Загрузка видео...

Не удалось загрузить видео

На главную

Today in Once Human, our server reached the invasion phase, which added a world boss that takes like 10 players to kill, new recipes… AND A GIANT SKY WHALE that breaks through a rift in time space and flies around the map dropping items you have to carry to...

256,518 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Cohh Carnage
Cohh Carnage2 лет назад

Dude. DUDE.

Фото профиля Gothalion
Gothalion2 лет назад

Cohh. Sky whale

Фото профиля Baloo
Baloo2 лет назад

And in true Goth fashion... "Let me just take a couple of shots..."

Фото профиля Gothalion
Gothalion2 лет назад

Well

Фото профиля Caliverse
Caliverse2 лет назад

HOLY SHIT I need this game

Фото профиля Gothalion
Gothalion2 лет назад

You’re gonna love it

Фото профиля ModernWarzone
ModernWarzone2 лет назад

Immediately interested and this is my first time hearing about this game

Фото профиля Chobani Jones
Chobani Jones2 лет назад

This is amazing and terrifying. Did you know this was going to happen?

Фото профиля Gothalion
Gothalion2 лет назад

No

Фото профиля Onepeg
Onepeg2 лет назад

Ok I need to play this game goth. What the fuck.

Похожие видео

ALERT! IT IS TIME TO SAVE THE MARKET! ...And Crypto gaming. I will be launching a new DAO on daos.fun This DAO is going to be a decentralized game publisher , the idea is to make fun games, lightly integrate crypto (don't ram it down users throats), and just focus on the stuff people like....Being able to win Sol in pvp death matches. The idea is simple. You have a "safe" zone where you farm, and pvp is enabled but you just lose items, and you have a "hard core" zone, where you enter and wager SOL, you have to enter, kill the players, take the loot, and extract before the mobs or others kill you. If the monsters kill you, the sol goes to further game development. If you win, you keep it. REA HIGH STAKES PVP. It also makes the game fun to watch, stream. I envision two player types, the professional filipino web3 gamer kid, this guy is going to grind, then chill in the dungeon and try to kill you, and the First world-er pay to win type. who wants to burn like 20$ to gear up, and try to kill the filipino kids. Its still skill based enough that you cant really pay to win. You just get good gear, but that won't matter if you dont have the mechanics down. Similar to Albion online. The trailer attached is all real game play, the game is LIVE and ready, but still has some bugs, but will be playable right out the gate (private beta first) , and DAO token holders will have an active say in the shape of the game. I wouldn't yolo your life savings into this, its mostly a passion project I funded myself, and I am going to keep launching different games, and each might have its own token or just use the DAO token, its all going to be on a game per game basis, but the point is to allow people to invest and capture some of that value, and to build in public and build up a player base with each new game the DAO launches. I have already poured like 50k+ usd into it, and I dont care if I make nothing, I just am so tired of shit tier crypto games and think we deserve better.

Skely

58,572 просмотров • 1 год назад

So a core issues I see with a lot of crypto games is: No in game peer to peer economy. (ie. The game Devs make all the $$ off the items and you buy from them not other players) Couple of things I wanted to experiment with, in regards to on chain gaming is the peer to peer economy. So the way my team set it up, is you mine the token in game, but you sell the items peer to peer in SOL. (see video for a demo) This gives you two different ways to play to earn, you can farm items, from bosses and loot boxes, and sell them to players for solana:So11111111111111111111111111111111111111112 , then other players can buy them and use them to mine the token, and sell the token to traders who will speculate on the price. Or you can just buy the loot boxes, and use the items to farm the token. This should help with the sell pressure, because before the game flow was: Buy item (in token, From devs) --->farm a ton of token---> Sell token to recoup cost of item. New flow is : Player opens loot boxes (paid in token)/ Player Plays game (in game token sinks) ---> gets item ---Lists item--> other player buy Item (From players, In SOL) ----Farms token---> sells token. Now the equation is if the loot box-player spent more game tokens to get the item compared to what he gets for in sol, and it keeps more money in the in game economy, and the market will fluctuate more based on the price of the in game token. So players who play and are "locked in" can make money off arbing and this services the "trader" archetype of player, which I feel is the major player type in web3-games. (also the token name is just a test token so dont buy random shit on pump fun, thats just using the name)

Skely

15,064 просмотров • 3 месяцев назад