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this is pure f*cking treasure for motion design 20 GitHub repos to build a motion design studio with Opus 5.5 pick the tools for each layer: agent skills, animation, 3D, assets, sound and export 01 Remotion → turn React code into editable videos 02 Remotion Skills → give Claude...

22,774 Aufrufe • vor 2 Tagen •via X (Twitter)

30 Kommentare

Profilbild von Gipp 🦅
Gipp 🦅vor 2 Tagen

could ffmpeg handle batch exports for multiple scenes at once here?

Profilbild von beamnxw ./
beamnxw ./vor 2 Tagen

my substack: :)

Profilbild von SCOTTY BEAM
SCOTTY BEAMvor 2 Tagen

amazing list bro, I'll check it today

Profilbild von EugBass
EugBassvor 2 Tagen

these repo collection is a real fkng treasure

Profilbild von marfin
marfinvor 2 Tagen

it really is a treasure

Profilbild von wast3
wast3vor 2 Tagen

which repos do you use yourself?

Profilbild von Valentin
Valentinvor 2 Tagen

This is how AI turns a pile of tools into an actual creative workflow, not just another chatbot pipeline

Profilbild von 0xbobaa
0xbobaavor 2 Tagen

a brilliant find

Profilbild von shikamaru
shikamaruvor 2 Tagen

treasure fr

Profilbild von kozh ./
kozh ./vor 2 Tagen

Yeah, that’s really cool

Profilbild von barnyx
barnyxvor 2 Tagen

20 motion design repos?? it is really alpha content mate!

Profilbild von Ivan
Ivanvor 2 Tagen

最后天天用的估计还是 FFmpeg,别的都在收藏夹吃灰。

Profilbild von Slonski
Slonskivor 2 Tagen

remotion skills and gsap skills give claude code official workflows instead of guessing syntax

Profilbild von Antony Claude
Antony Claudevor 2 Tagen

wow this is actually amazing for motion design builders

Profilbild von helicerat
heliceratvor 2 Tagen

mediabunny doing the encode in the browser is new to me

Profilbild von Lummox
Lummoxvor 2 Tagen

Pay attention to it

Profilbild von Diam
Diamvor 2 Tagen

Having sound and export in the same list is handy. It's much easier to plan a finished demo when the workflow doesn't stop at the animation.

Profilbild von broke boy
broke boyvor 2 Tagen

real treasure

Profilbild von Insomnia
Insomniavor 2 Tagen

bro I love this too

Profilbild von nexor
nexorvor 2 Tagen

which one do you think is the best? maybe svgo

Profilbild von 安叫兽|Bird🕊️ 🔶 BNB
安叫兽|Bird🕊️ 🔶 BNBvor 2 Tagen

收藏夹又开了家工作室,作品还没一个

Profilbild von Tab
Tabvor 2 Tagen

Twenty repos is a lot of tabs. Remotion plus Three.js probably covers most of it.

Profilbild von swapcherry
swapcherryvor 2 Tagen

this list fucks

Profilbild von Marvin
Marvinvor 2 Tagen

really useful repos bro

Profilbild von catman
catmanvor 2 Tagen

Think of the stack like a studio rig: each tool handles one stage, and a clean handoff from animation to sound to export matters as much as the individual tools.

Profilbild von monokern
monokernvor 2 Tagen

thx for sharin

Profilbild von cat.png
cat.pngvor 2 Tagen

thanks for the selection. i'm going to install it.

Profilbild von CloudDog
CloudDogvor 2 Tagen

remotion + opus 5.5 is a killer combo — open repos you can actually ship client work from are worth their weight in gold

