Sensitive content

This media may contain sensitive content.

Загрузка видео...

Не удалось загрузить видео

На главную

#Triss gets lonely when Geralt is working / sleeping around with other sorceresses... (finally some videos came through moderation) (p.s.: weird dick wtf) #TrissMerigold #Witcher #monster #troll #r34 #ai

19,352 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 0

Нет доступных комментариев

Здесь появятся комментарии из оригинального поста

Похожие видео

I just press a button… and my Tesla takes me to my destination. No stress, no constant steering, no thinking about every little turn. It just drives me safely there. And honestly, it’s hard to explain this feeling to someone who hasn’t experienced the latest software yet. It’s freakin 2026... If your car isn’t electric and can’t take you from parking lot to parking lot by itself, it's like using a flip phone with a keyboard… or riding a horse in this era. That might sound dramatic, but once you see what’s actually happening behind the scenes, it starts to make sense. When I activate Tesla’s Full Self-Driving, the car is doing far more than simple cruise control that other car companies show off... it's really funny when I see them advertise it tbh. My Tesla is literally watching the world around it with eight cameras that give it a full 360° view. All that video feeds into the onboard AI computer inside the car, which is constantly analyzing everything around it like cars, lanes, pedestrians, traffic lights, construction zones, and making decisions in real time. Tesla has millions of cars on the road, and every single one is helping train the system. Even when people are driving manually, the AI is running quietly in the background predicting what it would do in that situation. And when something unusual happens, a weird intersection, a sudden obstacle, an unexpected move from another driver, that short clip gets sent back to Tesla’s data systems. Engineers then use those clips to train the next version of the driving AI. And that updated AI then gets pushed back to every Tesla through a software update. So literally overnight, your car wakes up smarter. This is what we call the Tesla’s AI flywheel. The more cars on the road, the more data the system learns from. The more it learns, the better the driving gets. The better the driving gets, the more people use it. And that cycle just keeps spinning faster. At this point the fleet has driven billions of miles using FSD, which means the system has already experienced situations that no single human driver could ever see in a lifetime. That’s why when you press that button, the car is running a massive neural network that learned from millions of real drivers and billions of miles on real roads. And the result is something that honestly feels like the future. You literally just press a button… then you arrive at your destination. I really don't know how anyone in their right mind would choose anything other than a Tesla.

Teslaconomics

19,059 просмотров • 5 месяцев назад

Crimson Desert first impressions. The Open World is massive, it feels alive and it definitely holds up to my expectations when it comes to visuals. I know some reviewers have said the game takes up to 8 hours before it gets good but honestly I immediately fell in love with it and immediately started exploring. I found the puzzles and combat awesome to play with, once you get used to the controls which feel overwhelming at first, especially remembering all of them which can be a hassle first. The main protagonist Cliff hasn't clicked with me yet, right now I feel like he's just confused and there's not so much depth that he offers, I hope that will change as I progress through the story. The story itself and quests are quite interesting and I've actually had a good laugh in the beginning of the game when you have to help a couple struggling to clean the chimney. There are definitely some issues though, I feel like the starting stamina drains too quickly especially if you're using your wings to fly, if you run out of stamina while flying and fall into waters, Cliff will almost immediately drown because the Stamina bar is empty. I haven't encountered any bugs, crashes or stutters as of yet, however there are some ghosting issues when you enter buildings which can be quite distracting. Ray Regeneration on AMD GPUs tanks the performance so I just turned it off completely and instead I'm playing on Ultra Settings, which is a bummer because that tech looked very promising and made quite the difference when it came to visuals. Another weird issue that I had is trying to enter some doors or starting conversations with story character, the button to initiate the conversation wouldn't appear unless I went away and came back to a specific position before starting it. Some other issues include pop-in issues, camera movement and double NPCs with the same voice-lines if you greet them. Overall I think its a good start to a video-game that is quite massive in scale, there are still many things that I'll have to do and progress through before I give a conclusive opinion in this game.

