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This is not a videogame. No engine. No 3D models. No code. I built it with 3 tools: Midjourney 8.2 for the character and the world. Seedance 2.5 for every shot. Topaz Astra to upscale it. The trick is not the tools. It's how you prompt. I described the...

218,826 views • 2 months ago •via X (Twitter)

68 Comments

ibexdream's profile picture
ibexdream2 months ago

3 minutes, man, you really put in the work. That robot leg showing up at 1:10 was epic. Someone needs to give you some free credits so you can make more of these. Congrats on all the work you put into it!

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Thanks so much! Yeah it took a minute and a lot of credits and upscales. The leg is my favorite moment too!

Kōda's profile picture
Kōda2 months ago

This is amazing, Ivan! I feel like I’ve played the whole game! Great visuals, great work!

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Thank you so much Koda! Yea, I want to play it so bad... 😅

BLΛC's profile picture
BLΛC2 months ago

dude this is absolutely insane(ly good)

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

thank you BLAC! when its out ill send you the first copy!

BLΛC's profile picture
BLΛC2 months ago

SOLD

Synthetic_soul's profile picture
Synthetic_soul1 month ago

so good!

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

appreciate you @Synthetic_Copy !

NΞXUS's profile picture
NΞXUS1 month ago

Woww, this is amazing 😍

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

thank you so much Nexus!!

awesome_visuals's profile picture
awesome_visuals2 months ago

i think he's from the lost gang! now i want to animate this

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

we should do a crossover

awesome_visuals's profile picture
awesome_visuals2 months ago

love yours, well done, great job.

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

🙏thank you dear! it all started with a little test, and then I coudln't sleep 😴

awesome_visuals's profile picture
awesome_visuals2 months ago

oh i know that feeling.

LEO's profile picture
LEO2 months ago

Locking the character sheet is the real unlock. Ready for full promptable games yet?

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Cant wait for them to arrive

Burak Nevruzoğlu's profile picture
Burak Nevruzoğlu2 months ago

Cool! Quick question: I can lock the characters visually, but their movement/fighting style still changes between generations. Even with a start frame, the video often shifts into different actions or effects. Any tips for keeping the motion/style consistent?

