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transitioning a camera to underwater is a common game design problem. When it's halfway through, how do you turn on watery effects for just the bottom half of the screen? what about audio? a common solution is to simply snap the camera fully underwater as soon as it touches
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Two black savages stomp on a White man's head as the woman behind the camera laughs. What should we do about the black problem?
The General
24,344 görüntüleme • 3 gün önce
