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This idea is becoming increasingly awful from a control standpoint. I need to stop but I just like jiggling the fishing pole around so much

71,562 Aufrufe • vor 1 Jahr •via X (Twitter)

10 Kommentare

Profilbild von Zaxsin
Zaxsinvor 1 Jahr

I think something that makes your projects so special is how you hyperfixate on the way a specific mechanic works to the point that it ruins any chances of having a normal control scheme. Your vision is just too unique for modern peripherals

Profilbild von The Water Museum
The Water Museumvor 1 Jahr

Haha that is a good way to put it. Lately I realized that every idea I have would have worked best on the Wii with motion controls

Profilbild von Ẇdget
Ẇdgetvor 1 Jahr

I wanted to do a fishing line game at some point too but the physics is still just too hard.

Profilbild von The Water Museum
The Water Museumvor 1 Jahr

100%, incredibly hard to control things and I’m sure performance will be ass the more I keep going

Profilbild von Smitty
Smittyvor 1 Jahr

@3m4lkALT Not so much regular fishing line, but the movement does pretty well resemble fly fishing line.

Profilbild von REI NADOS
REI NADOSvor 1 Jahr

Are you using joints or a skeleton?

Profilbild von The Water Museum
The Water Museumvor 1 Jahr

Pin joints

Profilbild von RocksAreEdible
RocksAreEdiblevor 1 Jahr

Make this game about trying to trap a rabbit with these mechanics

Profilbild von Internet Dog 🇮🇪
Internet Dog 🇮🇪vor 1 Jahr

maybe add a button to stiffen the line?

Profilbild von nitro
nitrovor 1 Jahr

the problem is possibly caused by not enough weight distribution at the end of the fishing line - comparing to its analog counterpart

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