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Trigger Volumes work with copy & pasting, prefabs, etc.

21,962 Aufrufe • vor 5 Monaten •via X (Twitter)

11 Kommentare

Profilbild von Simon
Simonvor 5 Monaten

@flash_canadian now imagine huh… a community library of prefabs from within the game 👀

Profilbild von Hugo 🌳
Hugo 🌳vor 5 Monaten

@flash_canadian 👀

Profilbild von Ktar
Ktarvor 5 Monaten

Awesome to see you discovering the new trigger volume feature. Let me know if you come up with a list of new effects that you want added!

Profilbild von Hugo 🌳
Hugo 🌳vor 5 Monaten

It would be really cool to be able to mark positions in a world and then reference them in code or effects instead of type coordinates. I worked on something like that for our modjam project: I think a first party system like this would be great for adventure maps, minigames or bigger projects. And using the marker/position id on other features like TriggerEffects would simplify things a lot :)

Profilbild von Hawkon
Hawkonvor 5 Monaten

@Ktar5 And being able to move the markers with gizmos please

Profilbild von Hugo 🌳
Hugo 🌳vor 5 Monaten

@Ktar5 Yeah, that’s something I cant reproduce with just serverside modding, so a first psrty version of it would be so much more polished

Profilbild von Ktar
Ktarvor 5 Monaten

@_Hawkon Heard. We can think about it :)

Profilbild von Slamma
Slammavor 5 Monaten

so cool!!

Profilbild von tmpzdc
tmpzdcvor 5 Monaten

my god this is so huge

Profilbild von ASTAROTH_Hymodder
ASTAROTH_Hymoddervor 5 Monaten

🙀

Profilbild von Angel protogen Z
Angel protogen Zvor 5 Monaten

That's crazy!

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