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Tried to create Half Life type bottle shaders in Unity. The fluid has no geometry. All in shaders using raymarching. #unity #madewithunity #shaders #fluid #halflife

33,912 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 11

Фото профиля Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️2 лет назад

Far from perfect yet. It could be improved and optimised. But, I am stopping it here, it was just a fun project

Фото профиля Milt G
Milt G2 лет назад

Wow! Tutorial, please! or at least a highlevel overview!

Фото профиля Garreth Dean
Garreth Dean2 лет назад

I want this. You have 2 choices. 1) I spam you until you give it to me 2) You put it on the Unity marketplace for me to buy! I will be watching you!

Фото профиля Thomas Mayer
Thomas Mayer2 лет назад

You know effectively in the end, regardless of the pipe, it’s all just pixels. It’s all just one big math hack. The fluid sim done here is no less valid than doing it for “real” with geometry.

Фото профиля Sinothreebody
Sinothreebody2 лет назад

what is raymarching?

Фото профиля Tom Milman | TDSR
Tom Milman | TDSR2 лет назад

That's really cool

Фото профиля Gareth working on Bounty Realms
Gareth working on Bounty Realms2 лет назад

You the real MVP

Фото профиля SmartFridge369
SmartFridge3692 лет назад

Is transparency a parameter you can edit with this sort of rendering?

Фото профиля Viktor
Viktor2 лет назад

O__O

Фото профиля Jade the Saint
Jade the Saint2 лет назад

Can this happen without ray tracing?

Фото профиля Shahzod Boyhonov 🔶️
Shahzod Boyhonov 🔶️2 лет назад

There is no raytracing. Only ray marching

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