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Throw tech lockouts! Did you know that certain inputs will prevent you from teching throws? If you press any non-light attack in the throw tech window, you will be unable to tech If your LP+LK input can be read as a motion input, then you will be unable to...

263,777 Aufrufe • vor 3 Jahren •via X (Twitter)

10 Kommentare

Profilbild von Gelatin
Gelatinvor 3 Jahren

Here's a link to the YouTube video, in case you didn't want to watch a giga-compressed video. And thanks to @popnquinbee for showing me the Juri vs Chun Li clip for a great, real-game example.

Profilbild von Gelatin
Gelatinvor 3 Jahren

I had actually labbed this a long time ago, but then had to redo all of my testing after the SIA bug hotfix.

Profilbild von Voltrey
Voltreyvor 3 Jahren

I mash like a scrub so this happens to me a lot.

Profilbild von Prof. Chris
Prof. Chrisvor 3 Jahren

Welp, no wonder throw teching as a charge character feels so hard.

Profilbild von Yiffy Shonryu🩷🩵💛Minus on Hit
Yiffy Shonryu🩷🩵💛Minus on Hitvor 3 Jahren

“Lockout”? *heavy breathing*

Profilbild von Franz Co 🇵🇭
Franz Co 🇵🇭vor 3 Jahren

So basically, it prevents a lot of throw tech option selects?

Profilbild von Gelatin
Gelatinvor 3 Jahren

What sort of option selects are you supposed to perform when you’re already thrown?

Profilbild von Risel Kazemichi
Risel Kazemichivor 3 Jahren

Thank you for this find ! Do you know if something similar applies to counter DI ? I sometimes have that feeling that I really did my DI as answer for their, but nothing comes out, tous the samedi feeling "Why !? I did tech that DI !" ^^'

Profilbild von Gelatin
Gelatinvor 3 Jahren

This feeling is often related to cancel points! Check out the following post!

Profilbild von Roger Workman
Roger Workmanvor 3 Jahren

@Aeon_888 Lmao this fucking sucks

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