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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!

11,282 Aufrufe • vor 9 Monaten •via X (Twitter)

13 Kommentare

Profilbild von Smol
Smolvor 9 Monaten

@blockamoto Is this on a bitmap? 👀

Profilbild von Be The Bitmap 🟧
Be The Bitmap 🟧vor 9 Monaten

Dope!!! 🔥🔥🔥🔥🔥

Profilbild von urⓑanⓑor.ⓑtc | Bitmap |🟧
urⓑanⓑor.ⓑtc | Bitmap |🟧vor 9 Monaten

Bopppppp you are legendary!!!!❤️❤️❤️❤️❤️🥳🥳🥳🥳🥳🥳🥳🥳🥳

Profilbild von '3D'EricOkie
'3D'EricOkievor 9 Monaten

Holy moly 😲

Profilbild von Mickaël | 🟧
Mickaël | 🟧vor 9 Monaten

Bravo Bop 👏👏

Profilbild von ˢʷⁱᵗᶜʰ-₉₀₀🟧
ˢʷⁱᵗᶜʰ-₉₀₀🟧vor 9 Monaten

Yes Bop, this looks epic.

Profilbild von Blocktoshi_Rune
Blocktoshi_Runevor 9 Monaten

Noice!

Profilbild von ₿ragi | Building on Alkanes w/ Aries ♈️
₿ragi | Building on Alkanes w/ Aries ♈️vor 9 Monaten

@blockamoto Bro this looks amazing 🤩

Profilbild von Dennis Smolek
Dennis Smolekvor 9 Monaten

Remember this depends on MSAA and doesn’t allow transparency blending, but for solid stuff like the leaf cards it’s great!

Profilbild von kingko
kingkovor 5 Monaten

Suddenly a little nostalgic for BRC420🚁

Profilbild von bitoshi blockamoto 🧱 BITMAP 🟧
bitoshi blockamoto 🧱 BITMAP 🟧vor 9 Monaten

🤯

Profilbild von Transparency Interactive
Transparency Interactivevor 9 Monaten

@threejs Wow this is so good, any example!?

Profilbild von LightShift Studio
LightShift Studiovor 9 Monaten

It’s a valid technique, likely to improve performance. How does it handle complex geometry?

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