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This is native VRChat OSC Eyetracking using the Bigscreen Beyond 2e!! I can't believe how natural it looks... even without eyeblink or VRCFT. Only tweak was to increase my avatar's natural "eyelook" range in Unity. So hyped for the new updates to it too. #VRChat
25,289 views • 1 year ago •via X (Twitter)
13 Comments

@BigscreenVR Jesus that doesn’t look natural at all. I’m ready and about to buy one but things like this are really deterring me. Going from the pro eye to this looks bad.

@BigscreenVR no eye blink is sad, and everyone is gonna get their deliveries delayed, big scam beyond

@BigscreenVR Still wired solution. Not suitable for everyone and it has also higher price point. For example dancers cannot use it because it's wired headset. And it has long delivery time too. Some ppl prefer wait for next Index 2 headset. And blink seems not fully ready?

@BigscreenVR Do you notice any lag to the tracking? It looks like it has a slight delay in the video, but enough to throw off social VR.

@BigscreenVR wen blink?

@BigscreenVR Wait does this mean we get to safe lots of parameters?

@BigscreenVR I been using it on stream too. its pretty good. Ty for the tip on increasing the range on eyelook. I hadnt thought of that lol

@BigscreenVR Mmmmmm, yummy glare

@BigscreenVR How did you get the eye tracking?

@BigscreenVR Welcome back!

@BigscreenVR I'll stick to my Quest Pro for now.

@BigscreenVR So you just have to activate it and it instantly works, if the avatar has been propperly set up for this in Unity?

@BigscreenVR This is so cool!