NikTek

93,414 просмотров • 5 месяцев назад

anthropic's head of product just revealed how they're able to ship faster than any other AI company. their secret: "side quest maxxing." here's how it works: instead of long-term roadmaps, anthropic runs on unplanned afternoon experiments. anyone on the team gets full freedom to spend an afternoon prototyping an idea and show it to the team. you get to skip the approval process entirely. then, employees at anthropic try it. if they keep using it the next day and the day after that, it gets polished into a real feature. if nobody touches it again, it dies. that's the whole process. claude code on desktop started as one engineer's afternoon project. he wanted it to work on desktop so he built a prototype. people on the team started using it immediately. so they shipped it. the todo list feature started the same way. someone built it, the team adopted it internally, and it became one of the most-used parts of the product. plugins started when one engineer shared a spec with claude code and the prototype that came back was close to production-ready. went from idea to working feature in a single session. they also killed standup meetings. instead of telling people what you're working on, you just show a working demo. all walk no talk basically the team structure makes this possible. > designers ship code. > engineers make product decisions. > product managers build prototypes. everyone can take an idea from concept to working demo without waiting on anyone else. the biggest features at a $380b company came from afternoon experiments that nobody asked for. honestly this matches my own experience cooking with ai. some of the best workflows i use every day came from just fucking around. opening a session with zero intention and asking claude what it can do, or jamming on a random idea to see where it goes. if you're only using ai for tasks you already have in mind, you're missing the best part. open a session with no agenda. ask it to surprise you. try building something stupid. half the time it goes nowhere. the other half it becomes the thing you use most. you need to be sidequestmaxxing.

Ole Lehmann

106,072 просмотров • 4 месяцев назад

The future of AI belongs to the humans behind it. There’s a common fear that as AI gets better, people get pushed out of the picture. We believe the opposite is happening. AI is creating entirely new categories of work, and an entirely new economy around the people whose knowledge, judgment, and experience are helping these systems improve. Today, tens of thousands of experts are actively contributing to AI training projects through micro1. Over time, we believe this will grow to tens of millions+. And if humans are going to play such a critical role in building the future of AI, the companies they work with should raise the standard for how they’re supported. Today, I’m proud to announce the micro1 Expert Support Program. We’re building a new set of protections, resources, and support for our expert community, starting with: -Expert Bill of Rights: a clear set of commitments outlining what experts can expect when working with micro1. -Rest Credits: paid time away from projects when experts need or want a break. -Expert Emergency Fund: financial support for experts facing emergencies. -Mental Health & Coaching: new resources to support expert wellbeing and growth. -Confidential Support Line: a confidential way to ask questions, seek support, or raise concerns related to pipelines. Within the next two weeks, every expert currently active with micro1 will receive an email with the full program details and launch dates. AI is going to keep getting more capable. The opportunity in front of us is to make sure the people helping build it benefit from that progress too.

Ali Ansari

133,843 просмотров • 2 дней назад

Dario Amodei (CEO of Anthropic) explains why selling AI to businesses is better than selling it to consumers: One of Anthropic's smartest early decisions was choosing enterprise customers over chasing a billion free users. Dario's reasoning comes down to a simple principle about business incentives: "It's very hard to fight your own business incentives. It's easier to choose a business model where there's less need to fight your own business incentives." He's openly worried about where consumer AI leads: "I have a lot of worries about consumer AI that it kind of leads to needing to maximize engagement. It leads to slop. We've seen a lot of stuff around ads from some of the other players." Anthropic's model sidesteps this trap entirely. Dario continues: "Anthropic is not a player that works like that or needs to work like that. We just sell things to businesses and those things directly have value. We don't need to monetize a billion free users. We don't need to maximize engagement for a billion free users because we're in some death race with some other large player." The insight here is structural, not moral. Dario Amodei isn't claiming Anthropic is more virtuous than its competitors. He's pointing out that consumer business models force companies into engagement-maximization and ad-driven monetization, regardless of what their leaders personally want. By selling directly to businesses that need accuracy and reliability, Anthropic's revenue grows when the product gets better, not when it gets more addictive.

