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This idea is becoming increasingly awful from a control standpoint. I need to stop but I just like jiggling the fishing pole around so much

71,562 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля Zaxsin
Zaxsin1 год назад

I think something that makes your projects so special is how you hyperfixate on the way a specific mechanic works to the point that it ruins any chances of having a normal control scheme. Your vision is just too unique for modern peripherals

Фото профиля The Water Museum
The Water Museum1 год назад

Haha that is a good way to put it. Lately I realized that every idea I have would have worked best on the Wii with motion controls

Фото профиля Ẇdget
Ẇdget1 год назад

I wanted to do a fishing line game at some point too but the physics is still just too hard.

Фото профиля The Water Museum
The Water Museum1 год назад

100%, incredibly hard to control things and I’m sure performance will be ass the more I keep going

Фото профиля Smitty
Smitty1 год назад

@3m4lkALT Not so much regular fishing line, but the movement does pretty well resemble fly fishing line.

Фото профиля REI NADOS
REI NADOS1 год назад

Are you using joints or a skeleton?

Фото профиля The Water Museum
The Water Museum1 год назад

Pin joints

Фото профиля RocksAreEdible
RocksAreEdible1 год назад

Make this game about trying to trap a rabbit with these mechanics

Фото профиля Internet Dog 🇮🇪
Internet Dog 🇮🇪1 год назад

maybe add a button to stiffen the line?

Фото профиля nitro
nitro1 год назад

the problem is possibly caused by not enough weight distribution at the end of the fishing line - comparing to its analog counterpart

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