Profilbild von ileri 𖣂
ileri 𖣂vor 2 Tagen

remotion carrying the whole stack

Profilbild von BrainAI
BrainAIvor 2 Tagen

I'm looking forward to even more GitHub links in the next post

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Opus 5.5 is f*cking insane for motion design 20 tools to build your own motion design studio with Opus 5.5 product demos. launch videos. animated explainers. interactive UI. build the video, tune the movement, shape the scene, add sound, ship. 01 Remotion ▸ turn React components into editable videos 02 Remotion Skills ▸ give your coding agent the official video workflow 03 Motion Canvas ▸ build animated explainers with TypeScript 04 Motion ▸ animate layouts, gestures and springs 05 GSAP ▸ coordinate complex sequences with timelines 06 Anime.js ▸ animate text, SVG and interface elements 07 Rive ▸ build characters that react to user input 08 Animations .dev ▸ study timing, easing and interaction details (paid course) 09 Carbon Motion ▸ plan movement around hierarchy and purpose 10 Easing Wizard ▸ preview curves and tune the feel of a transition 11 Google Fonts ▸ choose typefaces for titles and readable labels 12 Three.js ▸ build custom 3D scenes, lighting and cameras 13 React Three Fiber ▸ compose reusable 3D scenes in React 14 Spline ▸ design interactive 3D scenes visually 15 Poly Haven ▸ get CC0 models, materials and HDRIs 16 Blender ▸ model assets, animate objects and render scenes 17 SVGOMG ▸ clean vector assets before animating them 18 Pixabay Music ▸ find licensed music and sound effects 19 Mediabunny ▸ read, write and convert media in the browser 20 FFmpeg ▸ encode, resize and prepare the final export the loop: write the brief → choose the type → map the keyframes → build the scene → add sound → review the render → ship start with one product workflow. give every movement a job. save this, then read the full guide for Opus 5.5 Motion Engineering ↓

beamnxw ./

15,408 Aufrufe • vor 3 Tagen

this is pure f*cking treasure Netflix engineers posted 20 GitHub repos that turn your Opus 5.5 into a f*cking motion empire: built for Opus 5.5 1. claude-motion: taste, checks its own frames, sound written in code. the author built it for Opus 5.5 2. claude-motion-design: HTML, Playwright and ffmpeg, no Remotion. the demo was made on Opus 5.5 3. motion-graphics-skills: 13 skills for launch videos. the README tells you to run it on Opus 5.5 4. claude-remotion-skill: a Remotion editor from one prompt. captions, B-roll, sound 5. klik-anim-skill-creation: the laws of animation and camera, built on Opus 6. hyperframes-motion-reel-skill: a showreel cut to the beat at 120 BPM, on HyperFrames 7. product-launch-motion: a full launch film. voice-over, camera, color grade 8. animate: a short clip in one canvas file, storyboarded as it goes 9. motion-design-skills: timing, color, typography, logos, Remotion 10. hyperframes-student-kit: 14 skills and 406 motion graphics cards the engines these skills render with 11. hyperframes: HTML to MP4. the one almost everyone installs 12. remotion: video written in React 13. remotion skills: the official Remotion skills for your agent 14. GSAP: the timelines HyperFrames runs on. skills: npx skills add greensock/gsap-skills taste and everything around it 15. motion-design-skill: motion principles that work with any engine 16. awesome-motion-design-agent-skills: a map of GSAP, Remotion, Lottie and Rive skills 17. motion-graphics: B-roll built straight from your transcript 18. motion-dev-animations-skill: web animation on not video 19. motion: Motion itself, formerly Framer Motion 20. lottie-web: when you need Lottie, not MP4 the stack in one line: Opus 5.5 writes the code, a skill sets the timing and the camera, an engine renders the MP4. check each repo before you install. save this.

NO1ennn

454,230 Aufrufe • vor 5 Tagen

is it legal? NVIDIA and Microsoft just open-sourced the pieces of a full 3D studio for Opus 5.5 15 github repos, sorted by what you want to make: GENERATE 3D ASSETS 01. TRELLIS.2 by Microsoft: -> one image in, a fully textured 3D asset out, about 3 seconds on an H100 02. Hunyuan3D-2.1 by Tencent: -> production-ready 3D assets with PBR textures 03. stable-fast-3d by Stability AI: -> one photo to a clean UV-unwrapped mesh, built for speed 04. meshy-mcp-server by Meshy: -> text or image to 3D, then remesh, retexture, rig and animate from your agent BUILD SCENES AND WORLDS 05. mcp-for-blender: -> prompt-driven modeling, scene building and edits in a live Blender 06. HY-World-2.0 by Tencent: -> text or a single image to a navigable 3D world 07. supersplat by PlayCanvas: -> inspect, edit, optimize and publish 3D Gaussian splats in the browser 08. kit-usd-agents by NVIDIA: -> edit Omniverse USD scenes in plain English, plus MCP servers for Kit and Isaac Sim MAKE A GAME 09. unity-mcp: -> run the Unity Editor in plain English: scenes, C# scripts, assets, tests, builds 10. godot-ai: -> 46 tools for a live Godot editor: scenes, scripts, signals, UI, particles 11. unreal-engine-mcp: -> drive a live Unreal Editor: actors, world building, Blueprints 3D ON THE WEB 12. editor-mcp-server by PlayCanvas: -> your agent builds PlayCanvas scenes and checks they actually run 13. three.js: -> the JavaScript 3D library itself, 115k stars on GitHub 14. react-three-fiber: -> build three.js scenes as reusable React components 15. threejs-skills: -> 10 three.js skills for Claude Code, from shaders to post-processing a full 3D pipeline, and every piece of it lives on github

