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This was a disappointing experience 😡 Not everybody knows I have a background in #biotechnology and being able to see structures, proteins and molecules in #3D is always fascinating.... BUT if I am wearing a #VisionPro (or any #VR headset) I WANT to see the molecules in 3D and... show more
22,439 просмотров • 2 лет назад •via X (Twitter)
Комментарии: 10

Many app developers are still considering AVP or VR devices as just a large 2ad screen, instead of providing a truly 3D immersive experience. VR apps need to be designed from ground up with 3D, doing things in a natural way like in the real world.

I don’t think it’s very nice calling out Indie Devs like that. visionOS 1 is relatively limited in terms of rendering, and I think @timd_ca did a lot to push the limits here with custom Metal rendering and will probably push it even further with the addition of Metal passthrough in visionOS 2 – then finally allowing you to view things in full 3D within your own space. I get what you’re saying, but when the tools are limited you gotta iterate on things. So maybe let’s rather push and encourage each other?

This looks amazing! I really could have used this when studying biochem.

bingo. but this is early days, it's feedback like this that will help them improve the user experience.

custom rendering (like raymarching) requires Metal which wasn't supported with passthrough until visionOS 2. Shared spatial (RealityKit) requires a optimized Mesh generation & rendering. for this app would require a rehaul via visionOS 2 low level Mesh API. so, give them time :)

To be fair to the devs Vision OS is very controlling over what you're allowed to do.

Cell Walk was amazing 🤩

Did you try, like, maybe crawling in there? You might need a stepladder first, though.

I think the new metal / passthrough accordance of visionOS 2 will help him do that. Rendering the whole cell model like this required specialized rendering pipeline.

correct. let's not forget, this was over 5 years ago, on the oculus rift the sad 'sin' @meta and @MetaQuestVR is committing is not understanding “packaging”

