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Triggering the datamosh effect whenever the player ragdolls or whenever the camera switches. Not sure about the camera transitions it makes it hard to navigate, but it's perfect for a damage effect imo. [ Music: Autechre - acdwn2 ]

193,122 просмотров • 1 год назад •via X (Twitter)

Комментарии: 10

Фото профиля MOTORSLICE | Regular Studio
MOTORSLICE | Regular Studio1 год назад

imo, this can be used for something really smart in a very simple way. Like the enemy chasing you but without physically assaulting you, so you have to discover how to deal with it. An eureka moment you also have everyone saying your game is in second person hah

Фото профиля 𝐉𝐀𝐌߶𝐆𝐎
𝐉𝐀𝐌߶𝐆𝐎1 год назад

The enemy is stealing your bitrate lmao

Фото профиля strelabonz
strelabonz1 год назад

now make this

Фото профиля Zac Garbos 
Zac Garbos 1 год назад

I can imagine this for a robot main character, when you get damaged it scrambles your sensors for a moment so you lose tracking for your environment kindof deal. Can you gradually fade in the datamosh? Maybe a visual indicator for health or battery of the main character, as power drains the sensors start becoming unreliable etc.

Фото профиля Mokeysniper
Mokeysniper1 год назад

Ha haaaaaa

Фото профиля Julien
Julien1 год назад

Can you keep the effect on the environment but keep the player unaffected / paint it over clean?

Фото профиля 𝐉𝐀𝐌߶𝐆𝐎
𝐉𝐀𝐌߶𝐆𝐎1 год назад

Yeah might be able to use a mask for that

Фото профиля Mystik 🍥
Mystik 🍥1 год назад

Why does this reminds me so much to Cyberpunk 2077? I love it

Фото профиля Rexoqut
Rexoqut1 год назад

This reminds me of the effect that the Hiss from control have when they move or get hit. I think it would be cool if, depending on the damage, the color of the datamosh would change, like red for fire. (im totally not a game dev, just some nobody with opinions.) Cool work here!

Фото профиля noah❦(beanlette)
noah❦(beanlette)1 год назад

ur cracked

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