brown eyes, long nose, very animated facial expressions (surprise, determination, panic, relief). Wears white helmet with spinning yellow propeller on to, light blue leather with text el.cine at back, white pants, sneakers. Fast, exaggerated movements. - **Customer (final shot)**: Large, middle-aged stern woman, brown hair, heavy eyebrows, downturned mouth, wearing beige suit jacket, white shirt, dark trousers. Standing in doorway with impatient/annoyed expression. SHOT 1 (0:00โ€“0:02) โ€“ Cinematic fast motion, dramatic low angle with subtle Dutch tilt and intense push-in: fast push from kitchen wide shot to close up on the Pizza Chefโ€™s face in the bustling kitchen. He grips the large pepperoni pizza on a metal tray with raw, over-the-top determination โ€” brows dramatically furrowed into deep angry V-shapes, eyes sharply narrowed with a fierce glint and slight crazy wideness at the edges, teeth gritted in heroic effort, dramatic sweat beads flying off his forehead. Bright orange flames explode upward from the pizza in the foreground with massive sparks and heat waves licking toward his face. Dynamic camera orbits left while pushing in for maximum tension, subtle motion blur on the flames. Background shows chaotic kitchen with stacked pizza boxes, glowing ovens, and flying embers. SHOT 2 (0:02โ€“0:04) โ€“ Medium close-up, eye-level: Chef lifts the flaming pizza higher with both hands, leans forward, eyes wide with concentration as flames lick upward toward his face. SHOT 3 (0:04โ€“0:06) โ€“ Medium shot, eye-level, dynamic pan: Chef dramatically spins the flaming pizza on the peel in a huge fiery arc above his head, left hand on forehead in dramatic pose, right arm extended. Flames trail in a perfect circle. SHOT 4 (0:06โ€“0:08) โ€“ Low-angle dramatic shot looking up: Chef tosses the flaming pizza high into the air with both hands. The camera follows the spinning fiery pizza as it arcs toward the ceiling tiles. SHOT 5 (0:08โ€“0:10) โ€“ Extreme low-angle on ceiling: The flaming pizza spins in a perfect circle of fire against the tiled ceiling, sparks flying. SHOT 6 (0:10โ€“0:12) โ€“ Wide dynamic shot, low angle: Chef does a full acrobatic flip in mid-air, upside-down, catching the flaming pizza behind his back while still in the air. SHOT 7 (0:12โ€“0:14) โ€“ Wide action shot, eye-level: Chef lands in a wide stance, spins the flaming pizza on one hand like a basketball, then dramatically throws it forward toward the open doorway with full body power, flames trailing, quick push in and follow the close up of the flying pizza in slow motion SHOT 8 (0:14โ€“0:16) โ€“ Medium shot on street, eye-level: Pizza Delivery Guy stands outside the shop holding an empty pizza box, looking down at his watch with bored expression, propeller on helmet slowly spinning. SHOT 9 (0:16โ€“0:18) โ€“ Medium close-up, eye-level: Chef (partially visible inside doorway) throws the flaming pepperoni pizza directly toward the Delivery Guy. Delivery Guy looks up with wide-eyed shock. SHOT 10 (0:18โ€“0:20) โ€“ Medium shot, eye-level: slow motion, close up of the flaming pizza flies straight into the open pizza box held by the Delivery Guy. Flames whoosh past his face as he catches it perfectly. SHOT 11 (0:20โ€“0:22) โ€“ Close-up on Delivery Guyโ€™s face: His eyes go extremely wide in surprise, mouth open, propeller spinning faster, and talk excitedly SHOT 12 (0:22โ€“0:24) โ€“ Extreme close-up on smartphone screen held in hand: Red digital timer clearly shows โ€œ00:30โ€ counting down. SHOT 13 (0:24โ€“0:26) โ€“ Close-up on Delivery Guyโ€™s face: Expression changes from shock to intense determination โ€” eyebrows lowered, mouth set in a smirk, eyes focused. SHOT 14 (0:26โ€“0:50 end) โ€“ Wide tracking shot from behind, fast-paced: Delivery Guy jumps on his purple scooter and speeds away down the sunny city street, pizza box secured on the back. Camera follows as he weaves between cars, jumps over red-and-white construction barriers, rides up stairs, does rooftop jumps, and finally stops smoothly in front of a house. He turns with a confident smile as the stern Customer opens the door and stares at him and says with an angry tone โ€œyou are lateโ€ cut to Tom smiling awkwardly and scratch the back of his head, he takes the pizza from his back and suddenly he slide and fall down on the ground Cinematic 3D CGI animation style, highly exaggerated comedic action, perfect continuity of the flaming pizza and characters, dynamic camera movements exactly matching the original videoโ€™s pacing, framing, and energetic tone. Photorealistic 3D render quality, 1080p, 24fps.

el.cine

12,990 views โ€ข 2 months ago

Used Product Commercial Skill to create this video on FlovaAI FlovaAI_Japan prom SHOT 1 [0:00โ€“0:03] โ€” 3s, real-time Extreme close-up: a single perfect golden-brown fried mandu (Korean dumpling), triangular fold, sitting on the railing of a 10th-floor officetel balcony in Seoul. Bright midday sun catching every crisp fried edge, steam rising gently. A small dish of soy-vinegar dipping sauce sits right beside it, close to the mandu. SHOT 2 [0:03โ€“0:05] โ€” 2s, real-time A pigeon lands on the railing a foot away. It looks at the mandu, tilts its head, takes one casual step closer. Its wing brushes the sauce dish. SHOT 3 [0:05โ€“0:06] โ€” 1s, real-time The mandu and the sauce dish both wobble from the nudge. They tip together and fall off the edge of the railing. SHOT 4 [0:06โ€“0:10] โ€” 4s, slow motion Wide shot from directly across the street at 10th-floor level: the mandu and sauce dish tumbling outward, rotating end over end, catching the sunlight on every turn. Behind them, the building facade โ€” a tall Seoul apartment block, muted grey-blue exterior, laundry hanging on a few balconies. The mandu is a tiny golden triangle falling against the building. SHOT 5 [0:10โ€“0:13] โ€” 3s, real-time Ground level wide shot: a busy Seoul street in midday sun. Pedestrians with shopping bags, a delivery scooter idling at the curb, a tteokbokki/odeng street cart with an ajumma stirring a pot, a dog sleeping in a patch of sun, an elderly man reading a newspaper on a bench. Ordinary day, nobody aware anything is falling. SHOT 6 [0:13โ€“0:15] โ€” 2s, real-time Close-up on the sleeping dog: one ear twitches, then both go up. Nose starts working. One eye opens, pupils tracking something falling. The dog slowly rises, never looking away from above. SHOT 7 [0:15โ€“0:17] โ€” 2s, real-time Close-up on the cart ajumma: her stirring spoon slows, then stops. She looks up, eyes widening, and slowly sets the spoon down on the cart edge. SHOT 8 [0:17โ€“0:19] โ€” 2s, real-time Close-up on the newspaper man: a small triangular shadow crosses his page. He lowers the newspaper and looks up, his glasses catching the sunlight. SHOT 9 [0:19โ€“0:23] โ€” 4s, slow motion Wide shot of the full street: the mandu and sauce dish visible as tiny falling shapes above the crowd. Below, reactions ripple outward โ€” the dog now standing, the ajumma craning her neck, the newspaper man on his feet, the delivery driver stepped off his scooter looking up, a vegetable vendor shielding her eyes with one hand. SHOT 10 [0:23โ€“0:25] โ€” 2s, real-time A second pigeon flying past at around the 5th-floor level narrowly dodges the falling mandu, does a startled double-take mid-flight, and veers off. SHOT 11 [0:25โ€“0:29] โ€” 4s, extreme slow motion Extreme close-up: the mandu now three feet from the ground, rotating slowly, every crisp fried ridge sharp in the light, a faint trail of steam still lifting off it. The sauce dish falls a foot above it, tilting but staying upright. SHOT 12 [0:29โ€“0:31] โ€” 2s, real-time Ground-level close-up: the dog's mouth is open, perfectly positioned. The mandu drops directly into it. The dog closes its mouth. The sauce dish lands upright on the pavement beside the dog with a small click. SHOT 13 [0:31โ€“0:34] โ€” 3s, real-time The dog sits down, chews twice, swallows. It licks its nose once, then glances down at the sauce dish, then up at the silent, staring crowd. SHOT 14 [0:34โ€“0:40] โ€” 6s, real-time Wide shot: total silence on the street for a beat. Then the dog lies back down in its sunny spot and closes its eyes. The crowd slowly breaks and goes back to what they were doing โ€” the ajumma picks her spoon back up, the newspaper man sits and lifts his paper, the delivery driver gets back on his scooter. SHOT 15 [0:40โ€“0:45] โ€” 5s, real-time Overhead, back on the 10th-floor balcony: the first pigeon is now sitting exactly where the mandu used to be, looking down at the street below. Bright midday sun, crisp shadows. Hold on the pigeon as the shot settles, closing the sequence. #Flovaai #Flovacpp

