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This blocking and camera movement breakdown is from Steven Spielberg's Minority Report. This one's a little different because it's a steadicam shot so the compositions flow very quickly at times. I don't like to call ALL of Spielberg's multi-composition shots oners because, typically, they are just old-school blocking, staging...

220,957 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 8

Фото профиля Scott Jeschke
Scott Jeschke2 лет назад

GLOSSARY of Abbreviations used: ECU - Extreme Close Up CU - Close Up MCU - Medium Close Up M (or MS) Medium Shot MLS - Medium Long Shot LS - Long Shot ELS - Extreme Long Shot

Фото профиля Scott Jeschke
Scott Jeschke2 лет назад

Yes! I'm working though some of the crazier ones but will eventually start doing his 3 in 1 shots, which are everywhere.

Фото профиля The Legacy of John Williams
The Legacy of John Williams2 лет назад

Interestingly, this was Spielberg's first film using the 2.35:1 aspect ratio since Hook in 1991. From Jurassic Park to A.I., everything was always 1.85:1

Фото профиля Scott Jeschke
Scott Jeschke2 лет назад

That is interesting. I always wondered how he chose his aspect ratios. Or rather why. His early films were anamorphic. Then 1.85:1, Then spherical super 35mm 2.35:1. Wish I know was hot in the early 2000s. I'm guessing Jurassic was 1.85:1 for height. I've always wanted to ask him what motivates his choices though. That's my number one question

Фото профиля Chris DiLeo
Chris DiLeo2 лет назад

I love these breakdowns. Minority Report is one of those films I can watch endlessly.

Фото профиля Scott Jeschke
Scott Jeschke2 лет назад

Thanks, Chris! Same. Annual rotation for me!

Фото профиля Rich Greene
Rich Greene2 лет назад

Loving this - just a quick word for two of the best actors in the business here too 👏

Фото профиля Scott Jeschke
Scott Jeschke2 лет назад

Thank you! And yes. Love these guys

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Been wanting to do another one of these blocking and staging breakdowns for weeks now. Here's a shot that I've always marveled at this shot from Steven Spielberg's HOOK. With blocking, staging and camera movement Spielberg manages to combine 11 compositions or what I'll call here "Shots" into one shot. What's amazing about this shot is that most people probably wouldn't even notice. And that's a good thing. It's no surprise he went on to make multiple 3D movies, because he really is a master of depth. There's some dollying and by my count, one zoom, but otherwise, this shot is entirely conceived by his use of pan, tilts, actor movement and rack focusing. It's a masterclass in using depth as a tool for storytelling. And on that note, what's so incredible about this shot is how purposeful each composition is in telling the emotional story. As annotated in pink. Hoping to do some non-Spielberg ones soon too, but it's hard to resist because, even though many came before him, I think he's truly the master of this old-school type of blocking and staging. HOOK 1991 - Dir Steven Spielberg - Credit due also to Spielberg's team, DP Dean Cundey, and the actors: Robin Williams, Maggie Smith and Caroline Goodall GLOSSARY of Abbreviations/Terms used: ECU - Extreme Close Up CU - Close Up MCU - Medium Close Up M (or MS) Medium Shot MLS - Medium Long Shot LS - Long Shot ELS - Extreme Long Shot FAVORING: (Who's face is favored by camera) BLOCKING: Where/when the actor positions themself relative to camera/ dramatic beats "SHOT" - (Just using this to say composition or what would be a shot - if there was a cut/setup) #FilmTwitter #spielberg #directing

Scott Jeschke

86,091 просмотров • 2 лет назад

I give a lot of love to Spielberg for his blocking, but here's some really nice evolving blocking and staging from Robert Eggers and Jarin Blaschke, who, from my understanding, work closely together to conceive of these shots in prep. I love the Spielbergian use of depth and foreground-versus-background groupings relative to the camera. The simplicity of the camera staging also reminds me a bit of some of the staging in Gone with the Wind. Lots of really nice shots like this in this film, but this one really stood out for me in the theater. Nosferatu - 2024 Kudos to-- Director: Robert Eggers Director of Photography: Jarin Blaschke "A" Camera Operator: Jan Cabalka First Assistant "A" Camera: Ashley Bond Second Assistant "A" Camera: Tomáš Kutlák Dolly & Grip Department Dolly Grip: Dan Chladek Key Grip: Robert Kodera Actors: Willem Dafoe Ralph Ineson Aaron Taylor Johnson Anna Harding GLOSSARY of Abbreviations/Terms used: ECU - Extreme Close Up CU - Close Up MCU - Medium Close Up M (or MS) Medium Shot MFS - Medium Full Shot FS - Long Shot ELS - Extreme Long Shot FAVORING: (Who's face is favored by camera) BLOCKING: Where/when the actor positions themself relative to camera/ dramatic beats STAGING: Arrangement and composition of visual elements within a frame, including actors, set design, props, lighting, and camera positioning If you liked this, check out my Spielberg ones! #filmmaking #cinematography #roberteggers

