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Tokyo Game Show 2026 kicks off with a 50-minute Capcom Spotlight presentation on September 16, 3pm BST / 4pm CEST! Tune in for an all-new Dragon's Dogma 2: Dark Arisen trailer ahead of launch on October 9! Also featured: ⚔️ Monster Hunter Wilds: Ascendance 🌕 PRAGMATA 🔵 Mega Man:...

217,479 просмотров • 5 дней назад •via X (Twitter)

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⚔️ CAMBRIA: HERE’S WHY WE’RE HOOKED! ⚔️ Cambria (坎布里亚) wrapped up an epic Season 1 and Core Mint, leaving us wanting more! With a New Year event ahead, the action isn’t slowing down. Missed out? No worries—new seasons await! Here are 3 features that make Cambria a must-play ⬇️ — 🟠 SKILL MASTERY SYSTEM 🔶 Unlock and master a variety of skills that directly influence your success—no shortcuts, just dedication. 🔶 From crafting weapons and equipment to cooking for buffs, these skills are vital for sustainability and long-term success. 🔶 Prefer earning gold? Go fishing or hunt monsters, then sell your goods in the market for profit. — 🟠 RISK-TIERED MAP AREAS 🔶Maps are divided into 5 tiers, each with varying risks and penalties for death. 🔶 In Tier 1, there’s no penalty for dying. In Tier 2, equipment degrades by 50%. Tier 3 and above? Lose all loot, with Tier 4-5 even stripping you of your equipment. 🔶 From Tier 3 onward, other players can attack you, adding a thrilling layer of risk and excitement. — 🟠 ENERGY MANAGEMENT 🔶Exploring in Tier 3+ zones offers better loot but consumes Energy. Manage it wisely for optimal gains. 🔶 Energy regenerates slowly over time or can be restored instantly with purchasable Energy Orbs. 🔶 No Energy means no loot—balance your gameplay to stay in the action while taking breaks to recharge. — Connect with fellow players and share strategies—join our community on Discord! Link in bio. ⚔️

