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Tried recreating an old Blender experiment using CustomShaderMaterial with Three.js . Turned out pretty cool! Might be a bit too intense for aging CPUs, though. Give it a spin if you're curious #glsl #shader #webgl

19,110 次观看 • 1 年前 •via X (Twitter)

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Ok, that's amazing. 🦄 A side by side three.js comparison - with GitMCP and without. GitMCP's story originally started from a tweet by Three.js about their large, non-LLM-digestable, documentation file. Ido Salomon and I ended up creating a cool generic documentation MCP server, but we didn't forget threejs and mrdoob. So we put it to the test. Using GitMCP, I gave this prompt to Cursor + Claude 3.7: "Build a Three.js scene featuring a controllable realistic person navigating a textured dynamic urban environment with realistic lighting and subtle bloom effects. Ensure keyboard controls (WASD) for movement." This is the result. To the right is the one-shot result with our MCP server. To the left is the result without it, based just on Cursor's limited knowledge. The video is pretty conclusive. 🤯 It's really amazing since Cursor already knows a lot about three.js, but with our dedicated documentation MCP server it just outputs better results. And for all other libraries out there - that are not included in Cursor - this is a total game changer. A huge shout out to Cloudflare Developers and Anni Wang, who worked with us yesterday to quickly insert new capabilities in their AutoRAG feature (that enables indexing large amount of documentation) according to our specific needs, and to troubleshoot issues. It was very helpful. Knowledge is power, and that applies for every coding assitant. And not just for three.js! Check out GitMCP for any library you're using - link in the next comment.

Liad Yosef

41,576 次观看 • 1 年前