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

I either got very lucky within the videogame space, but what I belive it helped was being very specific in the prompts, have GLOBAL rules, and being very specific about everything at every stage. Including gravity, pacing, weight, etc. Here is from one of the shots. In-engine third-person shooter gameplay capture, 30 seconds, 16:9, six shots separated by hard cuts. GLOBAL RULE — this is a screen recording of a game, not a film. Flat even exposure, deep focus, everything sharp front to back. No cinematic depth of field, no film grain, no anamorphic flares, no color grading. The camera behaves like a player-controlled game camera: rigid follow distance, heavy bob, snap turns, subject held off-centre with open space ahead. He is always moving and never fires from a standing position. BULLET TIME RULE — one named window below. It runs at full speed, ramps down hard to roughly one-fifth speed, holds, then ramps back to full within the same shot. During the window: a cool blue desaturated tint washes the screen, visible white bullet tracers streak through frame, thin motion trails follow his limbs, and one HUD ability icon drains as a vertical bar and refills when the ramp ends. HUD — present and unchanged in every shot, drawn as thin white and red geometric shapes only, never as readable words: a segmented horizontal health bar lower left, a circular ammo gauge lower right that empties as he fires, a square minimap upper right with abstract line geometry, a thin diamond crosshair centred, three ability icons along the bottom edge. Small white hit markers flash at the crosshair on every impact. Soldiers carry small red health bars above the head. All HUD elements stay locked to the screen. @image1 controls only the player character design: an oversized floor-length white technical coat with red panels on the upper arms and along the lower hem, heavy black tactical webbing across the chest and hips, an angular matte black helmet with an opaque dark visor and two upswept blade antennae, black glyph graphics on the chest, black and red armored boots. Do not copy its background or pose. The visor stays opaque and no face is ever visible. @image2 controls only the enemy soldier design: matte black segmented armor plating over the shoulders and chest, a high black padded collar, black wraparound visor sunglasses, black hair, a black tactical rifle, small white glyph marks on the shoulder plates. Do not copy its portrait framing, pale background or shallow focus. Every soldier in this video uses this design. @image3 controls only the machine design: a colossal mecha at skyscraper scale, two enormous smooth curved white horn structures arcing up and outward from the shoulders, layered glossy white armor panels over a dense black mechanical understructure, a small central head with one glowing red eye and a long vertical white spike rising above it, scattered small red indicator lights across the body. Do not copy the tight cropping or low camera angle from @image3. SHOT 1 — 0-6s — Slide into contact. He sprints down a neon-lit street toward two soldiers matching @image2, drops onto his right hip and slides across the wet asphalt. Mid-slide he raises a compact black rifle and fires two short bursts upward. Both soldiers are hit and drop. He pushes off with his left hand and comes up running. The camera stays behind him and drops low through the slide. Hard cut. SHOT 2 — 6-12s — Bullet time dive. Three more soldiers matching @image2 open fire from ahead. He plants his left foot and launches sideways to the right through the air. At the apex the footage ramps down: he twists his torso mid-air, fires two aimed shots while airborne, and two soldiers take visible hits. White tracers pass close to his helmet with long trails. The speed ramps back to full and he lands on his right shoulder, rolls once, and comes up on one knee with the rifle raised. The camera arcs around him through the ramp and settles behind him. Hard cut. SHOT 3 — 12-17s — Melee. He sprints at the last soldier matching @image2 at close range, drives the rifle stock upward into the chest, the soldier staggers back two steps, and he follows with a spinning back kick from his right leg that drops the soldier flat. The coat flares wide through the spin. The camera whips around with the kick and resettles behind him. Hard cut. SHOT 4 — 17-22s — Arrival. He stands in the empty street, breathing. The ground shakes twice, hard, and dust lifts off the asphalt. A colossal white armored foot matching @image3 slams down into the street a hundred metres behind him, crushing a parked vehicle flat and throwing debris outward. He turns to face it. The camera whips around with him and tilts up. Only the lower leg and part of the torso are visible in frame — the machine is far too large to fit. Hard cut. SHOT 5 — 22-27s — Grapple ascent. He fires a line from his left forearm at a tower ledge and is pulled up fast along the glass, coat streaming below him. As he rises, one enormous curved white horn matching @image3 sweeps slowly through the background of frame, dwarfing the building. One ability icon greys out and begins a circular cooldown fill. The camera cranes up with him at the same speed. Hard cut. SHOT 6 — 27-30s — The reveal. He lands in a crouch on the rooftop and stands. The camera pushes fast forward into the back of the helmet and emerges as a first-person view: black gloved hands and the rifle held low in frame, HUD brackets at the screen edges, crosshair centred. Directly ahead the machine's head matching @image3 rises into full view above the roofline, both horns filling the top of the screen, the single red eye igniting and locking onto the camera. A long segmented red boss health bar wipes in across the top of the screen, completely full. Hold on this framing. CONTINUITY: same coat, same helmet and antennae, same webbing, same boots for all 30 seconds. Same rifle throughout. All soldiers identical to @image2. The machine identical to @image3 wherever it appears. Night, wet asphalt, neon, white and red and black palette across every shot. HUD identical in size and position in every shot. <wet footfalls, the slide on wet asphalt, short rifle bursts, shell casings on concrete, body impacts, a low sweeping filter tone when bullet time engages and disengages, deep structural impacts and servo motors on the machine's arrival, wind at altitude, UI blips on hit markers> No background music, no score, no musical bed of any kind. Diegetic sound effects and room tone only. No dialogue, no voiceover. Believable body weight, gravity and momentum. No floating, no gliding, no rubber limbs, no morphing, no duplicated limbs, no duplicated enemies, no gore, no blood, no readable text, no letters, no numbers, no words in the HUD, no logos, no face reveal, no transparent visor, no HUD drift. Slow motion only inside the named bullet-time window in Shot 2 — every other moment runs at full real-time speed.

