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This week’s focus: combat polish, minor bug fixes, and better enemy AI. We’re testing tactical enemy pairs, like one ranged enemy and one tank enemy working together to create more challenge for the player. #IndieGame #ScreenshotSaturday #HackAndSlash

22,045 görüntüleme • 5 gün önce •via X (Twitter)

6 Yorum

Divine Studios profil fotoğrafı
Divine Studios5 gün önce

wishlist us

Lone Dragon Dev profil fotoğrafı
Lone Dragon Dev5 gün önce

Pairing a tank with a ranged enemy is the cheapest depth in combat design. One makes you move, the other punishes you for moving in a straight line.

インコヘッド profil fotoğrafı
インコヘッド5 gün önce

Looks cool 😃, though one thing that is a bit bothersome is the effects color that bleeds into the players view. Such as the orange from the flames or purple from the shots, making it harder than it needs to be to see. 🤔 22 & 32 secs

Straight_Misses profil fotoğrafı
Straight_Misses5 gün önce

This one looks sick!!!

Alroi profil fotoğrafı
Alroi5 gün önce

Port to consoles please ps5.

Metal Sphere profil fotoğrafı
Metal Sphere5 gün önce

One thing that I've always felt deserved revisting was ZOE 1 and 2's setup. Some enemies come in squar formations that are a lot more capable then individuals, and focusing on the leader was the goal there. Maybe something like that could work here?

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