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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!
11,282 просмотров • 9 месяцев назад •via X (Twitter)
Комментарии: 13

Smol9 месяцев назад
@blockamoto Is this on a bitmap? 👀

Be The Bitmap 🟧9 месяцев назад
Dope!!! 🔥🔥🔥🔥🔥

urⓑanⓑor.ⓑtc | Bitmap |🟧9 месяцев назад
Bopppppp you are legendary!!!!❤️❤️❤️❤️❤️🥳🥳🥳🥳🥳🥳🥳🥳🥳

'3D'EricOkie9 месяцев назад
Holy moly 😲

Mickaël | 🟧9 месяцев назад
Bravo Bop 👏👏

ˢʷⁱᵗᶜʰ-₉₀₀🟧9 месяцев назад
Yes Bop, this looks epic.

Blocktoshi_Rune9 месяцев назад
Noice!

₿ragi | Building on Alkanes w/ Aries ♈️9 месяцев назад
@blockamoto Bro this looks amazing 🤩

Dennis Smolek9 месяцев назад
Remember this depends on MSAA and doesn’t allow transparency blending, but for solid stuff like the leaf cards it’s great!

kingko5 месяцев назад
Suddenly a little nostalgic for BRC420🚁

bitoshi blockamoto 🧱 BITMAP 🟧9 месяцев назад
🤯

Transparency Interactive9 месяцев назад
@threejs Wow this is so good, any example!?

LightShift Studio9 месяцев назад
It’s a valid technique, likely to improve performance. How does it handle complex geometry?