Mnimiy

106,339 Aufrufe • vor 1 Tag

Every serious vibe coder should have bookmarked it. 25 vibe coding resources to keep yourself ahead of the competition. 1. - 600+ award-winning prompts + full source code for 3D and scroll-driven websites. - 100+ 3D scenes, 200+ interactive gradients, 200+ UI components. - Copy the prompt, paste into Claude, Cursor or Lovable, launch live. 2. Minimal Gallery ( - curated high-end sites to feed your agent 3. Godly ( - hand-picked sites with serious craft 4. Refero Styles ( - 2,000+ real product styles with typography 5. Component Gallery ( - 2,600+ examples of how top design systems solve the same element 6. Mobbin ( - real app flows from real products 7. DESIGNmd ( - design systems as markdown your agent can read 8. VibePrompt ( - ready-made prompts for dashboards and landing pages 9. ( - component registry that plugs into agents via MCP 10. Kinetics ( - 150+ motion effects with React code and prompts 11. shadcn/ui ( - still the gold standard for clean, reusable UI 12. Aceternity UI ( - 200+ animated React/Tailwind components 13. Magic UI ( - beautifully designed components for modern web apps 14. Motion Primitives ( - ready-to-use animation and interaction components 15. Uiverse ( - community-built UI elements and interactive components 16. Shadcnblocks ( - full blocks, not just buttons 17. mapcn ( - map components, markers, routes, popups 18. Awwwards ( - the sites that actually won 19. Liquid Glass ( - glass refraction components and effects 20. CSS Text Effects ( - creative CSS text animations and effects 21. Circle Loaders ( - creative loading animations and loaders 22. Gradient Buttons ( - gradient button styles and effects 23. Shadertoy ( - shaders to study and remix 24. 3Dicons ( - a library of free 3D icons for modern interfaces 25. Anime.js ( - lightweight JavaScript animation library for the web If you're building with AI, this list will save you hours. Save it. 🔖

Himanshu Hingorani

22,098 Aufrufe • vor 4 Tagen

Claude Code can now make full videos from your terminal.. Not slideshows. Not text on screen.. Actual motion graphics with animations, transitions, custom photos, and background music. [ SHARED A TUTORIAL BELOW EDITED WITH THIS SETUP IN JUST 5mins ] ▫️Here's the setup: Claude Code + Remotion Remotion is a React based framework that renders video programmatically. You describe what you want in plain English, Claude writes the React components and Remotion renders it into a real MP4. What you can actually do with this: > Generate 9:16 vertical videos for TikTok / Reels / Shorts > Add animated text with viral hooks and safe zones > Pull live web screenshots directly into your scenes using Chrome MCP > Fact-check your content in real time with Perplexity MCP > Drop in your own photos and background music > Edit existing talking-head footage cut bloopers, add captions > Schedule posts to your socials straight from the terminal ▫️How to set it up (takes 5 minutes) : > Make sure you have Node.js installed ( node -v to check ) > Create a new Remotion project: npx create-video@latest Pick the Blank template, enable TailwindCSS, and install the Skills package when prompted. > Install dependencies: cd my-video npm install > Start the preview server: npm run dev > Open Claude Code in the same project folder: cd my-video claude That's it. You can now prompt videos in plain English. If you already have a Remotion project, just add the skill directly: npx skills add remotion-dev/skills This drops a SKILL.md into your project that gives Claude expert knowledge of Remotion.. animations, compositions, captions, assets, 3D content everything. Example prompt you can steal: "Create a 30-second 9:16 vertical video about the top 3 AI tools this week. Use animated text with a hook in the first 2 seconds. Add smooth transitions between scenes. Keep text in the safe zone for TikTok. Use a dark tech aesthetic with blue accent colors." Claude writes all the React code, renders a preview, you tweak with natural language, and export when ready. The crazy part is this whole pipeline is local, free (minus your Claude sub), and you never open a video editor. imo this kills CapCut for anyone making info-style content. You describe the video in English and get back a rendered MP4. try it now.

