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Tried to create Half Life type bottle shaders in Unity. The fluid has no geometry. All in shaders using raymarching. #unity #madewithunity #shaders #fluid #halflife
33,912 görüntüleme • 2 yıl önce •via X (Twitter)
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Far from perfect yet. It could be improved and optimised. But, I am stopping it here, it was just a fun project

Wow! Tutorial, please! or at least a highlevel overview!

I want this. You have 2 choices. 1) I spam you until you give it to me 2) You put it on the Unity marketplace for me to buy! I will be watching you!

You know effectively in the end, regardless of the pipe, it’s all just pixels. It’s all just one big math hack. The fluid sim done here is no less valid than doing it for “real” with geometry.

what is raymarching?

That's really cool

You the real MVP

Is transparency a parameter you can edit with this sort of rendering?

O__O

Can this happen without ray tracing?

There is no raytracing. Only ray marching
