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Took a look at the Modal Geometry Node Tools experimental branch there is so much you can do with it This is an experiment by Falk combining it with cloth sim With this you can dynamically grab cloth and tweak it! A little marvelous like #b3d #simulation #blender #blender3d

64,668 次观看 • 4 天前 •via X (Twitter)

14 条评论

Krysidian 的头像
Krysidian4 天前

This is heavily WIP and a draft but you can take a look here (please only comment there regarding developmental discussion, not design or ideas)

BlenCoat 的头像
BlenCoat4 天前

Nice, i guess I'll ask the ailly question: how far is it from Marvelous?

Krysidian 的头像
Krysidian3 天前

XPBD seems like a really good+ fast cloth solver which is pretty stable though I'm sure it will struggle with knots and folded sleeves Its a super solid base but some basic stuff like moving during the operation isn't implemented yet you can look at @Cartesian_C for more examples

Hamza Bou 的头像
Hamza Bou4 天前

it's what i was asking for in blender artists and a guy did this this node is amazing tbh it has a lot of potential if they can make the xpbd better with coll ision and sewing etc it would be amazing

Flipdark95 🇦🇺 (Commissions are open) 的头像
Flipdark95 🇦🇺 (Commissions are open)3 天前

I can't wait for this to come out so I can finally be rid of using Marvelous Designer just to drape clothing on a base mesh lol

nyuppo 的头像
nyuppo4 天前

that is stellar!! i know it's just a draft right now but i hope this keeps it's momentum, would love to see this land in blender

Fxrender 的头像
Fxrender4 天前

That cloth topology is really satisfying to watch, especially how the surface settles around the torso. The grab-and-tweak workflow looks incredibly useful.

Wyatt Hall 的头像
Wyatt Hall3 天前

Whooaaaa that's so cool

Stuff Man 的头像
Stuff Man4 天前

Yo banger

Martin Lorentzon 的头像
Martin Lorentzon4 天前

Game-changing for Blender

Artezia Aurae ❤️‍🔥💤 的头像
Artezia Aurae ❤️‍🔥💤3 天前

I literally thought it was marvelous designer until i read the tweet. Damn, nice!

Zaduor🇻🇪♥️🇺🇸 的头像
Zaduor🇻🇪♥️🇺🇸4 天前

También funciona con mangas y cuello?

Krysidian 的头像
Krysidian3 天前

since this is just the basic cloth solver I am sure it can be extend in a multitude of ways for that

Ev3rM0r3 的头像
Ev3rM0r33 天前

So you added a recursive weight dampener to cloth that slows to a halt in place with added weights to the affected area. Pretty cool concept.

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