Sharon Riley

32,523 views โ€ข 13 days ago

-- What holds it together -- โœ‚๏ธPAPER CUTS.- When the image is the end โคต๏ธ What you bring to life is the journey towards the image: how the pieces come to be as they are. The movement is the idea, and your image in Seedance is the final frame. ---------------------------------------------------- What happens to the object? 1โƒฃ By the time the object TRANFORMS into something else. It takes place in a continuous shot, a single camera that zooms in slowly and never cuts away. A cut would break the transformation; the hypnotic effect lies precisely in the fact that it doesnโ€™t flicker. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. One continuous hypnotic transformation โ€” a single take, no cuts. The same [OBJECT A] does not appear in pieces; it [VERB: melts / folds / blooms / dissolves] into [OBJECT B]. Slow surreal dreamlike drift, one unbroken slow push, slight stop-motion shimmer, no snapping. 0-1s: [state A, intact and recognizable]. 1-2.5s: [the change begins โ€” "the same material begins to..."]. 2.5-3.5s: [the change at full โ€” "...becomes..."]. 3.5-5s: [it settles]. The push eases to rest. Locked, exact match to the last frame. [LOGIC RULE] one continuous same-lens push, never cutting. [A] morphs into [B], [details that must not deform] stay legible, no warping. hypnotic drift. SFX: [a sound that also transforms]. no music, normal speed. 2โƒฃ When one thing LEADS to another, we need each step to be a link in the chain of causality. Template.- [@.RE IMAGE] is the LAST frame. [GLOBAL] [Technique + light + backdrop + focus]. [Real materials]. Hypnotic stop-motion paper cadence, slight frame-step, brisk causal montage, ~1.5s per shot, no naturalistic motion, no slow-mo. [cut] [shot + camera] / [carries on from previous cut] / [ACTION: what it DOES, not how it looks]. SFX: [beat-anchored hit]. [cut] ... (link 2 โ€” chains from link 1) [cut] ... (link 3) [cut] ... (link 4) [cut] ... ease back to reveal / [link 5]. Locked, exact match to the last frame. SFX: ... [LOGIC RULE].- [materials], [what must NOT happen], no warping, [text legible if any]. ~1.5s per shot, no slow-mo. no music.

AlexandrIA

41,087 views โ€ข 1 month ago

Seedance 2.5 excels at VLOG-style videos. Coming soon to Higgsfield. Characters and locations are generated in Higgsfield Soul Cinema. Full prompt: SCENE A day in New York shot entirely by the subject herself: waking in her hotel suite, coffee, getting ready, out into the city, back to the room at night. ACTIVE REFERENCES @ image1 โ€” the hotel suite. Curved cove ceiling with warm LED coving, deep red carpet, cream walls, two black organic sculptures above a light wood headboard, white bedding with red pillows, twin bedside lamps, pale sofa, oval coffee table, sheer curtains, dark door. @ image2 โ€” the subject. Young woman, shoulder-length wavy blonde hair with curtain bangs and highlights, light freckles, thin gold necklace, silver ring, dark brown off-the-shoulder knit with white diamond-stripe pattern. 100% matches the reference. CAMERA OWNERSHIP LOCK Only two positions exist. HELD: arm extended, camera 0.4-0.7m from her face, visible arm tension, tilt and step-bounce. PROPPED: camera on a surface she placed it on, crooked and fixed, with her moving in and out of frame. No operator shots, no tracking, nothing she could not have filmed alone. FORMAT Eight shots, 30s, seven HARD CUTS, no fades. Real-time. 0-4s SHOT 1 โ€” PROPPED, morning room. 84ยฐ diagonal field of view, camera on the sideboard 3m from the bed at 1.1m, static and tilted. The suite matches @ image1: cove light on, curtains half open, cool daylight across the red carpet. @ image2 visible at 0.0s, sitting up on the bed edge x66 y58. No empty frame. She rubs her face and croaks at the running camera: "It's seven. In New York. Why am I awake." Stands, walks out screen-right. HARD CUT. 4-7s SHOT 2 โ€” HELD, window light. 84ยฐ, arm's length 0.5m, above eye line. She is x50 y42 at the sheer curtain screen-left, cool daylight on the near side of her face, cove warmth behind. She pulls the curtain, squints at the street below, then into the lens: "Okay. It's actually happening." Arm wobble throughout. HARD CUT. 7-11s SHOT 3 โ€” PROPPED, coffee. 47ยฐ, camera on the oval coffee table 0.8m away, low, looking up past a cup. She sits into frame at x55 y45, pours, tastes, pulls a face at the running camera: "Hotel coffee. We'll fix that outside." Steam bends in the light. HARD CUT. 11-15s SHOT 4 โ€” HELD, mirror. 47ยฐ, camera at chest height reflected in the suite mirror. She is x45 y50 in the reflection, camera visible in her hand, working through her hair with the other. Bed and sculptures behind. At 13s: "This is as good as it gets. Let's go." HARD CUT. 15-18s SHOT 5 โ€” HELD, leaving. 107ยฐ wide rectilinear, camera held low at waist height, turned forward. She crosses the red carpet to the door at x55, lens swinging with her stride. She opens it and corridor light floods the frame. Off-frame, breathy: "Downtown first." HARD CUT. 18-22s SHOT 6 โ€” PROPPED, street. 47ยฐ, camera on a stoop rail 3m away, static, crooked. A New York block behind her โ€” brownstone steps, fire escapes, yellow cabs, steam from a vent. She walks in from screen-left at 18.5s, stands at x60 y50, spreads her arms: "Look at this street." Then walks to the lens and takes it at 21.5s. Passers-by cross the foreground. HARD CUT. 22-26s SHOT 7 โ€” PROPPED, diner. 84ยฐ wide, camera on the counter behind a plate, 0.7m from her, looking up. She is x55 y38, sits into frame, takes a bite, eyes widen, mouth full: "Okay, that's the one." Laughs, keeps eating. HARD CUT. 26-30s SHOT 8 โ€” HELD, night, back in the room. 84ยฐ, arm's length 0.5m, held above her. She lies back across the white bedding at x50 y55, hair spread, in the brown knit again. Bedside lamps and cove light are the only sources, windows black with city glow. Into the lens: "Twenty thousand steps. Everything hurts." Softer: "Same time tomorrow." Wave, the frame tilts as she lowers the camera. 30.0s black. SPEECH Only the quoted lines are spoken, at the timings given, all in her voice. Lips still at all other times. No voiceover, no second speaker, no offscreen voices. Delivery is casual, unrehearsed, mid-breath, sometimes trailing off. Volume rises over street noise in Shot 6, near-whisper in Shot 8. CONTINUITY The suite matches @ image1 in both interior sequences โ€” same carpet, sculptures, headboard, sofa, lamps. Hair, necklace and ring identical throughout. PHYSICS Loose knit slides on the shoulder with every arm movement. Wavy hair lags a frame behind head turns. Bedding creases under her weight. Step energy visible in every HELD frame. LIGHTING Shots 1-4: cool daylight from the curtains screen-left as key, warm cove LED as fill, red carpet bouncing warmth into the shadows. Shot 5: corridor light through the doorway. Shots 6-7: hard street daylight, warm diner practicals. Shot 8: lamps and cove light only. AUDIO Diegetic only, from the same camera โ€” room tone, footsteps, door, traffic, sirens, steam vents, diner clatter, wind. Ambience ducks under her lines. No music. LOCKS Photoreal live action, 4K detail, fine grain, warm consumer-camera colour, mild rolling shutter and auto-exposure hunting. She is the only person who speaks; background figures anonymous and unfocused. No subtitles.

