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This week’s focus: combat polish, minor bug fixes, and better enemy AI. We’re testing tactical enemy pairs, like one ranged enemy and one tank enemy working together to create more challenge for the player. #IndieGame #ScreenshotSaturday #HackAndSlash

22,045 просмотров • 5 дней назад •via X (Twitter)

Комментарии: 6

Фото профиля Divine Studios
Divine Studios5 дней назад

wishlist us

Фото профиля Lone Dragon Dev
Lone Dragon Dev5 дней назад

Pairing a tank with a ranged enemy is the cheapest depth in combat design. One makes you move, the other punishes you for moving in a straight line.

Фото профиля インコヘッド
インコヘッド5 дней назад

Looks cool 😃, though one thing that is a bit bothersome is the effects color that bleeds into the players view. Such as the orange from the flames or purple from the shots, making it harder than it needs to be to see. 🤔 22 & 32 secs

Фото профиля Straight_Misses
Straight_Misses5 дней назад

This one looks sick!!!

Фото профиля Alroi
Alroi5 дней назад

Port to consoles please ps5.

Фото профиля Metal Sphere
Metal Sphere5 дней назад

One thing that I've always felt deserved revisting was ZOE 1 and 2's setup. Some enemies come in squar formations that are a lot more capable then individuals, and focusing on the leader was the goal there. Maybe something like that could work here?

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