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Throw tech lockouts! Did you know that certain inputs will prevent you from teching throws? If you press any non-light attack in the throw tech window, you will be unable to tech If your LP+LK input can be read as a motion input, then you will be unable to...

263,777 次观看 • 3 年前 •via X (Twitter)

10 条评论

Gelatin 的头像
Gelatin3 年前

Here's a link to the YouTube video, in case you didn't want to watch a giga-compressed video. And thanks to @popnquinbee for showing me the Juri vs Chun Li clip for a great, real-game example.

Gelatin 的头像
Gelatin3 年前

I had actually labbed this a long time ago, but then had to redo all of my testing after the SIA bug hotfix.

Voltrey 的头像
Voltrey3 年前

I mash like a scrub so this happens to me a lot.

Prof. Chris 的头像
Prof. Chris3 年前

Welp, no wonder throw teching as a charge character feels so hard.

Yiffy Shonryu🩷🩵💛Minus on Hit 的头像
Yiffy Shonryu🩷🩵💛Minus on Hit3 年前

“Lockout”? *heavy breathing*

Franz Co 🇵🇭 的头像
Franz Co 🇵🇭3 年前

So basically, it prevents a lot of throw tech option selects?

Gelatin 的头像
Gelatin3 年前

What sort of option selects are you supposed to perform when you’re already thrown?

Risel Kazemichi 的头像
Risel Kazemichi3 年前

Thank you for this find ! Do you know if something similar applies to counter DI ? I sometimes have that feeling that I really did my DI as answer for their, but nothing comes out, tous the samedi feeling "Why !? I did tech that DI !" ^^'

Gelatin 的头像
Gelatin3 年前

This feeling is often related to cancel points! Check out the following post!

Roger Workman 的头像
Roger Workman3 年前

@Aeon_888 Lmao this fucking sucks

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