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This was blender 3.3.2. For 4.2+ I use these settings: Sampling: Viewport → Samples: 64 Shadows →Steps: 16 Raytracing: Method: Screen - Trace Resolution: 1:1 Max Roughness 1 Raytracing → Denoising Raytracing → Fast GI Approximation Method: Global Illumination Raytracing → Fast GI Approximation Resolution 1:1 Rays: 4 Steps:...

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