Higgsfield AI ๐Ÿงฉ

51,806 views โ€ข 2 days ago

So Runway Gen 4.5 finally adds image-to-video, the workflow most pros rely on for consistency. We put it head to head with Kling AI and Flow by Google VEO using the same reference images and prompts (below) to evaluate motion quality, stability, and cinematic realism. 1. Action/WaterPhysics Test Prompt: Cinematic, wide-shot of a man running in a shallow river. The camera is tracking the man from behind as he runs up the river. Handheld camera shake as the camera follows the man. 2. Fire Physics Test Prompt: Cinematic, wide-shot of terrified woman running towards her burning barn. She abruptly stops, and puts in hands on her head as she watches her barn burn down. 3. VFX test prompt: Cinematic, wide-shot of a hooded figure. Flashes of purple magic and smoke whirl around the figure. The figure lifts its arms as the purple magic and smoke intensifies. 4. 2D Animation Test Prompt: 2D animated shot of a waiting at a bus stop in a thunderstorm. The man turns, walks to the bench, and sits down. 5. 3D Animation Test Prompt: 3D animated shot of an octopus. The octopus reaches into a coral and picks up a glowing white gem. 6. Conversation Test Prompt: slow camera push-in as two friends are having a conversation at a coffee shop Overall verdict: Despite the โ€œworldโ€™s bestโ€ claim, Runway Gen 4.5 is not there yet. Prompt adherence is solid, but motion, physics, and cinematic realism still lag behind tools like Kling and VEO. Great platform, mid-tier model for now.

Curious Refuge

25,538 views โ€ข 6 months ago

EPISODE 1- FINAL REPLAY Was their love story built on a lie? The championship was over, but the biggest betrayal was just beginning. Made with Nano Banana 2 + Seedance 2.0 on RoboNeo prompt Style: Ultra-cinematic drama, premium streaming-series aesthetics, photorealistic visuals, anamorphic framing, shallow depth of field, luxurious golden ballroom lighting with dramatic shadows, subtle facial acting, slow deliberate camera moves, emotional orchestral score swelling with tension. GRAND GALA BALLROOM โ€“ NIGHT 0โ€“5s | Recall & Re-hook Freeze frame from Episode Zero lingers on the brunetteโ€™s @[Image 2](image_2) knowing smile as she lowers her wine glass. The giant replay screen behind her flashes blinding white. Hard cut to black. A single heartbeat sound. The replay screen bursts to life โ€” but instead of football highlights, it shows intimate, hidden footage: the football champion @[Image 4](image_4) and the elegant dark-haired brunette @[Image 2](image_2) in a passionate embrace in a private locker room, his winnerโ€™s medal still around his neck. The crowd in the ballroom gasps audibly. 5โ€“12s | Consequence Cut to the blonde woman @[Image 3](image_3) at the elegant table. Her face drains of color as she stares at the massive screen. Tears well up again. She picks up her engagement ring from the table in her bare hand and clutches it so tightly it digs into her right hand. The football champion @[Image 4](image_4)(still in black suit, medal now missing from his neck) stands frozen a few feet away, horror dawning on his face. He (medal now missing from his neck) turns toward the screen, then desperately toward the blonde. Blonde woman (whispering, broken): โ€œYou said it was only the match that changed everythingโ€ฆโ€ The blonde @[Image 2](image_2) walks away abruptly, knocking over a champagne flute. It shatters loudly on the marble floor โ€” the sound cutting through the now-hushed ballroom. She looks between the champion @[Image 3](image_3) and the brunette @[Image 1](image_1), betrayal turning to cold fury. Blonde woman @[Image 2](image_2)(voice cracking but gaining strength): โ€œThen why does the final replay show you celebrating with herโ€ฆ while I waited for you?โ€ The replay screen loops the damning embrace in slow motion. Guests murmur and film with their phones. 27โ€“30s | Next Cliffhanger The brunette @[Image 1](image_1) smiles wider, turns, and begins walking away through the crowd as the replay screen suddenly cuts to new unseen footage โ€” a close-up of the brunette @[Image 1](image_1) slipping something into the championโ€™s drink earlier that night, followed by a quick flash of a mysterious document with official-looking seals. The championโ€™s face twists in shock and realization. The blondeโ€™s eyes widen in horror as she sees it too. Freeze frame on the three of them โ€” triangle of tension. Text on screen fades in: EPISODE TWO Fade to black. Distant crowd applause mixes with a rising, ominous orchestral sting.

Sharon Riley

68,284 views โ€ข 13 days ago

In Heat, the scene with Robert De Niro and Amy Brenneman looking out over the Los Angeles skyline, is one of the most beautiful shots in all of crime cinema. However, it was also incredibly difficult to pull off in 1995, before the introduction of digital cinematography Heat was shot on Kodak EXR 500T 5298, a fast tungsten-balanced film stock designed for low-light photography. This allowed cinematographer Dante Spinotti to shoot night scenes without blasting the actors with harsh movie lights. Instead, he could rely on softer, more naturalistic light sources, while still allowing the audience to see deep into the darkness of nighttime Los Angeles. That stock was ideal for the terrace scene between De Niro and Brenneman. It could capture the soft light spilling from De Niroโ€™s house onto their faces, keeping the scene intimate and natural. But there was still a problem: they were working on film. Once they exposed correctly for the actors, the background of Los Angelesโ€™ skyline disappeared into darkness. Michael Mann wanted to preserve the brilliance of the cityscape, and the way it reflected off the night clouds, while still maintaining that soft, romantic glow on the actors. So Spinotti came up with a clever solution. He shot the background separately using Panavision Primo lenses opened all the way to T2, meaning the aperture was set extremely wide so the lens could take in as much light as possible. First, he shot the night sky at 4 frames per second. Because the camera was running much slower than normal, each frame was exposed for longer, giving the film more time to absorb the faint light in the sky. Then he shot the skyline separately at 12 frames per second. This gave the lights more brightness and clarity. He also pushed the film one stop. In simple terms, he shot the film as if it needed less light than it actually did, then had the lab develop it longer to bring the brightness back up. This made the city lights register far more strongly, while the darker parts of the image fell deeper into black - creating what Spinotti described as a glowing โ€œocean of lights.โ€ They then shot the scene on location with a greenscreen placed behind or, in some setups, in front of the actors. What youโ€™re seeing in the final shot is three separate film elements - the sky, the city lights, and the actors - all exposed differently, at different frame rates, then combined through digital compositing into a single image. The result is strangely beautiful. De Niro and Brenneman seem almost suspended in mid-air, floating above the city lights, giving the moment an almost abstract, dreamlike quality - one that perfectly complements the overall tone of the scene.

Gangster Cinema Central

120,390 views โ€ข 1 month ago

Seedance 2.5 POV video. The best AI video model is live. Full prompt: POV โ€” Morning Commute in Coastal Japan | Ultra-Realistic, One Continuous Take First-person POV, no cuts, one unbroken handheld-feeling shot from our own eyes on the way through a small seaside town. Ultra-photorealistic, phone-in-hand realism โ€” natural camera micro-shake, subtle head bob with each step, occasional glance down at our own hands and shoes. 4K, shallow but natural depth of field, real morning light, no color-grading fantasy, no neon. Beat 1 โ€” Descending into the station (0โ€“4s): We walk down worn concrete station stairs into a small coastal-town metro entrance, one hand loosely gripping a canvas bag strap that swings into the lower frame. Fluorescent tint mixes with daylight bleeding from the entrance behind us. Commuters pass in soft focus; we hear muffled announcements and the shuffle of footsteps. Beat 2 โ€” The orange cat (4โ€“9s): We slow and crouch โ€” the horizon dips as our POV lowers toward the ground. An orange tabby sits by a ticket-gate pillar, tail curled. Our hand (natural skin texture, slightly bitten nails, cuff of a sleeve) reaches into frame and gently strokes its head. The cat leans into the touch, eyes half-closing, ears flicking. We hold there a beat, warm and quiet. Beat 3 โ€” Boarding, settling by the window (9โ€“14s): We rise, the horizon lifts, and we step through the train doors just as the chime sounds. POV turns and moves toward a window seat; we sit, and the frame settles against the glass. A faint silhouette of us ghosts over the view. The train pulls away with a gentle lurch. Beat 4 โ€” The shimmering sea (14โ€“20s): Through the window, the town gives way to open coastline. Sunlight scatters across the water in thousands of moving sparkles โ€” real specular glitter, not CGI bloom. Utility poles and wires strobe past in the foreground. We rest our chin lightly (subtle downward frame tilt), just watching. Beat 5 โ€” Rails into the sea (20โ€“25s): The track curves and runs so close to the shore that the rails seem to vanish straight into the water โ€” the sea fills nearly the whole frame, waves lapping right up to the ballast. Foam catches the light. We're gliding along the edge of the ocean, the horizon line steady, gulls crossing in the distance. Hold on this until the shot ends. Technical spec: continuous POV, first-person, no cuts or transitions, natural handheld micro-motion, realistic morning ambient audio (station hum, cat, train chime, rail clatter, distant surf), authentic Japanese coastal-railway setting (Shimonada / Enoden-style seaside line), overcast-to-clear soft daylight, photoreal skin and fabric texture, 2.39:1 or 16:9, ultra-realistic. Coming soon to Higgsfield.

