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This is how I make my handpainted assets✨

31,766 views • 1 year ago •via X (Twitter)

9 Comments

Elijah Anderson's profile picture
Elijah Anderson1 year ago

Wait, so is the end result just a flat mesh? Or are some of the larger bricks actual geometry?

Pacoco's profile picture
Pacoco1 year ago

no it has some depth, look at the shadows it casts on itself in the first part- and yo can see it here on the piece on the side

Dillon Boucher's profile picture
Dillon Boucher1 year ago

This was a huge help! Thank you!

Shuvuu's profile picture
Shuvuu1 year ago

it looks fun to learn this art too

Pacoco's profile picture
Pacoco1 year ago

I can only recommend it😊🤝

brennan's profile picture
brennan1 year ago

wait, is your roughness map inverted?

Pacoco's profile picture
Pacoco1 year ago

for use in unreal its White-> rough, black -> smooth so it correctly makes the cracks appear a bit wet in unity it would be inverted

Eric Canete's profile picture
Eric Canete1 year ago

So good.

Riches' Tome of Art's profile picture
Riches' Tome of Art1 year ago

Thank you so much for this😭. I was considering learning this but really had no idea how to tackle it!!

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