Burak Nevruzoğlu's profile picture
Burak Nevruzoğlu2 months ago

cool thanks! this is very detailed prompt

Allar Haltsonen's profile picture
Allar Haltsonen1 month ago

To this is a masterpiece

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

Thank you Allar!! big fan of your work too 🙏

Allar Haltsonen's profile picture
Allar Haltsonen1 month ago

❤️‍🔥❤️‍🔥

H's profile picture
H2 months ago

This is absolutely insane dude

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

cheers brother! ill make sure to add multiplayer

H's profile picture
H2 months ago

Please do 🥹

DerRichtige's profile picture
DerRichtige2 months ago

thats some clean gameplay footage. 🤯👍

Jeff Young's profile picture
Jeff Young2 months ago

Agree on locking the character first. For the world and camera i rough it in krea to test angles fast, Then move the chosen setup into the video model.

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Seedance 2.5 with really clear instructions is very good.

Adem Vessell's profile picture
Adem Vessell2 months ago

gonna show my oldest teen this with ZERO context, let the happiness begin. They might be shocked it's made how you said fr

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

let me know his thoughts! best market research ever

MINa's profile picture
MINa1 month ago

Finally I found my Master!

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

🙏🖤

Aiden Vu's profile picture
Aiden Vu2 months ago

Sickkkkkk, my eyes were glued to the screen

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

glad you enjoyed it!

Griz's profile picture
Griz2 months ago

hud never stays put across clips

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

thanks for the feedback, i know, i should've done it in a separate layer and then overlay, but then I would lose some responsiveness,

taigajim's profile picture
taigajim2 months ago

wishlisted! ❤️🤍

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

🙏🙏really hoping such day exists

taigajim's profile picture
taigajim2 months ago

that day is coming fast. incredible creative direction

Insomniak Dev's profile picture
Insomniak Dev2 months ago

Sorry I don’t get what the goal of such a media is, no one can play it right ?

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

No, it's just speculative research, today, it could accelerate the pre-production and go to market time of new games substantially, but in the future you will just be able to play these realtime.

Adar's library's profile picture
Adar's library1 month ago

So you made up a gameplay for a game that doesn't existe? What's the point ? if you're can't put that trailer for a world model or some other model to create a real AAA game from that , this gameplay worth nothing...

Red's profile picture
Red2 months ago

this is insane, I've watched it too many times already

𝖒𝖆𝖈𝖇𝖊𝖙𝖍's profile picture
𝖒𝖆𝖈𝖇𝖊𝖙𝖍1 month ago

wutttttttttttttttt.. this is MGS next level with that boss

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

boss was key to be as badass as possible

David Correll's profile picture
David Correll2 months ago

Amazing! Definitely saving for future work. Keep it up.

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

thank you David! will be deconstructing this further in next posts!

Julian C's profile picture
Julian C2 months ago

Dude that’s wild

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Thank you brother!

Julian C's profile picture
Julian C1 month ago

Keep cooking

blackbox's profile picture
blackbox1 month ago

locking the character sheet first is the whole trick. drift is the failure mode nobody shows. same thing on my side with Grok Imagine - wide interiors collapse, tight crops stay coherent. the camera description does more work than the prompt adjectives.

susu🍿's profile picture
susu🍿1 month ago

Thissss is masterpiece

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

thank you! 🙏

Emily's profile picture
Emily1 month ago

The 4K really made look like a real game 🔥

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

4K was so key 🖤

Luis Sanchez's profile picture
Luis Sanchez1 month ago

que bestialidad!!!

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

gracias !!

goo.vision's profile picture
goo.vision1 month ago

BROO 🔥🔥

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™1 month ago

brooo 🙏🙏

Adem Vessell's profile picture
Adem Vessell2 months ago

this is fucking outrageous. literally single handedly rekindled something in me.

Klim Nova 🧙‍♂️'s profile picture
Klim Nova 🧙‍♂️2 months ago

cool!

NIFFTYCAT's profile picture
NIFFTYCAT2 months ago

Wow!

