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This is native VRChat OSC Eyetracking using the Bigscreen Beyond 2e!! I can't believe how natural it looks... even without eyeblink or VRCFT. Only tweak was to increase my avatar's natural "eyelook" range in Unity. So hyped for the new updates to it too. #VRChat

25,289 次观看 • 1 年前 •via X (Twitter)

13 条评论

ScottyDont 的头像
ScottyDont1 年前

@BigscreenVR Jesus that doesn’t look natural at all. I’m ready and about to buy one but things like this are really deterring me. Going from the pro eye to this looks bad.

Liyla 的头像
Liyla1 年前

@BigscreenVR no eye blink is sad, and everyone is gonna get their deliveries delayed, big scam beyond

MrDummy_NL 的头像
MrDummy_NL1 年前

@BigscreenVR Still wired solution. Not suitable for everyone and it has also higher price point. For example dancers cannot use it because it's wired headset. And it has long delivery time too. Some ppl prefer wait for next Index 2 headset. And blink seems not fully ready?

FrostKittyPaw 的头像
FrostKittyPaw1 年前

@BigscreenVR Do you notice any lag to the tracking? It looks like it has a slight delay in the video, but enough to throw off social VR.

Veronika 的头像
Veronika1 年前

@BigscreenVR wen blink?

Tybi 的头像
Tybi1 年前

@BigscreenVR Wait does this mean we get to safe lots of parameters?

KiyoXVR🥽⚔️🪽Cyberpunk VR Vtuber | Visual ASMR 的头像
KiyoXVR🥽⚔️🪽Cyberpunk VR Vtuber | Visual ASMR1 年前

@BigscreenVR I been using it on stream too. its pretty good. Ty for the tip on increasing the range on eyelook. I hadnt thought of that lol

Shodah 的头像
Shodah1 年前

@BigscreenVR Mmmmmm, yummy glare

SpiderYT/TTV  的头像
SpiderYT/TTV 1 年前

@BigscreenVR How did you get the eye tracking?

Render 的头像
Render1 年前

@BigscreenVR Welcome back!

NexVice 的头像
NexVice1 年前

@BigscreenVR I'll stick to my Quest Pro for now.

Hoshi82 的头像
Hoshi821 年前

@BigscreenVR So you just have to activate it and it instantly works, if the avatar has been propperly set up for this in Unity?

AnaWhim Seaturtle VT🐢 的头像
AnaWhim Seaturtle VT🐢1 年前

@BigscreenVR This is so cool!

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