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This new VRChat update is flawless!!! Look at how well optimized all these distant networked synced objects are! Wow! Thanks, Tupper!

24,230 views • 1 year ago •via X (Twitter)

11 Comments

Mawntee's profile picture
Mawntee1 year ago

/s just in case that wasn't immediately clear btw

Mawntee's profile picture
Mawntee1 year ago

Update for new people coming in here:

UserInterface's profile picture
UserInterface7 years ago

The UIX Network is Live! Business & Social Networking 2.0. All the tools you need to get your $ right. By Us For Us. -It's for the people. #getoncode pls rt

tupper's profile picture
tupper1 year ago

@VRChat i dont think you want me touching network code either way i'll ask about this, seems busted

Mawntee's profile picture
Mawntee1 year ago

@VRChat 🙏 Talk to FoxBG about it, all of his driving worlds are broken. They're fine when driving locally, but if you watch anyone else driving or sit in the passenger seat it's a nightmare Phase and Chev also noticed the drones were very stuttery and de-synced last night as well.

ZONE's profile picture
ZONE1 year ago

@VRChat Same issue for me on my racing world. Some synced objects do not move at all and ones that do stutter along at like 1fps like this.

WireWhiz's profile picture
WireWhiz1 year ago

@VRChat So here's the thing, that's most likely very intentional. It's a good sign they're doing this kind of optimizations, through that definitely could use some stronger client-side lerping.

Mawntee's profile picture
Mawntee1 year ago

@VRChat Yeah nah I fw the vision. It just seems to be a *little* overtuned right now

FutureMapper ᯅ's profile picture
FutureMapper ᯅ1 year ago

@VRChat Interpolation is for losers

DAMSEL's profile picture
DAMSEL1 year ago

@VRChat this will revolutionize racing e-sports as we know it

Foxipso's profile picture
Foxipso1 year ago

@VRChat Looks fine. Cars do that sometimes

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