Scott Jeschke

23,258 просмотров • 2 месяцев назад

Wim Wenders on the "camera movement and blocking" in Wings of Desire (1987): Filmmaker Magazine: "What was your philosophy about camera movement and blocking in Wings of Desire?" Wenders: "As we very often had to “translate” the angels’ point of view, so to speak, we were extremely keen on moving the camera as much as possible. In the absence of Steadicam equipment we worked a lot on tracks, with dollies, cranes, jib-arms etc. But we also built ourselves devices so we could move through the air from one house to the next, for instance, and we shot the opening sequence on a helicopter, which was highly difficult in West Berlin at the time, as there were no private companies flying, just the Allies with their respective army pilots. We ended up shooting with a British pilot in an army helicopter without a proper camera mount. Today, you would do these things with gyroscopes and such. Blocking has always been my department. Henri [Alekan] kept out of it completely, and I did it with his operator, Agnès Godard. I have done shot lists for complicated sets, but usually I decide on location in the morning how we design the shots. I prefer to see the actors rehearse it, before I commit to any blocking. Camera moves weren’t the real challenge, though, for finding the angels’ points of view. It dawned on me early on that our camera had to do a more complex job. I told it to Henri. “Those angels have a very loving look at us humans. We have to find a way to teach our camera to look more lovingly.” Henri just stared at me as if I was out of my mind. “How do we do that?” Well, I didn’t know of course. But I figured we had to invest more care and love ourselves into every shot that represented what the angels saw. And that’s it, in the end. A camera can reflect on what you invest into its act of seeing. That sounds pretty lofty, I guess. But it does rub off, I tell you, if you try to imagine how angels would look at us. After all, they were some sort of metaphor for me for the better persons we carry inside ourselves, or for the children we somehow preserved in ourselves." — "“Imagine How Angels Would Look at Us”: Wim Wenders on Restoring Wings of Desire" by Jim Hemphill (Filmmaker Magazine, 2018)

RadiantFilm

18,101 просмотров • 6 месяцев назад

Nobody's talking about the Claude trick that fixes every Seedance 2.0 video mistake. A cinematic action scene, an animated sequence, a product ad, and a dialogue scene are completely different types of content. Different camera language, different pacing, different reference logic. Most people try to force all of it through one universal prompt. The fix turns out to be simpler than expected: Claude Skills. It's not some secret hack. It's a file of instructions you load into Claude for one specific type of task. Once it's loaded, Claude stops acting like a general assistant and starts thinking like an expert in that one niche — with its own set of rules for that scene type. Here's what that looks like in practice: ▪ Cinematic skill — generates real camera language: dolly moves, crane shots, rack focus, shot discipline across multiple cuts. Test: a medieval battle between two armies, 15 seconds, dark fantasy. Result — three shots with the shot logic of an actual film, not just "epic battle" typed as text. ▪ Animation skill — locks in style and physics before a single shot is built. One test: a rain-soaked shonen fight in the style of Tokyo Revengers. Another: a quiet Ghibli-style farm scene. Same skill, completely different visual output — because the style gets fixed at the very top of the prompt. ▪ Product ad skill — keeps the product front and center in every shot: clean hero framing, commercial lighting, a full product description built from the reference image before any shots are generated. ▪ Dialogue skill — this is where most people fall apart. Lip sync, emotional direction, shot structure, and audio cues all have to work together. Test: an interrogation scene with a fourth-wall break — and the moment landed exactly as written, down to the pause and tone. The core idea is simple: instead of writing a prompt from scratch every time and hoping for the best, you build one skill per content type — and Claude asks the right setup questions (genre, tone, shot count, camera energy) before generating a fully structured Seedance 2.0 prompt. One prompt template for everything is exactly why 90% of AI videos look the same. This 13-minute video is free, and it's more useful than a $500 course. YouTube: "Skai Generated" - Thank you for sharing this invaluable material with us.

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45,250 просмотров • 1 месяц назад