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This is frontend development A backend developer can only write CRUD supabase slop

533,430 次观看 • 1 年前 •via X (Twitter)

11 条评论

Theo - t3.gg 的头像
Theo - t3.gg1 年前

I still can't believe they built Witcher 3 with React and Bun

zack (in SF) 的头像
zack (in SF)1 年前

I heard they were using Bunreal Engine 5

Christian Esmann 的头像
Christian Esmann1 年前

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

‎Wojak 的头像
‎Wojak1 年前

Game engine developers when they see this post

Michael Timbs 的头像
Michael Timbs1 年前

Wow thats crazy that someone built that with HTML, CSS and JS in a browser

sam 的头像
sam1 年前

Tell that to the game engine developer

zack (in SF) 的头像
zack (in SF)1 年前

You mean the frontend framework developer?

r3333d ⏩ (e/acc) ⏩ 的头像
r3333d ⏩ (e/acc) ⏩1 年前

lmfao who wrote the renderer? who wrote networking? who wrote gameobject/actor/whatever stuff? who wrote the game loop? who wrote the physics? who wrote the audio system? etc etc etc... all that stuff is way, way harder

object Object 的头像
object Object1 年前

“CRUD supabase slop” AHHAHAHAHAHAHAHAHAH that’s one of the funniest things I’ve seen today

John Doe 的头像
John Doe1 年前

Backend devs don’t use supabase. They build supabase. Supabase is for frontend devs with backend skill issue. They can’t event roll their own auth. (I didn’t think this was a thing till I met frontend people) In PHP days we used to session_start() on top of the file for auth.

Robert Hoffmann 的头像
Robert Hoffmann1 年前

actually in this example, the 3d engine would be the back, and the editor the front and i'd say the engine is far more complex than the editor part (though making the sounds, interactions, textures, etc) was probably more time-consuming (but not more difficult)

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