Axel Bitblaze 🪓

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Your AI isn't bad at design. It has just never seen good design. I've tested 100+ vibe coding resources this year. These are the 40 I actually kept, grouped by what you're stuck on. Bookmark this 🔖 1. 👑 Why it's different from everything below: - Every one is a complete prompt, not a snippet you wire up yourself - 3 steps: copy the prompt, paste it into your AI, launch it live - 600+ award-winning prompts, all in one place - Full source code to download and edit - Works with Claude Code, Cursor or v0 Built for founders and freelancers who want award-level sites without a design team or a week of tweaking. If you only open one link in this post, make it this one. 2. - design systems as markdown your agent can read 3. - ready-made prompts for dashboards and landing pages 4. - curated high-end sites 5. - real UI inspiration mapped to prompts 6. - 2,000+ real product styles with typography 7. - 2,600+ examples of how top design systems solve the same element 8. - curated collection of beautiful websites 9. - the best of web design, recognized and ranked 10. - showcase of the best animation websites 11. - curated landing pages 12. - mobile design patterns 13. - experimental web design projects 14. - navigation patterns 15. - footer layouts 16. - conversion-tested forms, popups and buttons 17. - curated hero sections 18. - the best pricing page examples 19. - community component marketplace that plugs into agents via MCP 20. - still the gold standard 21. - 200+ animated React and Tailwind components 22. - 150+ animated components and effects 23. - advanced interactions 24. - open-source UI elements 25. - animated components built on Motion and GSAP 26. - 2,000+ pre-built section blocks for shadcn/ui 27. - 150+ motion effects with React code and prompts 28. - micro-interactions 29. - glass refraction components 30. - lightweight animation engine 31. - the most popular web 3D library 32. - the standard online shader editor and community 33. - free interactive intro to fragment shaders 34. - full Three.js course with shader chapters 35. - 2,000+ hand-drawn illustrations 36. - 3D icons 37. - command-line AI coding agent 38. - AI-first code editor 39. - Vercel's prompt-to-component tool 40. - AI app builder in the browser Which one should I add next?

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51,555 Aufrufe • vor 2 Tagen

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Himanshu Hingorani

584,431 Aufrufe • vor 18 Tagen

He creado desde cero un vídeo de motion design con Claude Sonnet 5.5. Está tan bien hecha que sospecho que hay un humano detrás editándome el vídeo. 😅 PROMPT ⤵️⤵️ You are a senior motion designer, creative director and render engineer. Your goal is not just to generate animation code, but to create a polished, professional motion-design video from concept to final render. ## PROJECT Subject: [SUBJECT] Goal: [WHAT THE VIEWER SHOULD UNDERSTAND/FEEL] Duration: [15–30s] Format: [16:9 / 3:2 / 9:16 / 1:1] FPS: 60 ## CREATIVE DIRECTION Create something premium, modern, editorial and visually memorable. Avoid generic AI aesthetics: - centered text on gradients - endless fade-ins - excessive glow - random particles - generic glassmorphism - repetitive zooms - unnecessary UI frames Something meaningful should visually evolve every 2–4 seconds. The first 2 seconds must contain a strong hook. Use strong typography, clear hierarchy, controlled colors and intentional composition. ## REFERENCES Study all files inside `./refs/`. If a reference video exists: - extract representative frames - analyze typography, colors, transitions, pacing and camera movement - create `docs/style_guide.md` Take the visual grammar, not the actual content. ## STORYBOARD FIRST Before coding, create `docs/shotlist.md`. For each shot define: - timestamp - visual - text - motion - transition - camera - sound cue Build rhythm through contrast: fast/slow, large/small, dense/minimal. ## MOTION Motion must feel physical and intentional. Prefer spring-based animation over simple linear easing. Use different motion weights for: - UI elements - cards - large typography - camera movement Preserve continuity between states whenever possible. Transitions should preferably emerge from existing objects through morphs, masks, scale or camera movement. ## RENDER ENGINE Build the animation as a deterministic function of time. Prefer: ` Any timestamp must always produce the exact same frame. Avoid: - timers - uncontrolled animation state - Math.random() - CSS transitions during rendering Use Canvas, SVG, Remotion, Three.js or another suitable framework depending on the project. Render frame-by-frame using Playwright/Chromium + FFmpeg when appropriate. ## SOUND Sound is part of the motion design. If music is provided: - detect BPM and beats - synchronize important visual changes with major beats Add subtle SFX where useful. If no music exists, create a minimal rhythmic soundtrack. ## QUALITY LOOP Do not stop after the first successful render. Render a contact sheet and inspect your own frames. Score the result on: - first-2-second hook - composition - readability - motion quality - transitions - visual variety - consistency - sound sync Identify the 3 biggest problems, fix them and render again. Repeat at least 3 times or until the result feels professionally polished. Specifically look for: - overlapping text - clipping - blurry typography - dead moments - awkward transitions - repetitive compositions - excessive fades - unreadable small text - inconsistent spacing ## FINAL OUTPUT Deliver: - `out/final.mp4` - `out/poster.png` - `out/contact.png` - source code - `README.md` If multiple aspect ratios are required, recompose each format rather than simply cropping. Work autonomously. Do not consider “the code works” a finished result. The standard is: **Would a professional motion designer confidently put this in their portfolio?** If not, keep improving it.”