Higgsfield AI ๐Ÿงฉ

29,642 views โ€ข 2 days ago

The world's highest DJ party. ๐Ÿš€๐ŸŽงโ˜๏ธ Thousands of festival lovers dancing on floating islands while music lights up the sky. Made with GPT Image 2 + Seedance on Pollo AI #PolloAI #PolloPeakMoment Part 1 Scene 1 (0โ€“5s): An ultra-smooth FPV drone flies through bright clouds toward the floating festival island. The massive stage slowly emerges above the clouds while thousands of people dance. The camera passes beneath transparent sky bridges, floating holograms, and hovering drones before revealing the enormous DJ stage glowing in warm sunset light. Scene 2 (5โ€“10s): Low-angle hero shot. The female DJ confidently walks to the center of the stage as the audience erupts with excitement. Giant LED walls ignite, laser towers activate one after another, synchronized drones rise into the sky, and glowing wristbands illuminate across the crowd. Slow cinematic orbit around the DJ before pushing into a close-up of her determined expression. Scene 3 (10โ€“15s): The DJ places both hands on the mixer and starts the performance. Powerful bass begins. Cyan, magenta, and violet laser beams sweep across the clouds. Smoke cannons erupt, holographic equalizers appear behind the stage, and shimmering confetti fills the air. A cinematic crane shot rises above the crowd as everyone jumps together. Part 2 Scene 4 (15โ€“20s): Motion resumes from the frozen frame. The beat drops. The DJ lowers her raised hand and begins an energetic performance while operating the mixer. Massive holographic wings unfold behind the stage. Thousands of synchronized drones form giant stars and rotating circles above the crowd. Neon lasers sweep through the clouds as lightning flashes in perfect sync with the music. Dynamic orbit shot around the DJ transitions into a wide hero view. Scene 5 (20โ€“25s): The festival reaches maximum energy. Fireworks explode across the sky. Crystal balloons release sparkling confetti. The audience jumps in perfect rhythm, waving glowing light sticks. The camera flies through the cheering crowd before circling the DJ booth. Giant holographic equalizers pulse with every bass hit while colorful energy waves ripple across the clouds. Scene 6 (25โ€“30s): A breathtaking aerial drone pullback reveals the entire floating festival glowing above endless clouds. Drones assemble into a gigantic luminous phoenix soaring above the stage while fireworks illuminate every floating island. The DJ raises both hands in celebration as the audience erupts with excitement. The camera climbs higher and higher, revealing the immense floating festival stretching toward the horizon under a star-filled blue-hour sky, ending with a slow cinematic fade to black.

Stonic AI

89,079 views โ€ข 20 days ago

POV: The kiss that broke the internet, recreated with AI on the tip of Tokyo Tower. A viral cinematic moment, reimagined with seamless camera movement, perfect character consistency, and a breathtaking skyline that never leaves the frame. Every shot stays locked to the very top of Tokyo Tower for a romance that feels straight out of a blockbuster. Made with GPT Image 2 and Seedance on Pollo AI for the Peak Moment Challenge. Prompt: PART 1 โ€ข 0:00โ€“0:15 โ€” THE REVEAL & THE KISS (9:16) 0:00โ€“0:03 โ€” Arrival Continuous crane arc already in motion around the couple on the tip of Tokyo Tower's antenna mast. Only one Tokyo Tower visible. Wind moves Jessy's hair and trench dress. He wears the yellow kawaii mascot helmet. Jessy: "You're seriously wearing that up here?" Man: "Only for you." 0:03โ€“0:06 โ€” Reveal Camera continues the same arc. He removes the helmet, revealing tousled brown hair and blue eyes. 0:06โ€“0:09 โ€” Pull Continuous crane widens. He pulls Jessy close by the waist, she grabs his jacket collar. The Polloai flag becomes visible above. 0:09โ€“0:12 โ€” Kiss Camera keeps pulling back with a subtle Dutch roll. They kiss on the tip of Tokyo Tower as the grade transitions from hazy news footage to warm cinematic. 0:12โ€“0:15 โ€” Sway Wide shot. They slowly turn while kissing. Tokyo Tower and the Polloai flag remain clearly visible. PART 2 โ€ข 0:15โ€“0:25 โ€” THE SPIN & THE VIEW (9:16) Continuity: First frame must exactly match the last frame of Part 1. 0:15โ€“0:18 โ€” Spin Continue the identical crane arc and orbit. He spins Jessy once on the tower tip. Dress, jewelry and blue-streaked hair flow naturally. Jessy: "Don't drop me from up here!" 0:18โ€“0:21 โ€” Second Kiss Orbit tightens into a close two-shot. They share another soft kiss, foreheads touching between kisses. 0:21โ€“0:23 โ€” View Camera cranes upward and pulls back. They face the glowing Tokyo skyline together with the Polloai flag above. 0:23โ€“0:25 โ€” Hold Slow push-in. They remain embracing on the tip of Tokyo Tower until fade to black. Strict: Maintain the exact reference camera movement throughout. All actions happen only on the tip of Tokyo Tower, with only one Tokyo Tower visible in every shot. #PolloAI #PolloPeakMoment

Jessica Collins

35,638 views โ€ข 23 days ago

U-Net by hand โœ๏ธ ~ 17 steps walkthrough below I consider U-Net as a key milestone in deep learning, the first image-to-image model that really worked! It came out of medical imaging, an unusual place, not from NeurIPS or CVPR or ACL. Now it is the backbone of diffusion models, which you see in almost all modern image generation models. I drew the network as a C so the matrix multiplication flows naturally down. Tilt your head to the right and it is a U again. ๐Ÿคฃ Goal: push a 3 x 16 image down to a 2 x 4 bottleneck and back out again, filling in every cell yourself. = 1. Given = An image of three channels, R, G and B, sixteen pixels wide, and every kernel the network will use. = 2. Convolution 1 = Let us slide the first kernel over the image. Each output is one multiply-and-add over a 2 x 3 window, and the result is the green feature map. = 3. Find the maxima = We circle the largest value in each 1 x 2 window. Circling first is worth the extra step: it is the pooling decision, made before anything is written down. = 4. Max pool 1 = Let us copy those maxima down. Sixteen columns become eight, and half the detail is gone for good. = 5. Convolution 2 = We convolve again with the second kernel, deeper into the contracting path. The feature map is blue now. = 6. Find the maxima again = Same move as step 3, on the blue map. = 7. Max pool 2 = Eight columns become four. = 8. The bottleneck = Let us convolve once more. This is the bottom of the U, a 2 x 4 block that is everything the network kept. = 9. Spread it out = We start back up. The transposed convolution writes each bottleneck value into a wider grid, leaving gaps between them. = 10. Transposed convolution 1 = Let us fill those gaps by convolving over the spread-out grid. Four columns become eight. = 11. The first skip = We copy the encoder's matching row straight across. This is the skip connection, and it is the whole reason a U-Net can recover detail that pooling threw away. = 12. Convolution with the skip = Let us convolve the upsampled features together with the copied ones. = 13. Spread it out again = Same as step 9, one level up. = 14. Transposed convolution 2 = Eight columns become sixteen, back to the width we started at. = 15. The second skip = The encoder's first feature map comes across, the one made before any pooling happened. = 16. Convolution and ReLU = We convolve, then cross out every negative and set it to zero. = 17. Output convolution = Let us apply the last kernel. Out comes R', G' and B', an image the same size as the one we started with. The outputs: R' = [3, 0, 7, 0, 7, 0, 17, 0, 3, 0, 9, 0, 2, 0, 6, 0] G' = [1, 20, 1, 10, 1, 12, 1, 19, 2, 5, 1, 11, 1, 3, 1, 7] B' = [4, 20, 8, 10, 8, 12, 18, 19, 5, 5, 10, 11, 3, 3, 7, 7] Congrats! You just calculated a U-Net by hand. ๐Ÿ’พ Save this post!