ʸᵘ ᴳ ₑᵣᵣₒᵣ ₄₀₄'s profile picture
ʸᵘ ᴳ ₑᵣᵣₒᵣ ₄₀₄2 months ago

Giving money to train models, getting a usable but unusable video for video games, and thinking "wow, this is going to replace video games" you need to stop arguing with unaligned AI...

Martin Lopez's profile picture
Martin Lopez1 month ago

Holy shit!!!!

Thamer Ossra's profile picture
Thamer Ossra2 months ago

I want to play this game !!! 🤩🔥 Amazing Ivan

Ivan Flugelman — VVSVS™'s profile picture
Ivan Flugelman — VVSVS™2 months ago

Thank you Thamer, me too! 🥲

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A wild eagle got into his car. That's not the strange part. The strange part is that it didn't want to leave. Read that again, because it breaks everything you think you know about wild animals. An eagle is not a pigeon. It is not a stray dog. It is not a cat that wandered into your garage. It is a predator built over millions of years to avoid exactly one thing: being close to you. And yet. I watched this video more times than I'd admit. Not because it's cute. Not because it's scary. Because somewhere around the second minute, I realized I was holding my breath, and couldn't tell you why. So let me tell you what this post is about, and what it is NOT about. It is not about a bird in a car. It is about what happens in the quiet space between a wild animal and a human being when the animal has run out of options and chooses to stop running. Let's go. --- 1/ THE RULE EVERYONE BREAKS There is one rule in wildlife work. 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Here's what I came back with. → An eagle's eyesight is estimated to be several times sharper than a human's. It can pick out a rabbit from a distance at which you couldn't tell a person from a post. It sees in a way you simply do not. When it looks at you from close range, it is not "looking." It is reading. → Their grip is brutal. The talons are built to lock, and the locking mechanism works with the bird's own weight. In other words, the harder it settles, the harder it holds. A bird like that does not need to try to be dangerous. Dangerous is the default setting. → Raptors hide pain. This is the one that got me. In the wild, a bird that shows weakness gets challenged, robbed or eaten. So they do the opposite of what we do: the worse they feel, the quieter and stiller they become. A calm eagle is not always a healthy eagle. → Many birds of prey are surprisingly light for their size. Huge wingspan, hollow-boned frame, almost nothing underneath all those feathers. 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And the whole story, everything after, depends on what he decided to do with that. --- 12/ THE MOMENT YOU THINK YOU KNOW WHAT'S COMING There's a beat in the video where you will be absolutely certain you know where this is going. You'll feel your brain build the ending. It will feel obvious. It will be wrong. I won't say how. But I'll say this: watch the person, not the bird. The bird is the headline. The person is the story. The more I watched, the more I noticed that the camera was never really on the eagle. It was on the human who had to decide what kind of person he was going to be in the next five minutes. That's a good test for anything you watch online: Is this video about the thing in the frame? Or is it about the choice someone is making just outside it? The best ones are always the second kind. --- 13/ A NOTE FOR PEOPLE WHO THINK THIS IS "JUST A CUTE ANIMAL VIDEO" It isn't. Cute animal videos are interchangeable. Puppy falls over. Cat stares at a wall. Hamster eats a tiny burrito. You scroll past, you smile, you forget. This is the other end of the spectrum. This video is not cute. This video is tense. It's patient. It's got weight. It sits in your chest for a while after it ends. If you want to know whether a clip is actually good, ask yourself one question an hour after you watch it: Can I still see it? I can still see this one. --- 14/ THE THING ABOUT BEING THE ONLY WITNESS Imagine this happening and nobody filming. A man. A car. An eagle. A decision. Nobody would believe it. He'd tell the story at a dinner and people would nod politely and think: sure. The camera changes everything. Not because it makes the story true, but because it makes the story shareable. And shareable is how good things survive. So here's what I ask. If you watch this and it gets to you, don't just like it and move on. Send it to one person who needs a reason to believe that the world still does unexpected, gentle things. You know who that person is. --- 15/ THE CONTRAST THAT MAKES IT WORK Great stories run on contrast. Always. Predator and prey. Strength and fragility. Speed and stillness. Fear and calm. A wild creature and a very ordinary place. This video stacks all of it. An animal that belongs to the open sky, pressed into the smallest space it has probably ever occupied. A human being whose biggest worry that morning was probably something like traffic or a phone battery. A moment that should be a disaster and keeps refusing to become one. When those contrasts sit that close together, they stop being opposites. They start being a conversation. It's the same reason a candle looks brighter in a dark room. --- 16/ WHAT YOUR BRAIN IS DOING WHILE YOU WATCH For the nerds. I love the nerds. Three things are happening in your head while this plays. One: threat detection. You are looking at a large predator in a confined space, and a very old part of your brain is running a calculation about how many seconds it would take to get out. It's doing this whether you want it to or not. Two: empathy. A second system, the one that makes you wince when you see someone stub a toe, is reading the posture of an animal that is clearly not at its best. It's asking whether the creature is okay. Three: prediction. A third system is