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Today on Digital Foundry, a detailed breakdown of PlayStation's PS Plus cloud streaming system stacked up against xCloud - which looks to have transitioned to streaming Series S software, likely to boost capacity via virtualisation. All the details here:
180,115 views • 2 years ago •via X (Twitter)
10 Comments

Here's the Eurogamer article, with helpful at-a-glance latency metrics:

TL;DR: PlayStation wins again.

But I was told by @NikoMueller that xcloud was the best thing on the market 😂

I enjoyed this video. However, some key points were overlooked. Xbox players have the ability to download and play the stream via the Xbox Remote App too, and those limitations are not factoring in Xbox Series S hardware. Please factor in proper hardware enhancing with streaming.

Don't think I really care about the streaming quality on the consoles themselves. I'll just install the games. I know I can't stream PS games to my phone but I can use Xcloud for that. Both have remote play that works well at least though on mobile.

Both rubbish compared to Geeforce Now

Seems like X Cloud suuuuucks.

You guys forgetting Xcloud is still in Beta right 🤦♂️🤣

Xcloud works on pc and mobile, so the ps+ cloud does like this? I think the point of the cloud is that we are playing a high-quality game on a TV, low pc thing, or mobile What's the point stream a ps5 game on ps5 when you can play native ?

Huuuge point not mentioned in the video is that you cant do this if you dont own a PS5. While the xcloud works on every device. @cataferal which makes ps streaming redundant.



