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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!

11,282 views • 9 months ago •via X (Twitter)

13 Comments

Smol's profile picture
Smol9 months ago

@blockamoto Is this on a bitmap? 👀

Be The Bitmap 🟧's profile picture
Be The Bitmap 🟧9 months ago

Dope!!! 🔥🔥🔥🔥🔥

urⓑanⓑor.ⓑtc | Bitmap |🟧's profile picture
urⓑanⓑor.ⓑtc | Bitmap |🟧9 months ago

Bopppppp you are legendary!!!!❤️❤️❤️❤️❤️🥳🥳🥳🥳🥳🥳🥳🥳🥳

'3D'EricOkie's profile picture
'3D'EricOkie9 months ago

Holy moly 😲

Mickaël | 🟧's profile picture
Mickaël | 🟧9 months ago

Bravo Bop 👏👏

ˢʷⁱᵗᶜʰ-₉₀₀🟧's profile picture
ˢʷⁱᵗᶜʰ-₉₀₀🟧9 months ago

Yes Bop, this looks epic.

Blocktoshi_Rune's profile picture
Blocktoshi_Rune9 months ago

Noice!

₿ragi | Building on Alkanes w/ Aries ♈️'s profile picture
₿ragi | Building on Alkanes w/ Aries ♈️9 months ago

@blockamoto Bro this looks amazing 🤩

Dennis Smolek's profile picture
Dennis Smolek9 months ago

Remember this depends on MSAA and doesn’t allow transparency blending, but for solid stuff like the leaf cards it’s great!

kingko's profile picture
kingko5 months ago

Suddenly a little nostalgic for BRC420🚁

bitoshi blockamoto 🧱 BITMAP 🟧's profile picture
bitoshi blockamoto 🧱 BITMAP 🟧9 months ago

🤯

Transparency Interactive's profile picture
Transparency Interactive9 months ago

@threejs Wow this is so good, any example!?

LightShift Studio's profile picture
LightShift Studio9 months ago

It’s a valid technique, likely to improve performance. How does it handle complex geometry?

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