Big Brain AI

123,615 просмотров • 3 месяцев назад

“My Phi and I still love each other the same.” EVERY BRIGHT WITH SEA #LOrealGlycolicxSea #sea_tawinan #JimmySea 💬: Well, everyone else came together, but Nong Sea came alone. So people were wondering, "Oh, is he lonely?" 🩵: Am I lonely? No, I'm not. I have all of you here with me, so how could I be lonely? I’m surrounded by all of you! 💬: Are you guys done being sulky with each other yet? 🩵: We weren't actually sulking. Personally, we haven't had any issues at all; we’ve been working together as usual. 💬: Because back then, when it seemed like there was some tension, many people on X (Twitter) were rooting for you guys to reconcile. 🩵: Hey, they just didn't know~~ They didn't know that we weren't actually sulking. We’ve just been normal the whole time. 💬: Do you follow your topics on social media? 🩵: I look at them sometimes. I check in and follow along a bit. 😁 💬: Do you ever want to jump in? Like, do you want to clarify things? 🩵: I just smile, hahaha. I just smile 😁 I listen and watch sometimes. When I see something [feedback], I slowly adjust. Yes. 💬: Have you guys talked about it, or...? 🩵: No, we haven't talked about it. But like I said, we never had a fight to begin with. We’re normal. When we work together, it's just normal. 💬: When you guys have events together. 🩵: Yeah, when having events together, totally normal. We love each other well, we love each other well. 💬: Because many people are keeping a close eye on your relationship, wondering what’s going on between you and your "Phi". 🩵: My Phi and I still love each other the same. We still love each other the same. 😁😁 It’s just that he and I have a clear direction for how we work. We want the quality of the work to be the best because we know you all are watching us closely 😙. So I want to do a good job to serve the fans so you can feel fully satisfied. 💬: Because with the last two projects, the more people watch, the more they get immersed (In). 🩵: Immersed in the characters, right? 😁😙 💬: Yeah! Ah, there we go, here you come!

Mhokstache ✨

17,294 просмотров • 6 месяцев назад

Brazil has around 30 million stray dogs. They live in the gaps between buildings, in alleyways, behind houses. Many won't survive the year. Last weekend in Cruzeiro, our Brazilian community decided not to look away. Before the event even properly started, people were already arriving with bags of food, boxes of supplies, toys, beds, leashes, bowls. Everything local rescues asked for. Some people came alone. Many came with their dogs. Most had never met each other before. But within minutes, strangers were helping strangers carry bags, sort donations, and organize everything on the floor before anyone even had to ask. The result: 1,009 lbs of dog food donated. Toys, beds, leashes, bowls, and other supplies collected. 500 people came together, had fun, connected with each other, and helped local shelters support dogs in need. That is what this is about for us: making charity feel like community, bonding, and shared purpose. People need to enjoy the day while working toward something bigger together. None of this would have been possible without our Brazilian community lead, who held everything together on the ground from start to finish. Big thanks to him and to all the amazing volunteers who joined us and helped make this happen. You are phenomenal. This was more than an event. It was proof that when a community moves with purpose, abandoned dogs get fed, shelters get support, and real impact reaches the street. Brazil, thank you. We are coming back soon 🐶🇧🇷

Baby Doge

74,913 просмотров • 1 месяц назад

THIS GUY BUILT A SNACK MACHINE BUSINESS AROUND THE MOST BORING PRODUCT ON EARTH just a simple machine, a location, snacks, and repeatable distribution. that’s why the video works. most people watch it and think: “nice side hustle.” builders should watch it and think: “this is a better product lesson than 90% of startup advice.” because the mechanism is stupidly clear: 1. find a tiny repeatable demand 2. put the offer where the demand already exists 3. remove the human from the transaction 4. restock based on what actually sells 5. repeat only after the unit economics survive reality that last part is the whole game. AI builders keep trying to automate the shiny part first. landing page, prompt chain, avatar video, dashboard, launch post. but the snack machine business starts with something AI people skip: boring proof. can one location pay back? which products move? how often does it need restocking? what breaks? what gets stolen? what happens when nobody cares? this is also why the better AI-UGC businesses are interesting right now. not because “AI makes videos.” because the real workflow is distribution + testing + iteration: multiple accounts, many creatives, fast feedback, then scaling the winners. same idea, different machine. physical vending machine: location → product → purchase → restock data AI content machine: account → creative → attention → revenue data the caveat is obvious: a video can make the machine look cleaner than the business. permits, placement deals, maintenance, theft, dead inventory, and bad locations can kill the margin. but the reusable lesson is still strong: build the smallest cashflow machine you can observe directly. then automate the parts that are already working. not the other way around.

kocer

11,646 просмотров • 2 месяцев назад