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This is one shot using fal 's H3 Max (image to video) as a reference + Astra to match the animation. Yes - ugly - but one shots are ugly ;) There's a very specific method to it... Try guess how long it took (not Fast Mode. Xhigh effort)...

16,462 次观看 • 8 天前 •via X (Twitter)

28 条评论

Matt 的头像
Matt8 天前

Here's the H3 Max prompt with a single reference input. Very basic. I went with the second output (because it felt ok enough for a prototype :D)

robot 2.0 的头像
robot 2.08 天前

@fal i think opus is even better for the same task

Matt 的头像
Matt8 天前

@fal With this method you’d get the same results with Opus 4.6 😉

robot 2.0 的头像
robot 2.08 天前

@fal keyframe chopping?

Matt 的头像
Matt7 天前

@fal I’ll DM you

Viktor 的头像
Viktor8 天前

@fal Spectacular

Matt 的头像
Matt8 天前

@fal Wait til you see how long it took before making a judgement :P

Viktor 的头像
Viktor8 天前

@fal 💅💅💅

Alex Spînu 的头像
Alex Spînu8 天前

@fal Hehe you went ahead and did it! Looks very nice!

Matt 的头像
Matt7 天前

@fal Aha you have connected the dots!! It’s better than I thought. Blending and consistency tbc

Alex Spînu 的头像
Alex Spînu7 天前

@fal Did you try a jump or a climb animation already? Those are I feel the most cumbersome to get right with this technique

Matt 的头像
Matt7 天前

@fal Not yet. I’m gonna set a bunch running before work and exercise discipline to only check after haha

Cynde 的头像
Cynde8 天前

@fal "but the hands" amazing

Matt 的头像
Matt8 天前

@fal Heheh It is moving further and further away from the guard, just to piss off one troll from a previous clip who unknowingly criticized a pro animation thinking it was AI 🤣

Cynde 的头像
Cynde8 天前

@fal I was to lazy to search the proper quote, hence the brackets

Matt 的头像
Matt8 天前

@fal hahahahaha Legend 💜

Cynde 的头像
Cynde8 天前

@fal I am fooling around with a "isometric parallax" for faking the crowd for the pvp arena

Matt 的头像
Matt8 天前

@fal Ohh very sick So it's pre-rendered like Diablo / AoE? This looks super interesting. I love isometric rendering in general - so many formative memories!!

Cynde 的头像
Cynde8 天前

@fal mixing with blender --> pixel filter . For the crowd each chunk is a sprithesheet so I do not have to animate all of them/save pixels on the overlaps. VFX in Godot and exported from 8 cameras with a pixel shader

Matt 的头像
Matt8 天前

@fal Hellllll yeah Those looks REALLY good. Especially the telekenesis hand Are you planning on keeping the mixed framerates? I see the characters have classic frame pacing while the Godot VFX looks at 30FPS+

BIG Monster 的头像
BIG Monster8 天前

@fal It still not close to real combat the sword dont seing as it should be

Matt 的头像
Matt7 天前

@fal

Jasper | building Sora2U 的头像
Jasper | building Sora2U8 天前

@fal Using an I2V clip as the motion reference and then matching the animation to it is a smart split. My guess is the matching pass ate most of the time, not the generation. Close?

Matt 的头像
Matt7 天前

@fal Clanker

Jarek 🇨🇿 🇮🇱 🇺🇦 的头像
Jarek 🇨🇿 🇮🇱 🇺🇦7 天前

@fal Why again in my feed? See Matt? He holds the sword properly, granted he uses it as a paddle, has footwork of a drunken snowman, but that grip is solid there. But pretty good use case translates pretty well to the 3d model.

Matt 的头像
Matt7 天前

@fal I’ve grown fond of you Jarek. Footwork of a drunken snowman is genuinely funny

Jarek 🇨🇿 🇮🇱 🇺🇦 的头像
Jarek 🇨🇿 🇮🇱 🇺🇦7 天前

@fal Well, I am really curious what would happen if you took some good HEMA video where attacker presses forward hard and steamrolls opponent and let AI do its job, that could look absolutelly amazing even on dummy, if AI did animate it well..

Matt 的头像
Matt7 天前

@fal I’m pretty sure it would. I will reveal the technique tonight - it is simple and stops the LLM guessing the animation (which it is quite bad at)

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