Tom Yeh

16,380 views โ€ข 7 days ago

DRONE VIDEOGRAPHERS CHARGE $10K FOR THIS SHOT. HE PULLS IT FROM GOOGLE EARTH AND A PROMPT You never buy a drone, book a pilot, or leave the house. You pick any city on Earth, trace the flight path you want, and let Gemini render it as real-looking FPV footage. Clients pay thousands for this shot. You make it from a screenshot Here is the exact process: 1. Open Google Earth. Find the city or building you want. Frame the angle you'd want a drone to start from and take a screenshot 2. Draw the path. On that screenshot, draw a red line showing exactly where the drone should fly through the scene. This line is what the AI follows 3. Open Gemini and drop in the screenshot. Use the video generation in the Gemini app, the part that animates a still image into motion. Nano Banana handles images, the video engine is what turns your shot into footage 4. Paste the prompt. Tell it to follow the red flight path through the city, fast smooth motion, banking around buildings, golden-hour light, motion blur, 9:16 vertical, real FPV drone look. Full prompt is in the comments 5. Generate and clean it up. One clip is a few seconds. Stitch a couple together for a full flythrough and you have a reel Set the prompt once and you can re-run it for any location on the planet Who pays for this: Real estate agents, hotels, restaurants and event venues all need aerial b-roll and almost none can afford a real drone shoot Pull listings or venues with flat, ground-level photos and zero aerial footage. Send a free sample flythrough of their own location, then charge per clip or a monthly rate for ongoing reels One agent with ten listings is a recurring client, fully online Full prompt in the comments Bookmark this

Yarchi

53,000 views โ€ข 2 months ago

ไธ€็•ชๆœ€ๅพŒใฎ[Prompt for original image]ใฎ้ƒจๅˆ†ใซ็”ปๅƒ็”Ÿๆˆใซไฝฟ็”จใ—ใŸPromptใ‚’ๅ…ฅใ‚Œใ‚‹ใจไธ€่ฒซๆ€งใŒๅข—ใ—ใพใ™ใ€‚ไธ่ฆใชๅ ดๅˆใฏ3่กŒๅ‰Šใฃใฆใ—ใพใฃใฆใ‚‚ๅคงไธˆๅคซใงใ™ใ€‚ --- Extreme wide-angle perspective and dynamic pose remix edit. This is an EDIT of the original image, not a new character. Use the original image as a strict reference for: โ€“ the personโ€™s identity, hairstyle, and overall fashion style, โ€“ the general type of background and location (same street, same room, same beach, same kind of architecture, etc.). You are allowed to completely change the camera position, angle, and pose, but you must keep the scene in the SAME location and keep the SAME person and outfit design. Camera and perspective: โ€“ Use an ultra wide-angle or fisheye feeling lens (around 12โ€“18mm full-frame look). โ€“ The camera angle MUST change significantly from the original: use dramatic angles such as โ€ข wormโ€™s-eye view from directly below looking up, โ€ข birdโ€™s-eye view from directly above looking down, โ€ข very low angle from the ground, โ€ข high angle from above, โ€ข tilted Dutch angles. โ€“ Always create strong foreshortening: body parts close to the lens look huge, while the rest of the body falls away in perspective. โ€“ The final result must look like a bold fashion or street photo, fully photorealistic, not illustration or anime. Background consistency: โ€“ Keep the same location as the original image: same street, same bridge, same room, same studio, same beach, same general structures and materials. โ€“ Do NOT replace the background with a completely different place. โ€“ Because the camera angle changes, it is allowed and expected that different parts of the environment become visible. โ€“ When new areas appear, extend the original environment logically (same buildings, fences, road markings, walls, colors, materials, lighting style), as if the camera moved within the same place. Body parts near the lens (1โ€“2 parts, sometimes 3): โ€“ In each edit, choose ONE or TWO main body parts to be extremely close to the lens (sometimes even THREE in more complex poses). โ€“ Vary them from image to image, do NOT always use the same body part. โ€“ Allowed near-the-lens parts include: โ€ข one or both hands / fingers reaching toward the camera, โ€ข one or both feet / shoes / boots near the lens, โ€ข knees or thighs, โ€ข face very close to the lens, โ€ข shoulders or chest close to the lens in a leaning pose. โ€“ The chosen body parts should come extremely close to the lens, almost touching it, with visible skin texture, fabric texture, and realistic wide-angle distortion. Pose and overall body (complex and varied): โ€“ Create strong, cool, dynamic poses that match the extreme perspective. โ€“ Randomly use different pose types, including: โ€ข standing with one leg or one arm reaching toward the camera, โ€ข crouching or squatting low to the ground, โ€ข sitting on the floor or on objects, โ€ข lying on the ground with legs or feet toward the lens, โ€ข leaning forward aggressively toward the camera, โ€ข twisting the body, crossing legs, or arching the back for more dynamic lines. โ€“ Allow complex poses where: โ€ข both hands are near the lens forming shapes (peace signs, triangles, frames, pointing toward the viewer), โ€ข both feet are toward the lens, โ€ข one hand and one foot are both large in the foreground, โ€ข the face is close to the lens while hands or feet are also visible in perspective. โ€“ Maintain believable anatomy even with extreme foreshortening. Angle and attitude (randomized): โ€“ Randomize camera angle and orientation (up, down, side, Dutch tilt) while keeping the composition visually balanced and powerful. โ€“ Keep the vibe cool, confident, and fashion/editorial or street style, depending on the original outfit. โ€“ Facial expressions can vary (serious, playful, confident, mysterious), but must still look like the same person. Lighting and rendering: โ€“ Keep the general time of day and lighting mood similar to the original (night vs day, indoor vs outdoor, soft vs hard light), but you may enhance contrast and color to make the image punchy and dramatic. โ€“ Maintain realistic shadows and contact points with the ground or floor. โ€“ High-resolution, sharp details with clear skin texture, fabric weave, and material highlights. Variation and randomness: โ€“ Each edit should look noticeably different from the original image and from other edits, with different: โ€ข camera angles, โ€ข pose types, โ€ข which body parts are closest to the lens, โ€ข orientation (straight, tilted, from above, from below). โ€“ Avoid repeating the exact same single-foot-close-up composition; produce a wide variety of dynamic poses and angles. Strict rules: โ€“ Do NOT change the person into someone else. โ€“ Do NOT change the outfit type; only restyle it through pose, perspective, and small natural movement of clothing. โ€“ Do NOT move the scene to a completely different location; always stay in a plausible extension of the original place. โ€“ Do NOT add text, logos, watermarks, or graphic design elements. โ€“ Do NOT switch to painting, illustration, or anime style; keep it photorealistic. Overall: Transform the original photo into a dramatic, photorealistic, ultra wide-angle shot with an extreme camera angle (including views from directly below or above), where one or more body parts are right next to the lens and look huge, the rest of the body recedes in perspective, and the same person strikes a stylish, complex, powerful pose in a consistent, expanded version of the original environment. Also, below is the prompt for generating the original image. Please use it as a reference. [Prompt for original image] #nanobanana2

