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🌲 three.js tip: use alphaToCoverage for foliage! instead of transparent=true (alpha blending; sorting issues, more overdraw) or alphaTest (fragment discard; sorting works, but jagged edges) alphaToCoverage (A2C) gives you smooth edges without the sorting/overlap headaches!
11,020 次观看 • 7 个月前 •via X (Twitter)
13 条评论

Smol7 个月前
@blockamoto Is this on a bitmap? 👀

Be The Bitmap 🟧7 个月前
Dope!!! 🔥🔥🔥🔥🔥

urⓑanⓑor.ⓑtc | Bitmap |🟧7 个月前
Bopppppp you are legendary!!!!❤️❤️❤️❤️❤️🥳🥳🥳🥳🥳🥳🥳🥳🥳

'3D'EricOkie7 个月前
Holy moly 😲

Mickaël | 🟧7 个月前
Bravo Bop 👏👏

ˢʷⁱᵗᶜʰ-₉₀₀🟧7 个月前
Yes Bop, this looks epic.

Blocktoshi_Rune7 个月前
Noice!

₿ragi | Building on Alkanes w/ Aries ♈️7 个月前
@blockamoto Bro this looks amazing 🤩

Dennis Smolek7 个月前
Remember this depends on MSAA and doesn’t allow transparency blending, but for solid stuff like the leaf cards it’s great!

kingko3 个月前
Suddenly a little nostalgic for BRC420🚁

bitoshi blockamoto 🧱 BITMAP 🟧7 个月前
🤯

Transparency Interactive7 个月前
@threejs Wow this is so good, any example!?

LightShift Studio7 个月前
It’s a valid technique, likely to improve performance. How does it handle complex geometry?