Beam Gamers

11,975 просмотров • 1 год назад

Monthly WINR Protocol Development Update: To begin with, the WINR Protocol has distributed $900,000 to token holders, generated more than $500,000 in pure profit for liquidity providers on WLP, acquired more than 5,000 users, and has almost 9% of the supply burned. In the upcoming months, the WINR Protocol, which has been in production for years, will introduce a range of new products and deployments. These developments will represent the practical and technical evolution to V2 of the protocol. Here are the latest updates and further details as they progress: Progress on WINR Bonanza, Casino Hold'em, and Blackjack is nearing completion. These games are in the final stages of testing. Additional games, including a new type of crash game, have been finalized and are set to debut with the JustBet v2 launch. Take a look at the gameplay videos for a preview. These games achieve the long-term goal of providing a full-suite WINR Game Engine SDK, which can be used to build games with complex logic on-chain with modular smart contract infrastructure. For example, any grid slot game that dominates the iGaming industry could easily be developed on-chain using the WINR Bonanza SDK. - Permissionless Frontend Operator SDK Dashboard Release: March is poised to be a milestone month with the launch of the Frontend Operator SDK dashboards. These dashboards will enable any WINR Labs game to be seamlessly deployed on frontends, marking a significant advancement in protocol accessibility and integration for future games developed by independent iGaming developers. The frontend operator can deploy any game they choose through a few simple steps while utilizing 10,000 WINR per game via the WINR Game Factory smart contract. Each operator is assigned a unique smart contract address(es) for every game they deploy, allowing their revenue to be tracked independently. The deployment process includes instructions on integrating the game as a package into the operator's frontend. In subsequent phases, the games will transition through WINR Chain, streamlining user onboarding steps like wallet connection and token bridging to Arbitrum. This abstraction will make it easy for any web2/web3 platform on any chain to seamlessly integrate WINR-based games with just a few clicks. The new budget system changes how the revenue is calculated on the protocol and will see daylight with frontend operator, Solana, and Fantom deployments. This model was first tested with a lightweight version on and gave a lot of actionable feedback. Shifting from the existing bribe model, which in practice distributes almost half of the edge of the games in volume to WINR holders, the brand-new budget system checks the profitability of WLP. It distributes a larger part of the profit to game providers, frontend operators, and, most importantly, WINR holders. Any time a game's budget is in profit, a part of every loss is distributed to stakeholders. Here is an example: 1. The WINR Bonanza Game has a 10,000 budget for a frontend operator. 2. Let's assume the bet amount was $50, and Bonanza paid back $10 on that spin. That leaves $40 of pure profit. 3. This is distributed amongst 50% to WLP, 20% to frontend operators, 20% to WINR holders, and 10% to game providers. 4. To achieve this, V2 of WINR Liquidity Engine (WLP) will have a buffer for purchasing and selling, working in epochs to determine the above distribution and math. - Solana Deployment and Expansions: Solana audits are in their final phase, and frontend tests are ongoing. Solana launch will be alongside the V2 launch of @JustBetOfficial, with a chain switch available on the top bar. The VRF system WINR developed already is seeing requests from builders around the Solana ecosystem, and this will over time add an extra layer of income to the protocol. Solana's bankroll, at first, will be a lighter version of WLP but will inherit the above-mentioned budgeting system to generate income immediately upon launch. - Fantom Deployment and Expansions: Fantom's upcoming Sonic upgrade, with its 200ms finality and fast block production is a perfect chain for WINR Protocol to expand. Through the partnership with WINR Protocol will tap into a brand new user base on Fantom. The bankroll on Fantom will consist of FTM and stables. The launch is planned for late March or early April. This expansion aims to open up new markets and collaborations with fresh teams. which operates independently, will integrate a broad spectrum of WINR technologies, including WINR Account Abstraction, WINR VRF, and WINR games, marking a pivotal step in WINR Protocol’s journey of horizontal expansion. - XAI VRF Deployment Progress Update: The WINR Account Abstraction Wallet and WINR Verifiable Random Function (VRF) deployment on the XAI 🎮⛓️ is well underway, with the majority of the work completed. This step forward showcases WINR's expansion beyond gambling and trading, highlighting the protocol's adaptability and commitment to broadening decentralized services. The process to automize and permissionlessly let game developers start using WINR VRF by paying (and burning) fees in WINR will launch alongside WINR VRF deployment on XAI and expand to further chains to help DApp builders with the tooling they need. This process will work very similarly to frontend operators, where DApp builders will be able to easily deploy their VRF contract, pay the WINR fees, and enjoy the fastest random number generation transaction, as showcased on @JustBetOfficial for some time. - JustBet v2 Development Update: Set to launch in March, the last testing phase with long-time community members of JustBet V2 is underway. Boasting a completely refreshed look, JustBet v2 aims to captivate more users with its modern features, a significant upgrade from the classic JustBet designed in 2019. Expect dynamic animations and a user experience that rivals traditional web2 casinos, setting a new standard for online gambling platforms and serving once again as proof of concept for all the new WINR features and infrastructure set to launch over the coming months. As always, WINR Labs simultaneously develops protocol infrastructure and platform to best address the needs of one and only goal: horizontal expansion. Easter eggs: Upcoming Gitbook update with all the technical information of WINR V2. CEX listing. Detailed product pages on WINR web. Pyth competitions. WIP-4 and WIP-5 are ready to deploy. And an 🪂

WINR

37,919 просмотров • 2 лет назад

$IREN "we haven't disclosed the specific amount of GPUs" 1. 🤮 reminds me of $NBIS 2. Setting a terrible precedent here for future deals 3. Making it purposely difficult, to not let analysts properly value your 2027 revenue 4. Increasing the polarized view on IREN by the market However: "approximately 60MW of air-cooled Blackwells" 1. You typically don't talk about gross capacity in a deployment like this 2. If it would be gross capacity, the GPU hour rate at IT level would be crazy high (at PUE 1.2, $680m / 50 = 13.6m/MW) 3. At 60MW IT load, and ~14kW draw at DGX server level, we can get to ~4,286 DGX systems with 8 GPUs per. 4. Based on this we can conclude that 60MW of IT load can run approximately 34k DGX B300. 5. 34k DGX B300 at $680m/yr, would represent a GPU hour price of $2.28 Now this is the problem with not disclosing your GPU quantity. You purposely make your business model look bad, because by approach, you get to a GPU hour price that would imply a payback period of 4 years, where only the last year of the contract is 100% margin. But of course, we can also take "the glass is half full" approach. IREN has ordered 50K B300s from Dell. They have 2 purchase orders for this, 1 between Dell Canada and IE CA Leasing Ltd for 4 phases, and 1 between Dell USA and IE US Hardware 1 Inc (amended from IE US Hardware 4 Inc on April 27, 2026). The order for Canada is divided in 4 phases, and are going to Mackenzie for 80MW of gross capacity, which happens to be 4 buildings of 20MW. The order for Childress is divided in 2 phases, and are going to DC35 and DC36, (as depicted in the earnings presentation) and those are 50MW gross. The purchase price of the order for Childress was $1.2B, and for Canada it was $2.3B If we go with 50,000 B300s for a total of $3.5B then $1.2 would represent 34.285% of the 50,000 GPUs, or 17,140 B300s rounded down. For this calculation I will consider that $IREN will deploy 17,140 GPUs in 50MW gross capacity in DC35 and DC36 of block 3 in Childress.. That would imply at 1.2 PUE, IREN can run 17,140 B300s in 41.67MW IT load. Now by that ratio, they can run 24,680 GPUs in 60MW IT load — a massive difference with 34k units through the Nvidia DGX reference calculation. If common sense is applied, you can still get to 2 completely different outcomes, that show a difference of more than 9k GPUs. The GPU hour rate at 24.68k GPUs would be $3.145 per B300, as MASSIVE difference from the earlier calculated $2.28. Sure, the DGX system may be a factor here. And I'm sure that the reality is somewhere in the middle. But I personally hate this as an investor, to be unable to calculate profitability on unit economic basis. After all, contracts are signed on a $/GPU hour basis. Why hide this from your investors? Not being able to calculate payback periods, unable to calculate ROIC. And most importantly, we cannot properly assess the $NVDA deal on a contract basis. I really hope the payback period of this contract is not 4 years. I want the glass to be half full, but by starting to censor the purchases, IREN is taking a step in the wrong direction. Not a fan of this.