AI Girl's Photo Studio

20,684 views โ€ข 7 months ago

200 participants. One survived. Every step decided their fate ๐Ÿ”ฅ I recreated a Squid Game-inspired survival story entirely with FlovaAI . Filmmaking is now as simple as writing a script and letting AI do the magic. The workflow is incredibly simple: โž› Start with an idea and a script, then use Script to Video Skill. โž› Flova analyzes your script, generates consistent characters and visual assets, and transforms the entire story into cinematic video scenes with remarkable quality. From character creation to final video generation, the process is smooth, fast, and delivers results that often exceed expectations. Made with the Script to Video skill on FlovaAI Prompt: Storyboard 1 โ€“ The Selection Visual: A gigantic underground concrete hall with cold white industrial lighting. 200 contestants in identical green tracksuits stand in perfectly straight rows. Black masked guards carrying rifles surround them. Every contestant shows different emotionsโ€”fear, anxiety, determination, hopelessness. A giant digital countdown glows red above them. Camera: Slow drone shot descending from the ceiling into a close-up of terrified faces. Mood: Silent, tense, intimidating. Duration: 6โ€“7 seconds. Storyboard 2 โ€“ The Rules Visual: Massive steel doors slowly slide open, revealing a breathtaking glass bridge suspended over a bottomless abyss. Thick fog swirls below. Powerful spotlights illuminate alternating glass panels. Camera: Wide cinematic reveal followed by a slow push toward the bridge. Mood: Mystery and overwhelming fear. Duration: 6โ€“7 seconds. Storyboard 3 โ€“ First Decision Visual: The first contestant slowly steps onto the bridge. Their foot trembles inches above two identical glass panels. Sweat drips from their face. Everyone behind watches in complete silence. Camera: Extreme close-up of the foot, then over-the-shoulder shot toward the endless bridge. Mood: Heart-pounding suspense. Duration: 6โ€“7 seconds. Storyboard 4 โ€“ First Elimination Visual: Another contestant chooses the wrong panel. The glass explodes into thousands of realistic shards. The contestant falls into the darkness while everyone screams in horror. Camera: Ultra slow motion tracking every glass fragment before switching to shocked reactions. Mood: Chaos and terror. Duration: 6โ€“7 seconds. Storyboard 5 โ€“ Survival Instinct Visual: Contestants begin memorizing the safe path while others panic. One player helps a frightened teammate across a dangerous jump as the countdown continues. Camera: Fast tracking shots mixed with emotional close-ups. Mood: Hope versus desperation. Duration: 6โ€“7 seconds. Storyboard 6 โ€“ Betrayal Visual: A desperate contestant suddenly pushes another player onto an uncertain glass panel. It instantly shatters, sending them into the abyss. The pusher freezes in guilt while others stare in disbelief. Camera: Handheld close-up followed by dramatic slow-motion. Mood: Brutal betrayal. Duration: 6โ€“7 seconds. Storyboard 7 โ€“ Final Two Visual: Only two exhausted contestants remain. Their clothes are torn, faces bruised, breathing heavily. A giant timer flashes its final seconds above them. Camera: Wide symmetrical shot followed by alternating close-ups of both faces. Mood: Maximum tension. Duration: 6โ€“7 seconds. Storyboard 8 โ€“ The Final Leap Visual: One contestant leaps toward the final glass panel. Time slows. Glass bends under their weight but holds. The other contestant jumps onto the wrong panel and disappears into darkness. Camera: 360ยฐ cinematic rotation with ultra slow motion. Mood: Climactic and emotional. Duration: 6โ€“7 seconds. Storyboard 9 โ€“ The Sole Survivor Visual: The lone survivor walks toward a gigantic steel vault door. It slowly opens, flooding the arena with brilliant golden sunlight. Above, masked VIP spectators silently applaud from luxurious balconies. The survivor walks into the light without looking back. Camera: Low-angle tracking shot transitioning into a massive aerial pullback. #FlovaAI #FlovaCPP | FlovaAI_Japan

Ai Arainz

78,131 views โ€ข 11 days ago

SHE SHOOTS, AND THE STADIUM FORGETS TO BREATHE Hoshino Yui steps into the box, one-on-one with destiny, and turns pressure into a golden anime goal moment that explodes into chaos and celebration. Created with FlovaAI agent using GPT Image 2 + Seedance 2.0 for cinematic sports anime storytelling. Prompt: SPORTS ANIME STORYBOARD (SHORT VERSION) STYLE (GLOBAL): Modern sports anime, cel-shaded, vibrant colors, expressive eyes, speed lines, stadium lighting, cinematic slow motion, dramatic dutch angles. Character: Hoshino Yui (pink ponytail, amber eyes, Taiyo FC yellow jersey). Rival: Tsukikage Ren (black/silver, calm defensive aura). PART 1 โ€” ้–‹ๅน• (Kickoff) | 15s Cut A (0โ€“5s) โ€” Eye of Destiny Extreme close-up of Yuiโ€™s eyes opening โ†’ stadium floodlight reveal. Cut B (5โ€“10s) โ€” Rival Standoff Yui vs Ren split-screen stare under contrasting gold vs silver lighting. Cut C (10โ€“15s) โ€” Kickoff Burst Whistle โ†’ kickoff โ†’ Yui first touch speed-burst past defender. V.O: ใ€Œไธ–็•ŒใŒ่ฆ‹ใฆใ„ใ‚‹ใ€ใ“ใฎไธ€็žฌใ‚’ใ€ PART 2 โ€” ๆ”ปๆ’ƒ (Attack) | 15s Cut D (0โ€“5s) โ€” Magic Dribble Yui sprints down wing, golden trail, nutmeg on defender. Cut E (5โ€“10s) โ€” Curved Cross Slow-motion golden cross arcing into penalty box. Cut F (10โ€“15s) โ€” Clearance by Ren Ren jumps, silver aura header clears ball dramatically. V.O: ใ€ŒๆœˆๅฝฑใŒๅฎŒ็’งใซ่ทณใญ่ฟ”ใ™๏ผใ€ PART 3 โ€” ็ทŠ่ฟซ (Tension) | 15s Cut G (0โ€“5s) โ€” Score Pressure Scoreboard: 1โ€“1, clock ticking, nervous crowd. Cut H (5โ€“10s) โ€” Resolve Yui close-up: sweat + determination. ใ€Œใพใ ็ต‚ใ‚ใ‚‰ใ›ใชใ„ใ€ Cut I (10โ€“15s) โ€” Sprint for Ball Loose ball โ†’ Yui explosive sprint, speed lines. V.O: ใ€Œใ“ใ‚ŒใŒๆœ€ๅพŒใฎใƒใƒฃใƒณใ‚นใ‹๏ผใ€ PART 4 โ€” ๆฑบ็€ (Goal) | 15s Cut J (0โ€“5s) โ€” 1v1 Silence Yui vs goalkeeper, total silence tension. Cut K (5โ€“10s) โ€” Golden Strike Power shot โ†’ golden trail โ†’ net ripples goal. Cut L (10โ€“15s) โ€” Celebration Freeze Knee slide, teammates rush, Ren nods. Final freeze under stadium lights. #FlovaFootballChallenge #FlovaAI