trying to guess what happens next, over and over, every second, and the video keeps making that guess slightly wrong. Three engines, running together, pulling in different directions. That's why you can't scroll. Your brain is busy. --- 17/ "BUT WHAT DID IT FEEL LIKE TO BE THERE?" I'll be honest. I don't know. I've never had a wild raptor sitting behind me while I tried to work out what to do with my hands. But I've thought about it a lot, and I think it feels like the opposite of a movie. In a movie, the music tells you what to feel. You get the swell, the cut, the close-up. In real life, there's nothing. Just air. And a thing that's alive in a way you can't negotiate with, in the same space as you, and a clock you can't see. Nobody tells you what to do. You just have to do something. That's the part the video gets right without even trying. You are not watching a performance. You are watching someone make it up as they go. --- 18/ THE ENDING (I'M NOT GOING TO SPOIL IT, BUT I'M GOING TO TELL YOU HOW IT FEELS) You know the feeling at the end of a long flight, when the wheels touch the ground and the whole cabin exhales? It's that. You don't know you've been tense until it stops. And then, a second later, something quieter shows up. Not happiness exactly. More like relief with a little bit of awe mixed in, the feeling you get when you realize you just watched something that was not supposed to go this well. I've been on the internet a long time. That feeling is rarer than it should be. If you've been scrolling through outrage for the last hour, give yourself two minutes of this. Your nervous system will thank you. --- 19/ WHY THIS IS THE ANTIDOTE Open any feed right now and count how many posts are trying to make you angry. Ten? Twenty? Now count how many are trying to make you feel something steady and good about the world, without pretending that the world is simple. This video is one of those. And the reason it works is that it doesn't ask you to ignore anything. It doesn't tell you everything is fine. It shows you a situation where things could have gone wrong in at least five different ways, and then it shows you what happens when the people involved choose patience. That is not a naive message. That is the hardest message there is. --- 20/ THE PEOPLE YOU DON'T SEE Here's a thing that bothers me about viral videos. We always celebrate the person who stands in front of the camera. We almost never celebrate the people behind them: the ones who show up when called, who do the slow and unglamorous work, who carry what needs carrying, who stay with something frightened until it isn't. Wildlife rescue is almost entirely made of those people. Volunteers. Rangers. Rehabilitators. People who pick up the phone at strange hours and say "okay, I'm on my way," and then drive somewhere with a carrier and a towel and no guarantee of a good outcome. If this video makes you feel something, let it make you feel something about them too. They're the reason a lot of stories like this have an ending at all. --- 21/ THE LINE I KEEP REPEATING "A wild animal that stops running is asking you a question." I wrote that down after my third viewing, and I've been turning it over ever since. Because most of us, when we meet something frightening, ask ourselves: how do I get away? Almost none of us ask: what is it trying to say? The man in this video asks the second question. Whether he knows it or not. That's the difference between a clip that makes you gasp and a clip that makes you think. --- 22/ A SMALL RULE FOR YOUR OWN LIFE If you ever find yourself near an injured wild animal, here's the unglamorous, boring, correct advice that every rehabilitator will give you: Don't be a hero. Keep your distance. Keep your voice low. Keep your hands to yourself. Don't pick it up, don't feed it, don't try to fix it on your own, and call the people whose entire job is to know what to do. Wild animals can be hurt by well-meaning help, and they can hurt you, too. I say this because I know exactly what a video like this makes people want to do. It makes people want to rush in. Don't. Call someone who knows. That's the real heroism, and it's less photogenic, and it saves more lives. --- 23/ THE SENTENCE THAT CAME UP IN MY HEAD AT THE END "Some things only happen if you stay calm for long enough." I don't know if that's true. I know it's what I thought. I think it's true of eagles. I think it's true of people. I think it's true of most of the hard things we're afraid of: the conversation, the diagnosis, the email, the leap. The version of you that panics is not stupid. It's just early. If you can hold still just a little longer than your instincts want you to, the situation will usually show you something it was hiding. That's it. That's the thesis of the entire post. You didn't need an eagle for it. But an eagle makes it a lot harder to forget. --- 24/ FIVE THINGS TO WATCH FOR (ZERO SPOILERS) Pay attention to these, and the video becomes a different video. → The distance. Not between the man and the bird. Between the bird and everything else it could have done. → The hands. Not what they do, but what they don't do for as long as they possibly can. → The words. Every line is human, unpolished, and a little scared. That's the point. → The silence between the words. It's longer than you expect and it tells you more than the dialogue. → The change of scenery. The story doesn't end where you think it will. Stay for the second half. The second half is the reason this post exists. If you do that, you won't just watch it. You'll remember it. --- 25/ THE SCREENSHOT TEST Here's a trick I use to decide whether a video is worth sharing. Pause it at a random moment. Any moment. If the frozen image still tells a story, you have something special. If it's just a blur or a talking head, you have content. Pause