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Three skills I use every day in Claude Code and Codex to solve my hardest problems: 1️⃣ /agent-watchdog When I have one agent like Codex working on a task and I don't fully trust it's going to do everything right, I'll open up another one like Claude Code and...

35,213 Aufrufe • vor 8 Tagen •via X (Twitter)

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🚨 OpenAI just launched Codex, a brand-new autonomous coding agent that can build features and fix bugs on its own. We’ve been using it Every 📧 for a few days, and I’m impressed. I invited Alexander Embiricos (ben davies), a member of the product staff responsible for Codex, to demo Codex and talk about it live on a special edition of AI & I: What Codex is and how it works Codex is designed to be used by senior engineers—it performs coding tasks like adding features or fixing bugs autonomously. It's built to allow you to start many sessions at once, so you can have multiple agents working in parallel. Codex is built to have "taste" OpenAI trained Codex to have the taste of a senior software engineer. It knows how big codebases work, how to write a good PR, and uses clean, minimal code. Why an “abundance mindset” is best for interacting with agents Codex is designed to allow users to delegate many tasks at once without getting caught up in the details. This lets you point an abundance of agents at a specific task like a difficult bug—it’s worth it even if only one of them succeeds. How OpenAI is thinking about agents Codex is one piece of a unified super-assistant OpenAI wants to eventually build—an agent that helps users easily get things done by selecting the right tools for them behind the scenes. OpenAI’s vision for the future of programming In the future developers will probably spend less time writing routine code and more time guiding agents, reviewing their work, and making strategy decisions. Programming will become more social, letting teams easily delegate multiple tasks at once, allowing people to focus on ideas and collaboration instead of routine coding. Watch below!

Dan Shipper 📧

145,487 Aufrufe • vor 1 Jahr

Introducing /visual-plan - a skill to generate rich, visual plans for Claude Code and Codex. Plan mode in Claude Code is incredible. But I always find my eyes glazing over when it gives me this huge markdown essay in my terminal. I found I can make much better visual plans with reusable components. So I made a skill called `/visual-plan`. It generates plans as MDX with visual, interactive components. Diagrams, interactive API specs, schema design changes, annotated code, and even pan and zoomable wireframes. So for any UI work, you can look at a wireframe first, comment on it, iterate, and then have the agent work. I’ve found this to be a much more intuitive interface for reasoning about what the agent is doing. It’s somewhat inspired by that popular post about how HTML is better than Markdown. But HTML can be slow and verbose to write. And it doesn’t look good checked into a repo. This has really made me feel like humans and engineering are entering a new abstraction phase, where we reason about things at the plan level. As long as the plan is good, agents are getting more and more reliable at executing on it. Almost to the degree that we trust the C compiler to compile to assembly reliably. Plans are the new intermediate representation. I also made a skill for the reverse of this, called `/visual-recap`. After the agent works, it gives you a recap of everything it did. Same idea: wireframes, interactive API specs and diffs, schemas, annotated code, etc. So now when you’re reviewing what the agent did for you, or looking at a pull request of somebody else’s code, you can see a visual recap instead of just reading a wall of text. It’s all free and open source. You can find it on my GitHub. Will link to it in the reply because we all know how dumb these algorithms are with links.

Steve (Builder.io)

121,983 Aufrufe • vor 15 Tagen