Frans Bakker

148,167 просмотров • 4 месяцев назад

Prediction markets are creating some really strange incentives. As I was watching the “Will Ronaldo cry” market after Spain beat Portugal, my first thought was *What if someone was at the game, at a seat with a relatively decent view and close to the pitch, with their phone [phone with top end camera capabilities for arguments sake] and remained zoomed in on Ronaldo’s face while he remained on the pitch [yes he turns around but then I thought maybe you could have 2/3 of you at the game, in on it in different areas of the stadium] ****don’t take this market so literally, volumes weren’t massive [$1.4m+], it’s a stretch some of these arguments, but in lay man market terms, you’re creating edge. $ wise, r/r of actually trying the idea, just don’t look at that, rather the new dynamic of “gamblification” specific prediction market markets have created**** As we know, being there is 2-5 seconds quicker than live broadcast, so that’s the edge you’re trying to attack. On top of that, you can also try to “influence” the outcome. There are numerous examples that came to mind, the main theme still remains that you need *access*, but all are possible: 1. You’re the pitch-side presenter. Turn the interview into a tribute to their career instead of talking about the match - Ronaldo is still on the pitch, bet is valid. Takes 1 minute to research a game for Portugal that might trigger Ronaldo to cry. 2. You’re the stadium announcer. Give an unexpected speech thanking Ronaldo for everything he’s done before he leaves the pitch. Sure, requires official approval, logistically tougher, but possible. 3. You’re the stadium DJ. Play a song closely associated with his career while he’s still on the field. Like in 1., takes 1-2 mins to ask an LLM if there is a song or something closely associated with Ronaldo. 4. You’re a TV producer. Keep the cameras on his family and replay emotional moments while he’s waiting for the interview. 5. You have access to his family. Encourage them to come onto the pitch immediately after the final whistle rather than waiting in the tunnel. This requires a lot of access, but what’s stopping someone pushing the kids/wife onto the pitch a little more aggressively, even if they don’t want to. [mostly preplanned, but again, possible] 6. You have premium seats beside the tunnel or family section. Hold up a personal sign where he’s actually likely to see it before leaving the field [if in premium seats, given this market, unlikely it’s fully worth it - you get the idea] 7. You’re a former teammate or coach with pitch access. Make a point of finding him after the final whistle and saying something personal before he walks off. Requires immense access, participant likely doesn’t bother, but again, it’s possible There are loads more. None of these guarantee an outcome, and most probably have little effect. But, like the recurring theme here: it’s all possible. As always, waiting for the retarded comments, but just think. As always with some long form posts, just rambling. This is just the YES side, there’s also another whole story for the NO side.

