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Trying 2 different indoor camera angles for my pixel art game! ✨ Which do you think looks better! Diagonal (1st) or Classic (2nd). #pixelart #gamedev #indiedev #indiegame #madewithunity #unity #ドット絵 #Steam #pcgame #screenshotsaturday #スーパーゲ制デー

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Taste is invisible until you try to write it down. This is probably my biggest lesson with AI building as of late. At Sundial, I get to work with really friggin' amazing analysts who know the art, and I see how much of our collective time now is now spent turning that art into playbooks or skills for an LLM. Encoding things like: "How would a great analyst actually look at this metric move?" or "What is ACTUALLY the interesting signal in this story versus noise?" or "How can we know if a product change actually moved the needle?" It's really humbling work! You write an instruction set. The LLM misses. You add more context. It still misses. You add even more. Now it's confused. You strip it back. Now it's too vague. You try a different framing. Better, but inconsistent. Works on Monday, fails on Tuesday. You go again. I've come to realize the gap between 70% quality and 95% quality is not 3 or 4 big things. It's more like 100s of small things. Which is exactly why you can't write an article about it, or copy it, or shortcut it! This gap *is* taste, quantified. The accumulated weight of a thousand small judgments you don't notice you're making, until you sit down to externalize them and realize you can't. Being good at something is not the same as being able to articulate why you're good at it. I now see two bottlenecks to making something better than today's generic AI: 1. Can you *see* what better looks like in the first place? 2. Even if you can see, can you *articulate* what that is in a way that the LLM can understand and systemize? #2 is now a new craft, the art of distilling the art. The people who can do it well are the ones building standout products.

Julie Zhuo

17,633 просмотров • 4 месяцев назад

This is one week of rebuilding Soccer Pinball Pro with Astra + Unity CLI. Day 1 vs Day 7. I see so many people on here one-shotting these incredible systems and games, and I’m constantly blown away by what people are building. But my approach with this has been a little different. This isn’t a new game or an experiment. It’s a rebuild of a game I originally made in 2019, and I’ve been trying to stay true to what made that game fun while finally building everything I wanted it to be back then. In seven days I’ve gone from getting the basic game working in a different engine to rebuilding the players, improving the AI, adding passing, tackles, bicycle kicks, better ball feedback, dynamic camera movement, new lighting and shadows, grass, a new scoreboard, goal effects, and an actual PvE match mode. And I’ve been able to iterate on all of it almost as quickly as I can think of things to change. But the important part is that this is my vision. It isn’t a screenshot or concept I pulled from somewhere and asked Astra/Codex to recreate. This is a game and an idea I’ve had sitting in the back of my mind for years. I executed on that idea in 2019, but what I was capable of making then was nowhere near what I had actually envisioned. Unity itself is still probably the slowest part of this workflow. Waiting on compiles, entering play mode, importing, building, and all those little interruptions add up. Unity 7 intends to address a lot of that, which makes me even more curious about where this workflow goes next. The part that excites me most isn’t just how much I can build in a week. It’s realizing I can go back to ideas I had years ago and finally build the games I saw in my head at the time. That has completely changed how I’m thinking about game development. There’s suddenly this massive backlog of ideas that no longer feels out of reach. Unity OpenAI

devseb

135,725 просмотров • 26 дней назад

Eben Etzebeth's post on Instagram: Hey Everyone I've been quiet, but now that my hearing is done I think I owe everyone an explanation First of all, this is not a post to show that I was not guilty, I accept guilt. I made a mistake and I'm willing to serve a suspension which I deserve. I don't want young kids who look up to the Springboks to think that it's OK to eye gouge someone, because it's not, but unfortunately mistakes happen and I made a big one for which I'm sorry. But I'd like to answer the question - why did you do such a thing? It was a mistake caused by my reaction and other factors that played a role. Slide 1: The scuffle was basically over when Wales #7 struck me with an open hand to my chin/neck area, you can see me looking at the Assistant Referee and waiting for a reaction from him (it happened fast and it's understandable that he didn't see it) without reacting yet, I got another pull on my jersey, before I go in with the similar type of action. Slide 2: You can clearly see my first point of contact is against his shoulder with an open hand, just like he did, except he got me on the chin. Another thing worth mentioning, when he struck me, I was standing still with not a lot of movement or players trying to get involved. When I went for the same open hand towards his shoulder, you'll see 2 Welsh players changing the dynamic of the entire picture as well as one of my teammates pulling Wales #7 around his neck away from my hand and where my force is going. Slide 3: Another Camera Angle So why did I post this? To try and show people how everything happened and that it was never intentional. I would never do something like this on purpose, I know what the consequences will be after playing rugby for a few years. Thanks to everyone that stood by me and thought the best of me. I'm sorry for letting you and the game down. That was my first red card since I started playing. I want it to be my last. To the people that were angry and upset with my actions, I understand - because it didn't look good on the slow motion replay and hopefully you've got a bit more context now.

