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This idea is becoming increasingly awful from a control standpoint. I need to stop but I just like jiggling the fishing pole around so much

71,562 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

Zaxsin profil fotoğrafı
Zaxsin1 yıl önce

I think something that makes your projects so special is how you hyperfixate on the way a specific mechanic works to the point that it ruins any chances of having a normal control scheme. Your vision is just too unique for modern peripherals

The Water Museum profil fotoğrafı
The Water Museum1 yıl önce

Haha that is a good way to put it. Lately I realized that every idea I have would have worked best on the Wii with motion controls

Ẇdget profil fotoğrafı
Ẇdget1 yıl önce

I wanted to do a fishing line game at some point too but the physics is still just too hard.

The Water Museum profil fotoğrafı
The Water Museum1 yıl önce

100%, incredibly hard to control things and I’m sure performance will be ass the more I keep going

Smitty profil fotoğrafı
Smitty1 yıl önce

@3m4lkALT Not so much regular fishing line, but the movement does pretty well resemble fly fishing line.

REI NADOS profil fotoğrafı
REI NADOS1 yıl önce

Are you using joints or a skeleton?

The Water Museum profil fotoğrafı
The Water Museum1 yıl önce

Pin joints

RocksAreEdible profil fotoğrafı
RocksAreEdible1 yıl önce

Make this game about trying to trap a rabbit with these mechanics

Internet Dog 🇮🇪 profil fotoğrafı
Internet Dog 🇮🇪1 yıl önce

maybe add a button to stiffen the line?

nitro profil fotoğrafı
nitro1 yıl önce

the problem is possibly caused by not enough weight distribution at the end of the fishing line - comparing to its analog counterpart

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