Lucky ☘️

26,636 просмотров • 2 месяцев назад

🚨12 HOUR NEWS RECAP 1. Trump ordered U.S fighter jets and armed drones to launch a major assault on Houthi targets in Yemen. He issued a statement telling the Houthis: "Your time is up, and your attacks must stop." 2. A missile fired from Yemen struck Egypt's Sinai Peninsula near the resort city of Sharm el-Sheikh. The IDF is investigating whether Israel was the intended target but has not yet confirmed this. 3. SpaceX's Dragon capsule docked with the ISS, delivering 4 astronauts in a NASA crew swap. It will also bring back 2 stranded astronauts who have been on the ISS for 9 months since their Boeing Starliner was deemed too unsafe to return them. 4. Macron declared that Russia has no say in whether NATO troops enter Ukraine, stating that the decision lies solely with Kyiv. Britain and France are considering deploying thousands of peacekeepers as part of a ceasefire plan, while Russia outright rejects any NATO forces in Ukraine. 5. Todd Lyons, Acting ICE Director, said that Biden had cooked the books on ICE arrest data: "They were purposely misleading the American people by categorizing individuals processed and released into the interior of the United States as ICE arrests." 6. Over 300,000 Serbians took part in anti-government protests, calling for the resignation of President Aleksandar Vučić. It was Serbia's largest protest ever. 7. A fire at Club Pulse in Kocani, North Macedonia, killed at least 50 people and injured over 100. The blaze started during a concert by the band DNA when pyrotechnics were used, rapidly spreading through the crowded venue. 8. Kim Kardashian is reportedly taking legal action to remove Ye's new track from X after it featured their 11-year-old daughter, North. The song, 'Lonely Roads Still Go To Sunshine,' includes what appears to be Diddy's voice, despite his ongoing legal troubles, as well as a verse from North. 9. Trump signed an order to downsize the U.S Agency for Global Media, cutting wasteful spending at taxpayer-funded media outlets. It led to most Voice of America journalists being placed on administrative leave. 10. Israel's Defense Minister confirmed that the Iron Beam, a high-power laser air defense system, will be operational by the end of 2025. The Rafael-developed system is designed to intercept rockets, mortars, UAVs, and cruise missiles - at just $2-$3.50 per shot, compared to $40,000-$50,000 per Iron Dome interceptor.

Mario Nawfal

206,057 просмотров • 1 год назад

MR. IG🐻Prescription Play #2🏀 Ja Morant o11.5 Reb+Ast (+100) #GrindCity vs #LakeShow Film. Data. Narratives. What a great play. Show love if you want another play❤️ Lets start with the data because this man is averaging 16.8 Potential Assists across his last 9 games with 25+ minutes. We have also hammered the idea of the Lakers being a horrendous transition defense this season, and we know Ja Morant is at his most fun when he gets out in transition. Expect some easy assists on those plays here. Now as far as the Lakers, they don't hide their strategy of "you are either shooting or passing but you are not driving." While that last matchup was the one that started the drama with his comments about the coaches chewing him out mid-game, it did look like he was figuring out how to read it in the 2nd half. The Grizzlies would put Ja Morant on the wing in an ISO position, with everyone cleared out to the other side. The Lakers would have the big show EARLY help on the near side block. Ja Morant would then read the help of the big man and the weakside corner If the big and corner were helping early, he would drive and find the corner. If the big was helping and the corner wasn't, he would find the big on the opposite block. If the big AND the corner were waiting for him to drive before showing help, he would force the switch onto a lesser defender and put the Lakers into a position where they had to show help. And as far as the rebounding, Ja Morant's defensive role is simple: When there is a corner camper, matchup with the corner camper. With no Reaves, and not matching up on Luka/Lebron, we know this will be the case and should keep him in uncontested weakside rebounding position on any deep shot attempts. This is why he has had 11+ Rebound Chances in 3/4 against the Lakers.

