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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!

11,282 次观看 • 9 个月前 •via X (Twitter)

13 条评论

Smol 的头像
Smol9 个月前

@blockamoto Is this on a bitmap? 👀

Be The Bitmap 🟧 的头像
Be The Bitmap 🟧9 个月前

Dope!!! 🔥🔥🔥🔥🔥

urⓑanⓑor.ⓑtc | Bitmap |🟧 的头像
urⓑanⓑor.ⓑtc | Bitmap |🟧9 个月前

Bopppppp you are legendary!!!!❤️❤️❤️❤️❤️🥳🥳🥳🥳🥳🥳🥳🥳🥳

'3D'EricOkie 的头像
'3D'EricOkie9 个月前

Holy moly 😲

Mickaël | 🟧 的头像
Mickaël | 🟧9 个月前

Bravo Bop 👏👏

ˢʷⁱᵗᶜʰ-₉₀₀🟧 的头像
ˢʷⁱᵗᶜʰ-₉₀₀🟧9 个月前

Yes Bop, this looks epic.

Blocktoshi_Rune 的头像
Blocktoshi_Rune9 个月前

Noice!

₿ragi | Building on Alkanes w/ Aries ♈️ 的头像
₿ragi | Building on Alkanes w/ Aries ♈️9 个月前

@blockamoto Bro this looks amazing 🤩

Dennis Smolek 的头像
Dennis Smolek9 个月前

Remember this depends on MSAA and doesn’t allow transparency blending, but for solid stuff like the leaf cards it’s great!

kingko 的头像
kingko5 个月前

Suddenly a little nostalgic for BRC420🚁

bitoshi blockamoto 🧱 BITMAP 🟧 的头像
bitoshi blockamoto 🧱 BITMAP 🟧9 个月前

🤯

Transparency Interactive 的头像
Transparency Interactive9 个月前

@threejs Wow this is so good, any example!?

LightShift Studio 的头像
LightShift Studio9 个月前

It’s a valid technique, likely to improve performance. How does it handle complex geometry?

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