Shami

383,152 views โ€ข 1 month ago

Some stories don't end with the rescue; they begin with the chase. The pendant is broken. The call has been made. Now Reyes has only one clue and everything to lose. Made with Seedream 5.0 and Seedance 2.0 on RoboNeo Prompt: PART 1 โ€” 0โ€“15s VIDEO PROMPT Continue directly from Episode Zero final frame. Create a realistic live-action football thriller scene with a cinematic Netflix-style sports drama atmosphere. Mateo Reyes: 28-year-old fictional elite football captain, athletic build, short dark wavy hair, brown eyes, light stubble. Wearing a navy-and-gold national-style football kit with captain armband. Jersey details: Back name: REYES Number: 10 Clean realistic sports lettering. No real team logo or brand visible. Emotional state: confused, protective, determined. Elena: 27-year-old woman, long dark wavy hair, cream blouse, tan trousers, silver pendant around her neck. Fearful expression. Looking directly toward Mateo. Stranger: Tall mysterious figure wearing a dark overcoat. Face completely hidden in shadow or outside the frame. Black leather glove gripping Elenaโ€™s shoulder. Never reveal identity. [0.0โ€“1.5 SEC] RECALL โ€” CLIFFHANGER CONTINUATION Camera: Static cinematic freeze-frame matching Episode Zero ending. Medium-wide over-the-shoulder shot from behind Mateo. Composition: Mateo stands in the right foreground. His arm is slightly extended toward Elena. The back of his jersey is partially visible with โ€œREYES 10โ€ readable. Elena stands on the left side near a railing. Stranger stands behind Elena with a gloved hand on her shoulder. Mateo is looking directly at Elena. He is not looking at the crowd. Visual: Natural stadium lighting. Realistic sweat and skin texture. Soft background blur. Crowd only as an indistinct background element. Audio: Low cinematic impact sound fading from previous episode. Text Overlay: Minimal elegant serif text: โ€œPREVIOUSLY...โ€ Bottom-left. [1.5โ€“5 SEC] THE QUESTION Camera: Slow handheld push-in from Mateoโ€™s side angle. Natural documentary-style movement. Action: The frozen moment resumes. Elena turns toward Mateo, fear visible in her eyes. The Stranger pulls her slightly backward while keeping his face hidden. Mateo takes one step forward. His eyes remain fixed only on Elena. Shot A โ€” Mateo Close-Up 35mm cinematic lens. Mateo breathing heavily. Confusion and urgency on his face. He speaks directly to Elena: Mateo: โ€œElena โ€” who is that?!โ€ Shot B โ€” Elena Reaction Medium close-up. Elena looks frightened. She appears unable to explain. Her pendant catches a small reflection of light. Shot C โ€” Stranger Detail Close-up of the black glove tightening on Elenaโ€™s shoulder. Face remains hidden. No dialogue. [5โ€“10 SEC] SECURITY INTERVENTION Camera: Handheld tracking shot behind Mateo. Maintain clear geography. Mateo remains focused on Elena. Elena and Stranger move toward the side exit. Do not show Mateo shouting toward random people. Action: Two fictional stadium security officers enter from the side corridor. One officer blocks Mateo. Security Officer: โ€œSir, stay back โ€” weโ€™ll handle this.โ€ Mateo tries to move forward but is stopped. Cut to Elena. The Stranger pulls her toward the exit. Before disappearing, Elena looks back. Her eyes meet Mateoโ€™s. Mateo freezes. The silver pendant reflects the stadium light. No exaggerated crying. Only shock and fear. [10โ€“15 SEC] THE CHASE BEGINS โ€” MOVING TO THE LOCATION Transition: Move naturally from the stadium exterior into the pursuit. No return to the stadium. Camera: Fast handheld tracking shot following Mateo as he leaves through a restricted side exit. Night environment. Realistic street lighting. Thriller atmosphere. Action: Mateo removes his match layer and throws a dark training jacket over his shoulders. As he walks away: The camera briefly captures the back of his shirt: REYES 10 Clearly visible. No logos. No real team branding. Mateo follows the last known direction where Elena was taken. Cut to: Exterior โ€” Abandoned Industrial Location Dark warehouse entrance. Quiet street. Moody cinematic lighting. Mateo arrives alone. Camera follows from behind. His jacket moves naturally in the wind. He searches the area. Final Shot: Slow cinematic push-in. Mateo notices Elenaโ€™s silver pendant lying near the entrance. He picks it up. His expression changes from confusion to determination. Low suspense music rises. CUT TO BLACK. PART 2 โ€” 15โ€“30s VIDEO PROMPT 15.0โ€“19.0 sec | PANEL 1 โ€” THE WEIGHT OF THE PENDANT Camera Slow cinematic push-in. Natural handheld movement. Action Mateo slowly closes his fingers around the pendant. His breathing becomes uneven. He stares at it as memories of Elena flash across his mind (no flashback visuals, only conveyed through his expression). His shoulders slump. For a brief moment, he struggles to stay composed. He presses the pendant tightly against his forehead, closes his eyes, and exhales deeply as if blaming himself for not reaching her in time. A tear begins to form but never fully falls. He whispers almost silently: "I'm sorry..." Cold wind moves through the abandoned industrial yard. Everything else remains silent. 19.0โ€“24.0 sec | PANEL 2 โ€” THE PHONE CALL Camera Medium close-up from the front. Shallow depth of field. Slow handheld push toward Mateo. Action His phone suddenly vibrates. He opens his eyes immediately. His breathing stops for a split second. Without letting go of the pendant, he answers. Dialogue Unknown Voice (distorted, calm): "You should have stayed on the pitch, Reyes." Mateo's face changes instantly. The sadness disappears. Anger replaces it. His grip tightens around the pendant until his knuckles turn white. Mateo (furious): "Where is she?!" Silence. The call disconnects. Flat electronic tone. Mateo continues listening to the dead line for another second, refusing to lower the phone. 24.0โ€“27.0 sec | PANEL 3 โ€” DESPERATION Camera Handheld side tracking shot. Medium-wide framing. Natural movement. Action Mateo lowers the phone slowly. His breathing becomes heavier. Frustration overwhelms him. He punches a nearby concrete pillar with his free hand. The impact echoes through the empty warehouse. He immediately winces in pain. His knuckles become slightly bloodied. He doesn't care. Still clutching Elena's pendant tightly in the other hand, he leans against the pillar for a brief second, trying to regain control. He wipes the tears from his eyes with the back of his sleeve. Then straightens up. His expression changes completely. Fear is gone. Only determination remains. 27.0โ€“30.0 sec | PANEL 4 โ€” THE PROMISE Camera Wide cinematic shot. Very slow dolly forward. Long abandoned industrial road disappearing into darkness. Action Mateo steps forward into the empty roadway. His fist remains tightly closed around Elena's pendant. Far aheadโ€” A single red taillight flickers once before disappearing behind an abandoned warehouse. Mateo never looks away. He quietly says: "I'm coming for you." No music for a beat. Only distant wind. Freeze exactly as the taillight disappears. Hold the frame for two full beats. Hard cut to black. END CARD Black background. Elegant gold serif typography. Slow two-second fade in. EPISODE 2 COMING SOON Hold for at least two seconds before fading out.

Shami

46,713 views โ€ข 16 days ago

The GUARDIAN A mother who protects her child. A movie made entirely for Runway Contest. Prompt Inside a commercial airplane flying at night above thick glowing clouds, soft warm cabin lighting illuminating rows of seats. A young exhausted mother sits by the window, staring at the dark sky with anxious eyes, while her small son sleeps peacefully against her shoulder. Subtle reflections on the window glass, cinematic depth, emotional silence. 2 Close-up shot of a young motherโ€™s face inside airplane cabin, pale tired skin, anxious expression, soft orange cabin light highlighting her cheekbones. Her eyes glisten slightly as she looks down at her sleeping child. Background softly blurred with passengers and seats. 3 Wide shot of airplane interior at night, dim blue and warm lighting contrast, clouds visible outside windows. Mother gently adjusting a blanket over her sleeping son, her hands trembling slightly from exhaustion. Quiet, emotional, cinematic realism. 4 Window seat view, night sky above endless glowing clouds. Reflection on glass shows mother holding her child close. Her face is partially visible in reflection, looking lost in thought, soft melancholy mood. 5 Mid shot inside airplane aisle, mother standing slightly bent over to check on her son sleeping across the seat. Soft cabin lights create long shadows, passengers blurred in background, emotional tension and fatigue. 6 Overhead angle inside airplane cabin, mother and child seated together. The child leans into her lap, sleeping peacefully. Mother looks forward with worried eyes, hands clasped tightly. Calm but emotionally heavy atmosphere. 7 Close shot of motherโ€™s hands gently holding her sonโ€™s small hand. The child is asleep, fingers loosely curled. Soft golden cabin light emphasizes warmth and emotional connection. 8 Side profile cinematic shot of mother looking out of airplane window into dark sky and glowing clouds. Tears barely visible in her eyes, but she remains still and composed. Subtle reflections of cabin lights on glass. 9 Final emotional frame inside airplane cabin, quiet night flight. Mother slowly closing her eyes while holding her sleeping child close. Soft light fades across their faces, peaceful yet deeply emotional atmosphere.

Sharon Riley

14,488 views โ€ข 3 months ago

He gave everything to save his kingdom... only to discover it was all a tutorial. ๐Ÿ’€โš”๏ธ Created with GPT Image 2 and Seedance 2.0 on FlovaAI #Flovaai #Flovacpp Prompt: Epic dark fantasy anime, ultra-cinematic, 4K, highly detailed, dramatic lighting, stormy skies over a ruined medieval kingdom. Burning castles, collapsing towers, ash falling like snow, soldiers fleeing in panic. A colossal Demon King named Vargos, over 10 feet tall, clad in cracked black obsidian armor glowing with molten crimson veins, stands among the destruction holding a gigantic jagged sword. Camera: Aerial drone shot sweeping over the burning kingdom, fast push-in toward the battlefield. Quick cuts to frightened civilians, destroyed banners, and explosions. Whip pan to the hero. Reveal Kael, an 18-year-old anime hero with messy black hair, piercing blue eyes, wearing a black hooded tunic beneath silver battle armor, gripping a glowing blue longsword. His face is bruised, determined, breathing heavily. Camera: Low-angle hero shot with the cape fluttering dramatically. Close-up of Kael's eyes reflecting the Demon King. Slow-motion as he raises his sword. Dialogue: Kael: "If I fall... this kingdom falls with me." Thunder crashes. Kael charges at impossible speed. PART 2 (15โ€“30s) โ€” The Impossible Fight Prompt: Fast-paced anime combat with fluid sakuga animation. Kael dashes across shattered stone streets, leaving blue energy trails. Vargos effortlessly blocks every strike with one hand. Sparks explode with every clash. Buildings crumble from the shockwaves. Camera: Dynamic tracking shot following Kael's sprint. Rapid orbit around the fighters during sword clashes. Extreme close-ups of blades colliding. Dutch-angle shots during impacts. Slow-motion only on major hits, then instantly return to full speed. Kael unleashes a brilliant blue energy slash that tears through the battlefield. Dust clears... Vargos is completely unharmed. Without emotion, Vargos raises one finger and stops Kael's sword. Dialogue: Vargos (calmly): "You're not ready." With one devastating strike, Kael is launched through multiple ruined buildings. PART 3 (30โ€“45s) โ€” Defeat Prompt: Kael struggles to stand among smoking rubble. Blood drips from his mouth. His glowing sword flickers as if losing power. Flames surround him while the sky grows darker. The Demon King slowly approaches through smoke, every step shaking the ground. Camera: Handheld-style close-up to emphasize Kael's exhaustion. Over-the-shoulder shot showing the towering Demon King approaching. Extreme close-up of Kael tightening his grip. Slow dolly toward both characters as tension builds. Kael screams and releases every ounce of remaining power. A massive blue aura erupts, cracking the ground beneath him. He lunges one final time. Vargos sidesteps effortlessly. In one swift motion, Vargos drives his obsidian blade through Kael's chest. Everything freezes. The blue glow fades. The sword slips from Kael's hand. Camera: Slow-motion close-up of Kael's shocked expression. His body falls backward. Sound fades into silence as the screen cuts to black. He gave everything to save his kingdom... only to discover it was all a tutorial. ๐Ÿ’€โš”๏ธPART 4 (45โ€“60s) โ€” Tutorial Complete Prompt: Pure black screen. Complete silence for two seconds. Suddenly, glowing white digital text flickers into existence: TUTORIAL COMPLETE The text glitches with subtle distortion. A bright white light floods the screen. Kael suddenly gasps awake in a pristine white futuristic chamber with polished metallic walls and floating holographic displays. His armor is gone. He wears simple black clothing. Confused, he looks around. Camera: First-person POV as Kael opens his eyes. Rack focus from blurred vision to sharp clarity. Slow 360ยฐ rotation revealing the sterile room. Push-in toward Kael's confused face. A calm, emotionless synthetic voice echoes through the room. Voice: "Congratulations... Candidate 417." Kael whispers: "Where... am I?" The voice replies: "You have successfully completed the tutorial." The camera slowly pulls backward through the open doorway, revealing thousands of identical white chambers stretching endlessly into the distance, each containing another person who has just awakened. Final shot: Fade to black. On-screen text: GAME OVER? โ€“ EPISODE 1