Alejo

20,079 Aufrufe • vor 14 Tagen

Meng To says he hit $100K in monthly recurring revenue. Now he’s sharing his Claude Code + Codex playbook. The 45-minute tutorial covers building paid apps with AI, and Aura now accounts for just 20% of his revenue. His approach: 1. Find ideas in the tools you already use. 2. Revisit old products with today’s AI capabilities. 3. Use Opus 5.5 for frontend, Codex for the harness. 4. Generate a baseline, then improve it piece by piece. 5. Specify your stack and future requirements upfront. 6. Give each feature one strong design reference. 7. Add AI that generates something useful, not just displays information. 8. Have the agent score its work out of 10, screenshot mistakes and fix them. 9. Publish a demo, feed user feedback into your agent, and ship improvements. Three prompts to try: **1. Build a mockup app** “Create an app from my meeting notes for editable 2D and 3D mockups. Let users swap screens, animate results, and create YouTube covers, X posts, motion graphics and website creatives. Use React + Vite, Supabase for the database, real-time collaboration, teams and invitations, and Stripe Managed Payments. References: {ref} for mockups, Figma for 2D tools, Spline for 3D, Figma Community for the library, and Linear for the landing page. Verify the work and fix the issues you find.” **2. Add AI icon generation** “Build a tool that generates icons from prompts. Evaluate Claude, Higgsfield and OpenAI for the workflow and use a provider that supports the required image generation. I’ll sign into the provider’s website. Help create the API key, store it securely server-side using Firebase or Supabase, and connect generation. Tell me which steps require my input.” **3. Set up payments** “Configure Stripe Managed Payments, the payment workflow and all required webhooks. Complete the setup you can, then walk me through anything requiring my input. Assume I’ve never set up payments before.” The post also includes 20% off Mobbin for design inspiration: ` Full tutorial below.

0xMarioNawfal

47,444 Aufrufe • vor 5 Tagen

Motion graphics used to take me an hour per scene (or more) Now I'm creating them in 3-5 minutes — without After Effects, without Premiere, without writing a single line of code. I'm a former LA filmmaker (still PGA). My entire video stack is now 3 tools: Claude Code + HyperFrames (from HeyGen) + Descript Here's how the workflow runs: 1. Drop my brand style guide into a folder (colors, fonts, components Claude reuses forever) 2. Paste a line from my Descript transcript into Claude Code: "Create a scene for this part of the video" 3. Claude Code reads my brand, generates the HyperFrames scene, renders it to MP4 4. Drag the MP4 into Descript, drop it on the matching line of the transcript 5. Done. 3-5 minutes per scene. The unlock is the brand style guide. Once Claude has your colors, fonts, and reusable components, every scene inherits your look automatically. Bonus — you can take a Claude Design export (.zip), hand it to Claude Code, and it'll convert the HTML into a HyperFrames video you can render and edit. I built a GitHub repo with all the skills pre-loaded. Non-developers can clone it, open Claude Code, and be rendering scenes in under 10 minutes. Full walkthrough (20 min video) below Repo (skills + brand template + music-from-transcript plugin): Bookmark this if you make videos. The brand-style-guide pattern alone will save you hours every week. If you're a creator or operator using AI for content — share this with someone who's still living in After Effects.

JJ Englert

103,908 Aufrufe • vor 5 Monaten