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This guy tested Sonnet 5 across maze games, synthwave and orbit builds. Some worked, some broke. His take: Opus 4.8 still looks stronger overall. Do you agree?

48,730 görüntüleme • 1 ay önce •via X (Twitter)

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sonnet 5 vs sonnet 4.6 vs opus 4.8 vs glm 5.2 – frontend tasks dropped sonnet 5 into a quick test today. same three prompts to all four models, single-shot html/canvas, no edits: • objects falling on a trampoline • rockets playing tennis • a slingshot breaking bottles ranked by speed (total across the 3 tasks): 1. opus 4.8 – 15m 09s 2. sonnet 5 – 16m 05s 3. glm 5.2 – 27m 18s 4. sonnet 4.6 – 35m 06s ranked by code shortness (total loc): 1. sonnet 5 – 1794 2. opus 4.8 – 2063 3. sonnet 4.6 – 2182 4. glm 5.2 – 3285 sonnet 5 came out on top here – leanest code overall and a near-tie for fastest it was also the most creative. in every task it added something none of the others did: – kept the trampoline vibrating after the objects landed – drew a +1 next to the rocket that scored the point – turned the slingshot to face the next bottle before each shot opus 4.8 evaluated the code sonnet 5 produced. four things stood out: • the sphere is a fake, and that's the smart move. the cube and star are real 3d meshes with proper culling and shading, but the ball is just a flat shaded circle. a lit sphere looks identical from every angle, so building it in 3d would burn compute for zero visible payoff. knowing where not to bother is its own kind of skill • weight actually means something on the trampoline. the star is heavy, so it barely bounces and dents the mat hard. the ball is light, so it's lively and leaves a shallow dip. the three objects aren't just different shapes – they have different temperaments, and the physics is what gives them that • the slingshot is framed like a shot, not just drawn. the handle is anchored below the bottom of the screen and runs off-frame, so it reads as something you're holding rather than a sprite parked in the scene. that's a staging instinct, not a rendering one • the paddle ai forward-simulates the ball to predict where it'll land, then adds a deliberate error bias (roughly 1 in 5 shots is a real miss). that's why scoring looks natural instead of robotic – plus four distinct fault types with a catch-all so a rally never hangs without a result bottom line: sonnet 5 does more with less. fastest tier, leanest code, and the only one that added small touches nobody asked for follow thehype. for 24/7 ai news, analysis and breakdowns

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