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This new VRChat update is flawless!!! Look at how well optimized all these distant networked synced objects are! Wow! Thanks, Tupper!

24,230 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Mawntee
Mawnteevor 1 Jahr

/s just in case that wasn't immediately clear btw

Profilbild von Mawntee
Mawnteevor 1 Jahr

Update for new people coming in here:

Profilbild von UserInterface
UserInterfacevor 7 Jahren

The UIX Network is Live! Business & Social Networking 2.0. All the tools you need to get your $ right. By Us For Us. -It's for the people. #getoncode pls rt

Profilbild von tupper
tuppervor 1 Jahr

@VRChat i dont think you want me touching network code either way i'll ask about this, seems busted

Profilbild von Mawntee
Mawnteevor 1 Jahr

@VRChat 🙏 Talk to FoxBG about it, all of his driving worlds are broken. They're fine when driving locally, but if you watch anyone else driving or sit in the passenger seat it's a nightmare Phase and Chev also noticed the drones were very stuttery and de-synced last night as well.

Profilbild von ZONE
ZONEvor 1 Jahr

@VRChat Same issue for me on my racing world. Some synced objects do not move at all and ones that do stutter along at like 1fps like this.

Profilbild von WireWhiz
WireWhizvor 1 Jahr

@VRChat So here's the thing, that's most likely very intentional. It's a good sign they're doing this kind of optimizations, through that definitely could use some stronger client-side lerping.

Profilbild von Mawntee
Mawnteevor 1 Jahr

@VRChat Yeah nah I fw the vision. It just seems to be a *little* overtuned right now

Profilbild von FutureMapper ᯅ
FutureMapper ᯅvor 1 Jahr

@VRChat Interpolation is for losers

Profilbild von DAMSEL
DAMSELvor 1 Jahr

@VRChat this will revolutionize racing e-sports as we know it

Profilbild von Foxipso
Foxipsovor 1 Jahr

@VRChat Looks fine. Cars do that sometimes

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