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This is frontend development A backend developer can only write CRUD supabase slop

533,430 views • 1 year ago •via X (Twitter)

11 Comments

Theo - t3.gg's profile picture
Theo - t3.gg1 year ago

I still can't believe they built Witcher 3 with React and Bun

zack (in SF)'s profile picture
zack (in SF)1 year ago

I heard they were using Bunreal Engine 5

Christian Esmann's profile picture
Christian Esmann1 year ago

I just launched an all-in-one template for cross-platform development, based on the stack I use myself everyday. Expo, NextJS, TypeScript, Tailwind, Firebase, AppsFlyer, Authentication, Analytics, In-App Purchases, Stripe and a lot more, setup by default.

‎Wojak's profile picture
‎Wojak1 year ago

Game engine developers when they see this post

Michael Timbs's profile picture
Michael Timbs1 year ago

Wow thats crazy that someone built that with HTML, CSS and JS in a browser

sam's profile picture
sam1 year ago

Tell that to the game engine developer

zack (in SF)'s profile picture
zack (in SF)1 year ago

You mean the frontend framework developer?

r3333d ⏩ (e/acc) ⏩'s profile picture
r3333d ⏩ (e/acc) ⏩1 year ago

lmfao who wrote the renderer? who wrote networking? who wrote gameobject/actor/whatever stuff? who wrote the game loop? who wrote the physics? who wrote the audio system? etc etc etc... all that stuff is way, way harder

object Object's profile picture
object Object1 year ago

“CRUD supabase slop” AHHAHAHAHAHAHAHAHAH that’s one of the funniest things I’ve seen today

John Doe's profile picture
John Doe1 year ago

Backend devs don’t use supabase. They build supabase. Supabase is for frontend devs with backend skill issue. They can’t event roll their own auth. (I didn’t think this was a thing till I met frontend people) In PHP days we used to session_start() on top of the file for auth.

Robert Hoffmann's profile picture
Robert Hoffmann1 year ago

actually in this example, the 3d engine would be the back, and the editor the front and i'd say the engine is far more complex than the editor part (though making the sounds, interactions, textures, etc) was probably more time-consuming (but not more difficult)

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