Natalia

40,492 views โ€ข 4 days ago

GPT image 2 for storyboard and Seedence 2.0 for video on OpenArt In a village consumed by fear hope arrived with a sword. Prompt: Create a cinematic anime short film in a unified Demon Slayer / Jujutsu Kaisen inspired art style โ€” apply this exact same visual style consistently to ALL characters and scenes without exception. Character Design (maintain throughout ALL scenes): Hero: Young male swordsman, late teens, athletic build, dark hair, determined eyes, traditional Japanese warrior outfit, katana at waist Child: Small baby girl, 2โ€“3 years old, round face, big innocent eyes, simple village dress, same anime art style as the hero โ€” no style deviation Story Structure: Opening โ€” Close-up on hero's face receiving urgent message. Camera: low angle looking up at hero. Dramatic lighting. Journey โ€” Hero running through dense forest and rocky mountains. Camera: dynamic tracking shot from side, then bird's eye view. Motion blur on feet. Village in Crisis โ€” Wide establishing shot of burning village. Cut to medium shot of terrified villagers. Camera slowly pushes in. Monster threatening child โ€” Monster looms over baby girl. Camera: monster POV looking down at child, then child POV looking up at monster. High contrast lighting. Hero Arrival โ€” Hero leaps into frame from above. Slow motion sword strike. Camera: 360-degree rotating shot around hero. Battle Sequence โ€” Intense fight, multiple camera angles: close-up on clashing sword, wide shot of full battle, low angle hero power move. Fluid motion, no flickering. Resolution โ€” Monster defeated. Hero kneels down to baby girl's level. Soft warm lighting. Camera: gentle zoom out showing hero and child together, villagers in background. Ending โ€” Hero sheathes sword, walks away. Camera: back shot of hero walking into sunset, villagers watching. Visual Rules (strict): One unified anime art style across ALL shots โ€” hero and baby girl must look like they belong in the same animation Camera angle must change every scene โ€” no repeated angles No slideshow transitions โ€” use cinematic cuts and motion Warm golden lighting for resolution, cool blue for battle Pippit watermark visible in final composition Style: Epic fantasy anime, Demon Slayer quality, emotional storytelling, professional cinematic pacing

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13,712 views โ€ข 1 month ago

Created with GPT Image 2 + Omni Flash / Seedance 2.0 Prompt: Create a clean, premium storyboard infographic for a product ASMR unboxing video. Design specifications: Background: White background with a modern, minimalist layout. Title at the top: STORYBOARD Product name in bold dark blue: HAN RIVER WET & DRY 2 IN 1 STEAM IRON Subtitle: ASMR UNBOXING (POV HAND) Information boxes below the title: Duration: 30 Seconds (3 Parts) Style: POV Hand, ASMR, Premium Product Commercial Audience: Home Users, Housewife, Young Adults Voiceover: No Voiceover (Pure ASMR) Audio Suggestion: Tapping, Crinkle, Cardboard, Click, Steam, Water Pouring Layout: Create 12 storyboard panels arranged in a 4 column ร— 3 row grid, divided into three horizontal blocks labeled PART 1 (0 to 10s), PART 2 (10 to 20s), and PART 3 (20 to 30s). Each panel should contain: A numbered dark blue badge (1 to 12) with its respective timestamp. A realistic cinematic image showing the scene. Handwritten white and orange doodle text sketched over the image. Four text sections below every image: VISUAL: ACTION: DOODLE: AUDIO: Aesthetic Style: Premium lifestyle commercial advertising style. Realistic product photography, light wood or beige table, soft warm studio lighting, shallow depth of field, POV hands only with no face visible. The product is a sleek, cream colored handheld steam iron with a gold rimmed ceramic base. Storyboard sequence: PART 1 (0 to 10s) 1 (0 to 2.5s) Visual: Product box placed flat on a wooden table. Action: Hands enter frame and tap the sides of the box. Doodle: NEW! Audio: Cardboard tapping. 2 (2.5 to 5s) Visual: Close up of the box lid, focusing on the brand logo. Action: Fingers gently trace the printed logo and illustration. Doodle: LET'S OPEN! Audio: Finger scratching on cardboard. 3 (5 to 7.5s) Visual: A box cutter slicing the sealing tape. Action: Blade slowly cuts through the adhesive tape. Doodle: SLICE... Audio: Tape cutting. 4 (7.5 to 10s) Visual: The box flaps are opened, revealing the wrapped product and manual inside. Action: Hands open the main flaps wide. Doodle: WOW! Audio: Box opening. PART 2 (10 to 20s) 5 (10 to 12.5s) Visual: Instruction manual being held up. Action: Hands flip through the pages of the manual. Doodle: MANUAL Audio: Paper flipping. 6 (12.5 to 15s) Visual: The iron is lifted out, still wrapped in its protective plastic sheet. Action: Pulling the wrapped unit completely out of the box. Doodle: CRINKLE~ Audio: Plastic crinkling. 7 (15 to 17.5s) Visual: Peeling away the protective plastic cover to reveal the premium body. Action: Hands slowly unwrap and twist the iron to inspect it. Doodle: SO CLEAN! Audio: Plastic removal. 8 (17.5 to 20s) Visual: Ultra close up of the pristine ceramic soleplate. Action: A single finger smoothly glides down the center of the soleplate. Doodle: SMOOTH Audio: Finger glide on ceramic. PART 3 (20 to 30s) 9 (20 to 22.5s) Visual: Rotating the ergonomic handle. Action: Hand twists the handle 180 degrees until it locks into place. Doodle: 180ยฐ Audio: Handle rotation click. 10 (22.5 to 25s) Visual: Water being added to the built in tank. Action: Pouring clean water slowly into the small inlet using a measuring cup. Doodle: FILL Audio: Water pouring. 11 (25 to 27.5s) Visual: The steam button being pressed. Action: Thumb presses the button, and a powerful burst of steam erupts from the base. Doodle: PSSSH~ Audio: Steam release blast. 12 (27.5 to 30s) Visual: Final hero shot of the steam iron standing upright next to its box and measuring cup. Action: Hand enters frame to give a confident thumbs up. Doodle: READY! Audio: Light tap on the table. Footer Infographic Sections: WHAT'S IN THE BOX: Small grid icons showing Steam Iron, Instruction Manual, Measuring Cup, and Power Cord. KEY FEATURES: Checkmarks for Wet & Dry 2 in 1 180ยฐ Swivel Handle 150ml Water Tank Ceramic Soleplate Powerful Steam WARRANTY: A prominent 2 YEARS WARRANTY shield badge. IDEAL FOR / WHY CHOOSE IT: Minimalist icons for Home Use, Travel, Small Spaces Bullet points: Lightweight Easy to Use Fast Heating Safe Metadata Text Line: Total Duration: 30 Seconds Format: Vertical (9:16) Style: POV Hand, ASMR, Premium Product Commercial Typography should resemble a professional creative agency storyboard layout featuring neat spacing, sharp dark blue accents, thin gray grid boundaries, and a highly polished presentation structure perfect for a client pitch.

Shore Lyn

32,594 views โ€ข 20 days ago