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2,518,154 次观看 • 1 个月前 •via X (Twitter)

35 条评论

Micah 🔺 的头像
Micah 🔺1 个月前

You need to implement the pop in for real accuracy

strix 的头像
strix1 个月前

good point

Star 的头像
Star1 个月前

mf even remade the magnet dash wtf is this wizardry

Flavored (COMMISSIONS OPEN) 的头像
Flavored (COMMISSIONS OPEN)1 个月前

When that next horizon update man I’m starving

strix 的头像
strix1 个月前

idk i got nothing cool to show rn

Linklight 💚 的头像
Linklight 💚1 个月前

Wait are you the one who made SA1 & SA2 in unity? I swear I remember seeing that back in 2022-2023

strix 的头像
strix1 个月前

no that was @AlaChebbi9 im pretty sure

Mac Pit 的头像
Mac Pit1 个月前

What the fuck?!

Kama - Jetstream Riders 的头像
Kama - Jetstream Riders1 个月前

Y'know sometimes all you need is to see half a second of a unity editor to figure something out. In this case, it was seeing how you set up the dash ramps, which gave a huge boost of inspiration on how to handle trick ramps. Many thanks. Anyways this is SUPER cool.

Juani 🇦🇷 的头像
Juani 🇦🇷1 个月前

me esperaba q fuera otro motor, en frontiers no se mueve asi

エン!! 的头像
エン!!1 个月前

Does your Cyloop have detection on objects within it? Also make sure if not to add a trace up from detected objects from their location about -50, and add a collision channel for floors.

strix 的头像
strix1 个月前

its a poor man’s implementation, i track the cyloop on a 2D plane for simplicity, and check for intersections between the latest two points that form a line and the rest of the cached vertices if an object is inside the bounds these points create its event gets triggered

エン!! 的头像
エン!!1 个月前

Yeah. That’s most likely how it’s done. I was able to achieve it through a similar solution, I was also able to add a collision channel to trace up from the hit objects that starts bellow them to account for things on floating platforms. Also added unique loops!

エン!! 的头像
エン!!1 个月前

Does yours also have multi loop detection and adding/unadding stored loops in real time?

strix 的头像
strix1 个月前

noo i havent figured that out yet (or will, idk yet I’m already outting too much effort into what is essentially a shitpost), it just tracks multiple enclosures as they happen rn

エン!! 的头像
エン!!1 个月前

Gotcha, if you ever want that code send me a DM, I got all that working on mine!

Jace Cear 💿 的头像
Jace Cear 💿1 个月前

Something's wrong with the recording's audio quality (probably Twitter's fault?) but tool/video look nice! 😮

almix 的头像
almix1 个月前

What the hell man

last to 的头像
last to1 个月前

Super Fucking Mario Maker

choco 的头像
choco1 个月前

this is really impressive but the more you think about it its also beautiful slander

Borba 的头像
Borba1 个月前

@arkhamb4t se o jogo do tal Gabriel lá for menos que isso, pode fechar quele quiosque

parris 🇵🇸 的头像
parris 🇵🇸1 个月前

Holy...

duck 的头像
duck1 个月前

generational slander potential

Jay 的头像
Jay1 个月前

Wish someone would just make a low poly sonic game in the vein of sonic 3d robo blast and just take it out of that doom engine

zeeblox09 的头像
zeeblox091 个月前

what the fuck do you mean Unity

Funkyjeremi 的头像
Funkyjeremi1 个月前

I don t like when 3d sonic games are too much automated. Would be great to reach places using skills and physics, with a level design geometry that allows that.

firebird499 的头像
firebird4991 个月前

Sonic 2006 was better

JellyLord 的头像
JellyLord1 个月前

Quite literally insane how accurate this is

@Octocam ✝️⛪🛐 的头像
@Octocam ✝️⛪🛐1 个月前

I can lie I disagree its just blocks and terrain from the open world its not that impressive

Kiwi 的头像
Kiwi1 个月前

HOLY SHIT

Robo Fabio 的头像
Robo Fabio1 个月前

nuh uh

Innovative Development 的头像
Innovative Development1 个月前

Wtf i tought it was a sonic colors mod at first 😮

@michaeltsherrill.bsky.social 的头像
@michaeltsherrill.bsky.social1 个月前

Oh now this looks fucking cool. I love this. ^^

Personal Jarj 的头像
Personal Jarj1 个月前

This could be used for slander But I actually like Frontiers so I won't say anything

Newgame+ 的头像
Newgame+1 个月前

Ever since Sonic Forces, jump pads used the wrong sound