Загрузка видео...

Не удалось загрузить видео

На главную

Today's Laundry List includes upcoming fixes for eye & eyelid improvements, missing prom, smarter Sim autonomy, fixes for pets & other animals disappearing, plus animals being stuck in Sim inventories. 50+ fixes:

319,105 просмотров • 5 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

Just wrapped up Hardwood Empire 3.2. A lot of the most asked for features / improvements you guys have been pushing for are in this one. Live Interactive Court: Biggest visual upgrade we've made. Gamecast now has a full live court built into the sim with dynamic home court branding, center logos, arena styling, and live shot mapping. You can actually see where shots happen in real time instead of just reading text. Dynamic Crowds: Arenas feel alive now. Crowds scale based on prestige, so blue blood home games feel packed while smaller gyms feel smaller. Neutral site games can have split crowds depending on who's playing, and fans react live during big moments. Usage Control System: Still the normal 1st / 2nd / 3rd option setup, but now there's also full usage sliders if you want total control over offensive shot distribution. One guy taking over or a completely balanced system, totally up to you. Plugs directly into the actual sim. Music: Added in-game soundtracks for a more immersive experience, with more music coming next update. Gameplay / Sim Improvements: Big realism pass. Late game logic is much smarter, offensive systems behave more realistically, and I spent a lot of time tuning sim rates so scoring, assists, rebounds, pace, and advanced metrics better match modern college basketball. Also tuned long-term dynasty balance so smaller / mid-major schools can still have real breakthrough runs without turning into permanent national powers every save. Other Fixes + QOL: New Player IQ attribute. Working haptics on iOS + Android. Transfer portal affordability indicators. Career / retirement history fixes. International recruit fixes. Schedule + MTE fixes. UI polish. And more. Everything in this update is completely free. No God Mode purchase needed. 3.1 got submitted before I was even home from school, so 3.2 had way more time for polish and bug fixes, and the update after this will probably be way more bug-focused since the game has a ton of features now and making everything as polished and stable as possible is the priority. Most of these features will also be toggleable, so if you want the more classic Hardwood Empire experience you're more than welcome to play that way too. Seriously appreciate all the support, this community has grown way faster than I ever expected. Submitting to iOS + Android as soon as this post hits 500 likes ❤️

Hardwood Empire

50,601 просмотров • 3 месяцев назад

Obsidian 1.8.3 is now available to all for desktop and mobile! - Web viewer. New core plugin lets you open external links within Obsidian on desktop. This makes it easier to read linked content without leaving the app and improves multitasking for web research. The plugin can be enabled manually in settings. - Improved iCloud sync. Obsidian no longer waits to confirm that configuration files have synced. - New mobile onboarding. This guided flow helps new mobile users create and sync a vault. - New "Download attachments for current file" command. Downloads all externally embedded images and replaces the external links with internal embeds. A few notable improvements: - When modifying a numbered list, the numbers are now updated automatically. - Pressing Enter in a multi-line list item now continues the list properly. - New "Insert footnote" command. Footnote autocomplete now provides a fallback to create a new footnote if no match is found. - Tags view now includes search. - File Explorer now includes an option to automatically reveal the active file. - Outline now has an "Auto-scroll to current section" option. - Sync now has a new view option, "Hide my changes," which hides your own file changes in a shared Obsidian sync vault. - Recently used commands now appear at the top of the command palette. - "Search current file" search bar now displays the total number of results. - "Insert template" command now sorts templates by file path and displays folder names. - , , and tags with relative src paths are now rendered in Live Preview and Reading mode. - Graph view no longer considers Canvas files as attachments. See the changelog for dozens more improvements and bug fixes.

Obsidian

118,862 просмотров • 1 год назад

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 просмотров • 1 год назад

Here's a sneaky peak the next release of the GB Renewables Map, or should I say the GB Not Just a Renewables Map… That's right, all types of power assets are coming to the map! Plus a whole bunch of other improvements. It's been an absolutely massive piece of work that's sucked up most of my evenings and free time, but I'm very nearly there now. And if you didn't already know, yup, this a hobby project I do for fun outside of my day job… because I'm weird like that. This video shows how things currently look with all the power assets visible, though you might also notice a few other additions if you look closely… It still has some rough edges so I'm in two minds whether to just put this live and work on fixes and improvements as I go. This is a huge change to the code and to the whole concept for the map, so I'm not entirely sure I'll ever have it 100% nailed down. I'm also cautious letting perfect be the enemy of good enough. I don't think there's anything awfully broken though, I've tested it so much it's probably more robust than the current version of the map! Though there will inevitably be things that I've overlooked. Even in its current state it's already proven incredibly valuable for me to learn more about what's happening during periods of constraint on the grid, like seeing which assets are being turned up to balance things out. What do you think? Shall I put this live and we can find the quirks together?

Robin Hawkes

19,419 просмотров • 6 месяцев назад

You guys asked for a deeper sim and that's what 2.9 is. Submitted. Rebuilt Avatars: Player avatars completely redone. 14 hairstyles, 8 skin tones, 6 hair colors, beard options, all at higher resolution. Over 50,000 combinations across the 4,700+ players the game generates. Coach avatars got the same revamp. Player Cards: Cards rebuilt from scratch to feel like a broadcast graphic. Team-color gradient hero that pulls each program's actual colors, oversized OVR display, archetype line, headline stat strip, and tabs for stats, ratings, game logs, and bio. Coaching Systems: Biggest gameplay shift in this build. You pick an offensive scheme and a defensive scheme and they change how your team plays. 6 offensive options (Run & Gun, Motion, Pick & Roll, Princeton, Post-Centric, Balanced) and 6 defensive options (Man, 2-3, 3-2, 1-3-1, Press/Trap, Pack Line). Run & Gun teams shoot more threes and turn the ball over more. Pack Line teams give up fewer paint points but allow more open looks. Same modifiers run in live games and background sims so your scheme matters either way. Scout Cards: Tap any team and you can now see their offensive and defensive playstyle laid out in full. Real game-planning is finally possible. Facing a Press team, you can scheme around it. Facing a 2-3 zone, you can prep your shooters. Pull up an opponent before tipoff and actually know what you're up against. Recruiting Pipelines: Recruit generation now mirrors real basketball geography. Top talent clusters in real hotbeds. Class rank, position rank, and state rank show on every recruit. All-American badges flag elite prospects and State Player of the Year badges call out standouts in smaller states, but neither is an auto cheat code. An All-American is a strong prospect on paper, development still matters, and not every one pans out. State POY varies a lot by state. The real edge is taking a job in a strong pipeline state. Better states produce better players more often, and coaching in a hotbed gives you home state advantage on recruits everyone else is fighting over. Smarter Rankings + Bug Fixes: Rankings rebuilt to reflect who's actually playing the best. Quality wins matter, strength of schedule matters, bad losses hurt. Plus a long list of bug fixes from your Discord reports. If you posted a bug, it's been looked at even if I didn't reply directly. Android: Thank you for everyone who has been testing! We have finally got aversion that is ready for release and I am submitting it right now! I will keep you guys updated on when it drops❤️

Hardwood Empire

33,594 просмотров • 3 месяцев назад