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This is a quick test footage of Persistent World Generation v2 (Game-ready ver) Players will be able to travel around the 1000km x 1000km map without getting interrupted by the loading screen at all. 3 continents confirmed btw.

25,517 views • 1 year ago •via X (Twitter)

5 Comments

kuytweet's profile picture
kuytweet1 year ago

This is amazing!

Dr.Door's profile picture
Dr.Door1 year ago

This looks awesome. When will it be ready to play?

MATTO's profile picture
MATTO1 year ago

Steam playtest 2025 and 2026 to 2027 for steam Early Access release.

李大志's profile picture
李大志1 year ago

What graphics card is needed to run this

MATTO's profile picture
MATTO1 year ago

Actually Nvidia RTX 3060 12GB should be good and is recommended spec on Steam btw.

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At Avalon we are building "Real-time creating" - the ability to generate gameplay ready persistent worlds prompted from text. While others are building real-time video world models, Avalon is building real-time world generation inside a fully playable, persistent multiplayer engine. Internally running at 3840×2180 at 60 FPS. Built on Unreal Engine. Multiplayer by default. Persistent by default. Gameplay-ready by default. This is not a video latent replay. Not a simulation of interaction. It is a real 3D world with physics, logic, and authoritative multiplayer state. Avalon is trained on proprietary Avalon interaction data and powered by a hybrid system that combines language understanding, 3D model generation, procedural systems, and structured gameplay logic synthesis. Players can walk through a live world and generate environments, assets, mechanics, and entirely new gameplay modes using natural language. We accomplish this through a combination of 3D model generation, game logic generation based on our proprietary systems, and AI driven world creation. While other players are inside it. Changes persist instantly. State is synchronized in real time. Creation happens inside the world, not outside of it. Describe a biome. Spawn a civilization. Create a survival mode. Build a dungeon crawler. Launch a new game inside the world. Avalon interprets intent and integrates it directly into the live multiplayer environment. This is not a world model predicting video. This is a gameplay engine that understands language. If you can describe it, you can build it. And others can walk into it instantly.

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63,557 views • 6 months ago