Dr. Profit🩺

49,152 просмотров • 8 месяцев назад

"Jesus was not murdered but died voluntarily for your sins" In short, without Jesus' death on the cross for our sins, none of us would have eternal life. Jesus Himself said, "I am the way, the truth, and the life. No one comes to the Father except through Me" ( John 14:6 ). With this statement, Jesus explains the reason for His birth, death, and resurrection—to pave the way to heaven for sinful humanity, who could never reach it on their own. When God created Adam and Eve, they were perfect in every way and truly lived in a paradise, the Garden of Eden ( Genesis 2:15 ). God created humanity in His image, meaning that humans also had the freedom to make their own decisions and choices. Genesis 3 then describes how Adam and Eve succumbed to Satan's temptations and lies. In doing so, they disobeyed God's will by eating from the tree of knowledge, which they were forbidden: “And he [God] commanded him [Adam], ‘You may freely eat of every tree in the garden; but of the tree of the knowledge of good and evil you must not eat of it, for when you eat of it you will surely die’” ( Genesis 2:16-17 ). This was the first sin committed by man, and as a result, all people—because of the sinful nature inherited from Adam—are subject to not only physical death but also an eternal, spiritual death. God declared that all who sin will die, both physically and spiritually. This is the fate of all humanity. But in His grace and mercy, God provided a way out of this dilemma in the form of the blood of His perfect Son shed on the cross. God declared, “Without the shedding of blood, there is no forgiveness” ( Hebrews 9:22 ), but through the shedding of blood, redemption is obtained. The Law of Moses ( Exodus 20:2-17 ) provided a way for people to be considered “sinless” or “righteous” in God’s sight—the offering of animals sacrificed for sin. But these sacrifices were only temporary, and were actually a foreshadowing of Christ’s perfect sacrifice, offered once for all on the cross ( Hebrews 10:10 ). This is why Jesus came and why He died: to become the ultimate and final sacrifice, the perfect offering for our sins ( Colossians 1:22 ; 1 Peter 1:19 ). Through Him, the promise of eternal life with God is made effective through faith for those who believe in Jesus “so that the promise might be given through faith in Jesus Christ to those who believe” ( Galatians 3:22) .These two words, "faith" and "trust," are essential to our salvation. Through our faith in the shed blood of Christ for our sins, we receive eternal life. "For it is by grace you have been saved, through faith—and this not from yourselves, it is the gift of God—not by works, so that no one can boast" ( Ephesians 2:8-9 ). Please feel free to connect with me on Telegram as well.

𝐁𝐞𝐧𝐣𝐚𝐦𝐢𝐧 𝐑𝐚𝐩𝐭𝐮𝐫𝐞 𝐑𝐞𝐚𝐝𝐲

14,696 просмотров • 5 месяцев назад

🚨12 HOUR NEWS RECAP 1.⁠ Trump warned that all airspace over and around Venezuela is now “closed in its entirety,” a blunt message delivered as U.S. forces intensify pressure on Maduro. 2.⁠ U.S. Navy jets have been flying low and “dark” just miles off Venezuela’s coast - even orbiting over Maduro’s airspace with transponders off - as the Ford carrier group ramps up pressure. 3.⁠ Maduro’s presidential jet landed on the Venezuela-Brazil border with no explanation, sparking speculation he may be fleeing as his regime teeters. 4.⁠ Russia sent Tu-22M3 bombers armed with Mach-5 Kh-32 missiles over the Baltic, escorted by Su-35 fighters, in a five-hour show of force that showcased long-range strike power right on NATO’s doorstep. 5.⁠ Germany is rolling out Israel’s Arrow-3 missile defense system - the first deployment outside Israel - bringing a space-intercepting, Iran-war-proven shield to Europe as it scrambles to prepare for high-speed missile threats. 6.⁠ A child’s birthday party in the U.S turned into a massacre when a targeted shooting killed 4 people - including kids - and wounded 10 more, with witnesses describing a minute-long “war zone” as the gunman fled and the FBI joined the manhunt. 7.⁠ FBI Director Kash Patel says a hidden cache of Trump-Russia probe documents - stuffed into “burn bags” in a locked room at FBI HQ - is being prepared for full public release, promising to expose everything. 8.⁠ Turkey’s new Kızılelma combat drone just became the first to autonomously hunt, lock onto, and shoot down a jet-powered target with its own radar, marking the arrival of true drone-vs-jet warfare. 9.⁠ A Cuban illegal with a long rap sheet beheaded his motel manager in front of the man’s wife and child, yet Dallas County’s Soros-backed DA has taken the death penalty off the table - offering only life without parole in a case Trump has already blasted as the brutal consequence of soft-on-crime policies. 10.⁠ UK councils are rolling out AI-enabled drone fleets to monitor everything from “antisocial behaviour” to daily life, turning routine governance into a full-blown surveillance state that feels more like Orwell than public safety.

