Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Triggering the datamosh effect whenever the player ragdolls or whenever the camera switches. Not sure about the camera transitions it makes it hard to navigate, but it's perfect for a damage effect imo. [ Music: Autechre - acdwn2 ]

193,122 görüntüleme • 1 yıl önce •via X (Twitter)

10 Yorum

MOTORSLICE | Regular Studio profil fotoğrafı
MOTORSLICE | Regular Studio1 yıl önce

imo, this can be used for something really smart in a very simple way. Like the enemy chasing you but without physically assaulting you, so you have to discover how to deal with it. An eureka moment you also have everyone saying your game is in second person hah

𝐉𝐀𝐌߶𝐆𝐎 profil fotoğrafı
𝐉𝐀𝐌߶𝐆𝐎1 yıl önce

The enemy is stealing your bitrate lmao

strelabonz profil fotoğrafı
strelabonz1 yıl önce

now make this

Zac Garbos  profil fotoğrafı
Zac Garbos 1 yıl önce

I can imagine this for a robot main character, when you get damaged it scrambles your sensors for a moment so you lose tracking for your environment kindof deal. Can you gradually fade in the datamosh? Maybe a visual indicator for health or battery of the main character, as power drains the sensors start becoming unreliable etc.

Mokeysniper profil fotoğrafı
Mokeysniper1 yıl önce

Ha haaaaaa

Julien profil fotoğrafı
Julien1 yıl önce

Can you keep the effect on the environment but keep the player unaffected / paint it over clean?

𝐉𝐀𝐌߶𝐆𝐎 profil fotoğrafı
𝐉𝐀𝐌߶𝐆𝐎1 yıl önce

Yeah might be able to use a mask for that

Mystik 🍥 profil fotoğrafı
Mystik 🍥1 yıl önce

Why does this reminds me so much to Cyberpunk 2077? I love it

Rexoqut profil fotoğrafı
Rexoqut1 yıl önce

This reminds me of the effect that the Hiss from control have when they move or get hit. I think it would be cool if, depending on the damage, the color of the datamosh would change, like red for fire. (im totally not a game dev, just some nobody with opinions.) Cool work here!

noah❦(beanlette) profil fotoğrafı
noah❦(beanlette)1 yıl önce

ur cracked

Benzer Videolar