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TradingView users have been begging for a proper, unified Object Tree for years. TV ignored them. We built it. Today, we’re launching the Unified Object Tree for our charting library. Your users can now group drawings, manage indicators, and monitor live connected data feeds all from one centralized sidebar....

204,486 次观看 • 12 天前 •via X (Twitter)

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Sam Altman on why you shouldn’t track absolute user growth in the early days of a startup “Nothing but a great product will save you; you can get everything else right and it still won’t work.” He points out that almost all startup founders get the following wrong: “It is more important to have a small number of users that love you than a lot of users that like you… Eventually what you want of course is a lot of users that really love your product, but that’s almost impossible to do.” In practice, you have two choices: Deep and Narrow: “You have a small number of users that really love you and then find out how to find more and more of those users and broaden the appeal of the product.” Shallow and Wide: “You can have a lot of people that sort of use the product once or twice and kind of like it and try to figure out how to get them more engaged over time.” “With high confidence, I can say that you want to start with a small number of users that really love you. Almost all great companies have products that start this way.” He argues that a good indicator of users loving your product is retention and frequency of use: “In fact, I think this is so important that you actually shouldn’t track absolute growth in number of users in the early days of a startup. You should just track how often they’re using it… That’s a good early indicator of users that love you—better still is them spontaneously telling their friends to buy your product.” Follow Startup Archive for more tactical startup advice!

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The Injective 🥷 eco doesn’t need more dApps, it needs an adoption engine. so I built QuestChain using iBuild. --------------- ▸ Introducing QuestChain – Injective’s #1 adoption engine. every ecosystem talks about user acquisition, but almost none invest in the infrastructure for user retention. injective has world-class builders, but discovery is fragmented, engagement is isolated, and new users often don’t know where to begin. so I built a solution. QuestChain is the first on-chain quest engine where Injective projects can create growth missions, onboard users, reward engagement, and track progress, all in one unified experience. For users, QuestChain turns Injective exploration into a progression loop: > complete quests > earn XP > unlock badges > build your on-chain Injective identity For projects, QuestChain solves the single biggest bottleneck in Web3: > keeping users active. instead of hoping users stay, we give them a structured, repeatable reason to come back. This is a new behavioral system for Injective, inspired by Claude Hopkins’ core principle: “Simple mechanisms become powerful when designed as feedback loops.” Quests are simple but QuestChain makes them the ecosystem’s strongest growth loop. Users discover → engage → return. Projects launch → activate → retain. The entire ecosystem benefits. This is Injective’s blue ocean: A unified engagement layer that transforms isolated projects into a connected experience. Built on testnet with injective's iBuild. Fast to build. Faster to grow. Engineered for user adoption. Welcome to the Quest Era.

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