Mario Nawfal

499,864 просмотров • 9 месяцев назад

If I was FORCED to make $20k/month with tiktok slideshows in 30 days, starting from 0, here's exactly what i would do in 20 steps: Days 1-3: Account infrastructure 1. Sign up to glitchy, pick walmart gift card rewards offer (2 min) 2. Buy 10 aged tiktok accounts off accsmarket ($15-20 total) 3. Get a US VPN running on every device — non-negotiable for US traffic targeting 4. Set up 1 phone per 3 accounts max (device cluster rule) 5. Warm all 10 accounts 72 hrs — scroll fyp 30 min/day, no posting Days 4-10: Content machine 6. Fresh research account locked to ur niche — tiktok feeds u the winners daily 7. Screenshot 50 viral slideshow frames directly from ur FYP 8. Claude writes 100 hook variations against proven patterns in 2 min 9. Gemini modifies images — "add crying face" / "make her shocked" 10. Build slideshows INSIDE the tiktok editor — adding text natively lets the algo read ur content and push it to the right ppl Days 11-20: Scale what works 11. Post 2-3 slideshows per account per day = 20-30 posts daily 12. Seed 5 comments per post within the first 15 min from spare accounts to spike engagement velocity 13. Kill any post under 500 views at 24hrs — no emotional attachment 14. Any post over 10k views = generate 20 unique variations and roll them out across every account 15. Run every variation through ffmpeg + spoof the metadata so tiktok reads each upload as fresh content Days 21-30: Automate + compound 16. Hire 2 filipino VAs at $5/hr to take over posting + comment seeding (~$400/mo) 17. Reinvest week 2 profits into 5 more aged accounts — now running 15+ 18. Build a funnelish landing page w fake testimonials above the fold to warm the click before they hit the offer 19. Cloudflare hosting so the page loads in under a second on mobile 20. By day 30 ur running 15 accounts, 30+ posts daily, fully systemized The realistic math: → 900 posts in 30 days → 3-4 of them go mega viral (3-4M views each) → At $6-8k per 1M views, one viral post = $20-30k → 3 mega virals × $25k avg = $75k+ The other 896 posts that didnt mega viral still produce mid-tier hits and steady traffic on top of that. Realistic month 1 as a beginner: $1-3k if u execute well. $5k if u get lucky with an early winning angle. Most ppl who treat it as a serious project and post daily see their first real month between months 2-3. Hooks written by AI. Images modified by AI. Posting handled by VAs. Comments seeded by VAs. Set it up once. Let it print. Comment "BLUEPRINT" and i'll send u my full tiktok slideshow blueprint. (must be following + repost)

affprinter

27,520 просмотров • 4 месяцев назад

Played Kingdoms of the Dump for 30 hours, here is my review: -The game is a loving homage to classic SNES RPGs like Chrono Trigger and Final Fantasy, perfectly capturing their atmosphere -A tactical turn-based combat system with active elements, reminiscent of Super Mario RPG or more recently Expedition 33 -One of the most unique settings ever in an RPG -Incredible variety of enemies, all beautifully rendered in pixel art (boss design by Look Outside pixel artist) -The game is divided into multiple acts, taking you through a wide variety of regions and kingdoms -It’s full of charm and incredible attention to detail. Heal with rotting items, fight flying jellyshorts, and save using toilet paper rolls on toilets. Just lovely. -Fun fact: Game is made by 2 real janitors -The original soundtrack is an absolute banger, instantly transporting you back to the SNES era -There’s a Mode 7-style overworld that you can explore on foot, on a mount, or by airship -The overworld invites exploration and is packed with secrets and hidden areas -What brings the game into the modern era is a dedicated jump button. You can jump pretty much anywhere and explore the world on entirely new levels -There are also various characters, each with unique abilities outside of combat, and you can switch between them at any time -Characters are just lovely -The game is wonderfully written and well paced, full of great story moments and twists, but it’s only available in English at the moment -I would compare the difficulty to Chrono Trigger. It’s challenging but never unfair, and grinding is never necessary -If you die in a battle, you can retry it immediately -Enemies are visible before battle and can be avoided -Fast battles, quick in and out -Various battle themes -Fallen characters and those outside your active party still gain experience -The game is pure indie at heart, over eight years in the making and packed with content -Lots of side quests -Dedicated character quests that explore each character’s backstory -Secret weapons and bosses -Dungeons with puzzle elements -25 hours of story content (more with side stuff) -Only 20 bucks (discount right now) -Great on Steam Deck -Full controller support -Sometimes the jumping sections demand too much precision -I ran into a few bugs during my playtime. The game froze, I got stuck in walls, the music sometimes cut out, and I wasn’t able to use an item at one point -I reached out to the developers, and they have already responded with multiple updates Kingdoms of the Dump is a love letter to an era that produced some of the greatest RPGs of all time. It’s a modern classic, only held back by some technical issues. For me, it’s the best SNES game that was never actually released on a Super Nintendo. Verdict: 9/10 #KingdomsoftheDump 👑 Kingdoms of the Dump - OUT NOW

GermanStrands

36,817 просмотров • 10 месяцев назад