this one anywhere. Anywhere at all. It's a painting. A creature that belongs to the sky, a very ordinary human world, and a tension between them so thick you could rest your hand on it. It works as a still. It works as a clip. It works at half speed. It works with the sound off, although you shouldn't do that to yourself. That's rare. Videos built on real moments have it. Videos built on engineering never do. --- 26/ A PROMISE I'm not selling anything. No course. No link in bio. No thread of "10 lessons from an eagle for your startup." (Okay, one of those earlier sections came dangerously close. I'm aware.) I just watched something that made me stop, and in a feed full of things that make me scroll faster, that felt like a small miracle. So the promise is simple. If you give it your two minutes, you won't feel like you wasted them. If you do, say so. I can take it. --- 27/ WHAT A WILD ANIMAL TEACHES YOU ABOUT TIMING There's a rhythm to moments like this, and it isn't the rhythm of the internet. The internet is fast. Cut, cut, cut. Hook, payoff, next. This video moves at the speed of something that's afraid and something that's trying not to add to it. Slowly. Carefully. With long pauses where nothing seems to happen and everything is actually happening. That's why it's so hard to describe and so easy to feel. A fast video asks for your eyes. A slow video asks for your pulse. This one gets it. --- 28/ IF YOU ONLY REMEMBER ONE THING Don't remember the size of the bird. Don't remember the car. Remember that for a few minutes, a frightened wild animal and a startled human being shared a very small space, and neither one made it worse. In a year when it feels like everybody is making everything worse, that's worth two minutes of your life. Watch it. Then watch the people around you a little differently for the rest of the day. --- 29/ ONE MORE THING BEFORE YOU PRESS PLAY Put the phone down in a quiet room if you can. Not in a queue. Not in a lift. Not between two meetings. Give it the space the animal asked for. --- 30/ WHO THIS VIDEO IS FOR If you've ever felt like the world is getting louder and colder, this is for you. If you've ever been afraid of something and done the right thing anyway, this is for you. If you've ever helped something that couldn't thank you, this is for you. If you grew up looking at the sky and wondering what it would be like to be that free, and that strong, and that far from everything, this one is definitely for you. And if you're the kind of person who says "I don't have time for a two-minute video," I get it. I really do. But I'd bet money that you'll watch it twice. --- 31/ THE REAL REASON I'M POSTING THIS I could have written a 280-character caption. A joke. A "wait for it." A little emoji. I wrote this instead because some videos deserve a slower introduction. Not because they need explaining. Because they need you to arrive in the right mood. You can't watch this while half-distracted. You can't watch it while composing a reply. You can't watch it while thinking about what you'll post next. It asks for your attention the way the animal asks for space: quietly, and without any guarantee. Give it two minutes. If you don't feel anything, you can come back and tell me I was wrong. I'll take the hit. But I don't think I'm wrong. --- 32/ A PREDICTION By the end of the week, this video will be in your group chat. Someone will send it with no caption, just three exclamation marks. Someone else will reply "WHAT." A third person will say "wait, is that real?" and someone who has already watched it will say "watch the whole thing." That's how the good ones travel. Not through algorithms. Through people saying to each other: you have to see this. So. I'm saying it. You have to see this. --- 33/ IF YOU'RE STILL READING You made it this far, which tells me one of two things. Either you're already curious, or you're the kind of person who reads long posts to the end. Both of those people will love this video. Here's what I'd suggest. Scroll up. Press play. Turn the sound on. Put the phone in both hands, like you're holding something that might wake up. And when it's over, come back here and tell me one thing. Not "wow." Not "amazing." Tell me the exact second you stopped breathing. Everybody has one. I'll tell you mine if you tell me yours. --- 34/ WHY I'LL WATCH IT AGAIN TOMORROW Most videos, I watch once and forget by dinner. A few, I watch and keep. This is one I keep. Not for the shock. The shock fades. I keep it because it reminds me that the world still has moments you can't script, can't fake and can't predict: moments where something wild and something gentle end up in the same place at the same time, and the outcome depends entirely on a few quiet decisions. I keep it because it makes me want to be the kind of person who stays calm when it counts. And I keep it because every time I rewatch it, I notice one small thing I missed. You will too. --- 35/ THE LAST THING Somewhere out there right now, there is a wild animal in a place it shouldn't be, running out of options, deciding whether the nearest human is a threat or a chance. Most of the time, nobody is there. Sometimes somebody is. And sometimes, once in a long while, that somebody does the quiet, careful, unglamorous thing that turns a frightening moment into a story worth telling. That's what you're about to watch. Not a bird in a car. A very large, very wild thing that made a very small, very human choice possible. Press play. Then send it to someone. Then tell me what you saw. P.S. If this post made you curious, you're exactly who the video was made for. If it didn't, watch it anyway. Ten seconds in, you'll understand why I wrote 25,000 characters about a moment that most people would have tried to explain in one. Repost it for the person who needs to see it today.

