Loading video...

Video Failed to Load

Go Home

This idea is becoming increasingly awful from a control standpoint. I need to stop but I just like jiggling the fishing pole around so much

71,562 views • 1 year ago •via X (Twitter)

10 Comments

Zaxsin's profile picture
Zaxsin1 year ago

I think something that makes your projects so special is how you hyperfixate on the way a specific mechanic works to the point that it ruins any chances of having a normal control scheme. Your vision is just too unique for modern peripherals

The Water Museum's profile picture
The Water Museum1 year ago

Haha that is a good way to put it. Lately I realized that every idea I have would have worked best on the Wii with motion controls

Ẇdget's profile picture
Ẇdget1 year ago

I wanted to do a fishing line game at some point too but the physics is still just too hard.

The Water Museum's profile picture
The Water Museum1 year ago

100%, incredibly hard to control things and I’m sure performance will be ass the more I keep going

Smitty's profile picture
Smitty1 year ago

@3m4lkALT Not so much regular fishing line, but the movement does pretty well resemble fly fishing line.

REI NADOS's profile picture
REI NADOS1 year ago

Are you using joints or a skeleton?

The Water Museum's profile picture
The Water Museum1 year ago

Pin joints

RocksAreEdible's profile picture
RocksAreEdible1 year ago

Make this game about trying to trap a rabbit with these mechanics

Internet Dog 🇮🇪's profile picture
Internet Dog 🇮🇪1 year ago

maybe add a button to stiffen the line?

nitro's profile picture
nitro1 year ago

the problem is possibly caused by not enough weight distribution at the end of the fishing line - comparing to its analog counterpart

Related Videos