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This new VRChat update is flawless!!! Look at how well optimized all these distant networked synced objects are! Wow! Thanks, Tupper!

24,230 次观看 • 1 年前 •via X (Twitter)

11 条评论

Mawntee 的头像
Mawntee1 年前

/s just in case that wasn't immediately clear btw

Mawntee 的头像
Mawntee1 年前

Update for new people coming in here:

UserInterface 的头像
UserInterface7 年前

The UIX Network is Live! Business & Social Networking 2.0. All the tools you need to get your $ right. By Us For Us. -It's for the people. #getoncode pls rt

tupper 的头像
tupper1 年前

@VRChat i dont think you want me touching network code either way i'll ask about this, seems busted

Mawntee 的头像
Mawntee1 年前

@VRChat 🙏 Talk to FoxBG about it, all of his driving worlds are broken. They're fine when driving locally, but if you watch anyone else driving or sit in the passenger seat it's a nightmare Phase and Chev also noticed the drones were very stuttery and de-synced last night as well.

ZONE 的头像
ZONE1 年前

@VRChat Same issue for me on my racing world. Some synced objects do not move at all and ones that do stutter along at like 1fps like this.

WireWhiz 的头像
WireWhiz1 年前

@VRChat So here's the thing, that's most likely very intentional. It's a good sign they're doing this kind of optimizations, through that definitely could use some stronger client-side lerping.

Mawntee 的头像
Mawntee1 年前

@VRChat Yeah nah I fw the vision. It just seems to be a *little* overtuned right now

FutureMapper ᯅ 的头像
FutureMapper ᯅ1 年前

@VRChat Interpolation is for losers

DAMSEL 的头像
DAMSEL1 年前

@VRChat this will revolutionize racing e-sports as we know it

Foxipso 的头像
Foxipso1 年前

@VRChat Looks fine. Cars do that sometimes

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