Earth Unveiled

99,171 views • 6 days ago

I can’t emphasize enough just how powerful this ChatGPT SuperPrompt is. This is just a very small part of far more powerful SuperPrompts that will be part of Please examine the specimen video below. The SuperPrompt: “Please forget all prior prompts. I want you to become my Prompt Creator. Your goal is to help me build the best detailed prompt for my needs. This prompt will be used by you, ChatGPT. Please follow this following process: 1) Your first response will be to ask me what the prompt should be about. I will provide my answer, but we will need to improve it through continual iterations by going through the next steps. 2) Based on my input, you will generate 3 sections. a) Revised prompt [provide your rewritten prompt. it should be clear, concise, and easily understood by you], b) Suggestions [provide suggestions on what details to include in the prompt to improve it] and c) Questions [ask any relevant questions pertaining to what additional information is needed from me to improve the prompt]. 3. We will continue this iterative process with me providing additional information to you and you updating the prompt in the Revised prompt section until it's complete. I want you to rate every prompt I give you or you produce. Give a rating 1 to 10. Add comments on what you think could have been improved about it. Do this for every prompt. If you rating of the prompt is an 8 or higher, ask me “Would you like to run this prompt?” With a menu choice of “Yes” or “No”. If I say “Yes” run the last prompt you suggested. If I say no generate me a better prompt. It is vital to make sure you run a prompt when I say “Yes”. Please continue this prompt until I say stop or you run the prompt. Thank you.”

Brian Roemmele

594,544 views • 3 years ago