Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

This week’s focus: combat polish, minor bug fixes, and better enemy AI. We’re testing tactical enemy pairs, like one ranged enemy and one tank enemy working together to create more challenge for the player. #IndieGame #ScreenshotSaturday #HackAndSlash

22,045 Aufrufe • vor 5 Tagen •via X (Twitter)

6 Kommentare

Profilbild von Divine Studios
Divine Studiosvor 5 Tagen

wishlist us

Profilbild von Lone Dragon Dev
Lone Dragon Devvor 5 Tagen

Pairing a tank with a ranged enemy is the cheapest depth in combat design. One makes you move, the other punishes you for moving in a straight line.

Profilbild von インコヘッド
インコヘッドvor 5 Tagen

Looks cool 😃, though one thing that is a bit bothersome is the effects color that bleeds into the players view. Such as the orange from the flames or purple from the shots, making it harder than it needs to be to see. 🤔 22 & 32 secs

Profilbild von Straight_Misses
Straight_Missesvor 5 Tagen

This one looks sick!!!

Profilbild von Alroi
Alroivor 5 Tagen

Port to consoles please ps5.

Profilbild von Metal Sphere
Metal Spherevor 5 Tagen

One thing that I've always felt deserved revisting was ZOE 1 and 2's setup. Some enemies come in squar formations that are a lot more capable then individuals, and focusing on the leader was the goal there. Maybe something like that could work here?

Ähnliche Videos