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Trigger Volumes work with copy & pasting, prefabs, etc.

21,962 просмотров • 6 месяцев назад •via X (Twitter)

Комментарии: 11

Фото профиля Simon
Simon6 месяцев назад

@flash_canadian now imagine huh… a community library of prefabs from within the game 👀

Фото профиля Hugo 🌳
Hugo 🌳6 месяцев назад

@flash_canadian 👀

Фото профиля Ktar
Ktar6 месяцев назад

Awesome to see you discovering the new trigger volume feature. Let me know if you come up with a list of new effects that you want added!

Фото профиля Hugo 🌳
Hugo 🌳6 месяцев назад

It would be really cool to be able to mark positions in a world and then reference them in code or effects instead of type coordinates. I worked on something like that for our modjam project: I think a first party system like this would be great for adventure maps, minigames or bigger projects. And using the marker/position id on other features like TriggerEffects would simplify things a lot :)

Фото профиля Hawkon
Hawkon6 месяцев назад

@Ktar5 And being able to move the markers with gizmos please

Фото профиля Hugo 🌳
Hugo 🌳6 месяцев назад

@Ktar5 Yeah, that’s something I cant reproduce with just serverside modding, so a first psrty version of it would be so much more polished

Фото профиля Ktar
Ktar6 месяцев назад

@_Hawkon Heard. We can think about it :)

Фото профиля Slamma
Slamma6 месяцев назад

so cool!!

Фото профиля tmpzdc
tmpzdc6 месяцев назад

my god this is so huge

Фото профиля ASTAROTH_Hymodder
ASTAROTH_Hymodder6 месяцев назад

🙀

Фото профиля Angel protogen Z
Angel protogen Z6 месяцев назад

That's crazy!

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