Jared Wright

512,517 просмотров • 10 месяцев назад

One thing I can't stand about normies (antis and tourists) who hate on anime/Japanese art/smut is how they openly goon to characters like Raven and Starfire, let me remind you: Raven (Sladed) is from the show called Teen Titans... she's a teenager aka a minor but nobody cares, people call characters like Rebecca (Cyberpunk) "Lolitas" because she's SHORT despite the fact she's 20 years old (an adult) meanwhile they openly goon to characters like 2B (NieR: Automata) 2B is 3 years old which utterly shuts down the "3000 yo dragon" (false gotcha) meme. That's when you realize that literally all these people care about is looks, they're the type of people who watched CREEPY AF films like Poor Things (2023) where a mad scientist (Godwin) put a fetus/newborn baby brain into an adult body (Bella) I don't even want to go into detail (I have not seen it) but "Bella" ends up discovering "adult pleasure" operating under their own logic I bet you these people would think its okay because all they would see is someone who LOOKS a certain way. (you have zero knowledge of the procedure) And that's the IRONY of it all—the term "Lolita" is a direct reference to the infamous (highly successful) novel Lolita (1955) in which a man becomes infatuated with a young teenage girl—(regardless of how you feel) the entire term is MISTRANSLATED, the actual definition is something like "cute, elegant, doll-like etc." likewise the term "Lolita Complex" just means "guys with a specific type" it DOES NOT refer to age itself but Fashion/AESTHETICS. (Google Search: Gothic Lolita) (there's your proof) Note: The term itself is very similar to Oedipus/Electra complex—just because you have a "mommy" or "daddy" thing, doesn't mean you're going to bang your parents (that's insane) 99.99% of people with weird/taboo kinks/fetishes are just pervs who never actually do anything bad—the entire anti/tourist argument falls apart. EXAMPLE: Netflix actually asked Studio Trigger (Cyberpunk 2077 animators) to "Remove Rebecca" from the anime because "she looks too much like a kid" and in response the studio replied "Loli must stay," this wasn't because Rebecca was a kid (20 yo adult) its LITERAL PROOF that the term Lolita isn't necessarily about age, its about AESTHETICS, body type and LOOKS—not Western bad faith interpretations—the Japanese invented these terms. I cannot stand this entire "argument/debate" (its based on false premises) many anime fans, cartoon watchers, gamers (and people in general) have been engaging with different media/shows/characters since we were little kids ourselves (ex. how many people still like Misty?) because at the end of the day these things are FICTION I do not care about FICTIONAL CHARACTERS, that being said, even IF you feel strongly about this subject—IT STILL MUST BE DEFENDED FOR ONE SIMPLE REASON. FREE SPEECH. Freedom expression REQUIRES you defend things even if (especially if) you find them morally ABHORRENT "disgusting" or wrong—I know it sucks, but art, expression, speech, religion, assembly, press etc. were all enshrined in the US CONSTITUTION for a REASON, look no further than countries like the UK for what happens when YOU give a SINGLE INCH to the Government in what you can and cannot express, say, paint, draw, make, etc. You get hell on Earth, you get arrested for buying an anime pillowcase, you get thrown in PRISON with the worst of the worst, because why? You watched the "wrong" anime? Played the wrong game? NEXT THEY'LL SAY: Violent video games are the real cause of all these mass tragedies and atrocities and people being harmed—ban violent video games. (you see this everywhere) Internet ID, Mass Surveillance, going to prison FOR POSTING MEMES OR SAYING SPICY WORDS (or even criticizing the government) THAT'S THE FUTURE ANTIS/TOURISTS WANT. CENSORSHIP NEVER ENDS AT JUST THE THINGS YOU DON'T LIKE—IT NEVER DOES. I AM SICK OF THE BAD FAITH ARGUMENTS. Just because someone defends Lolita (smut or not) doesn't mean they "jork it" to anime girls—that's like saying if enjoy violent video games (where you kill people) that means you must be a deranged SERIAL KILLER—most anti/tourist logic are built up logical fallacy which falls apart the MOMENT you use basic logic. (or compare it to video games) I AM SICK OF PROJECTION. The vast majority of "Lolita" characters aren't even REMOTELY "gooner" material or sexualized AT ALL, if YOU see an underage character in an anime/game/cartoon etc. and your first thought is: "wow what total goonbait" that says WAY MORE ABOUT YOU than it does "Fans" of anything (Self Report) much less anime. And lastly I'm sick and tired of all these UNDERAGE ZOOMERS and actual minors online, if you are underage, GET OFF THE INTERNET, we don't need YOUR OPINIONS on ANY of this (you're just a kid) and you honestly SHOULD NOT be on Social Media: Most of you (and honestly a lot of people) have NO IDEA what they're talking about—MEDIA LITERACY is at an ALL TIME LOW—most people CAN BARELY READ. FINALE: If you respond to this post saying something like "too long didn't read" (or muh book) congratulations, not only are you STUPID (and ignorant) you just proved me 100% CORRECT—nobody can actually prove me wrong or defeat my arguments because I am talking TOTAL COMMON SENSE. If you have seen Sladed (or anything similar) even once and enjoyed it, or gooned to Raven from Teen Titans (or ANY other similar character) you are a blatant, utter HYPOCRITE who (by your own logic) deserves the worst of the worst, lets see if you TRULY practice what you PREACH. (otherwise, please just stop being dumb) Sorry for the rant, I'm so tired of retards.

MR. OBVIOUS

26,410 просмотров • 2 месяцев назад

I've been working in silence for quite a while now. Tbh, I don't really even know where to start, so cue the rambling and ranting. Regardless of which side of the fence you sit on, no one can argue the past few years haven't been politically and economically wild. For crypto as a whole it feels like a never ending game of tug of war. A lot of X content has become toxic, so I just largely am not interacting these days. But I read, I read a lot of it. I think we like to forget history a bit in this community. $PLS launched off the highs, and the SEC swooped in right after. Very few people want to admit it, but it shook confidence immediately. I mean no other crypto project has survived such a thing at the time. But #PLS $PLSX and $HEX did. However, winning doesn't unshake that confidence. And RH during and after that event took social precautions to protect himself and his creations. Thing is, the guy isn't stupid. Someone once asked me if I thought certain aspects of the launch we rushed because he knew it was coming? And honestly, maybe. I'd attribute at least a non-zero probability to it. And If that were the case, im glad it was rushed. That case may have gone differently otherwise. Do I still think #PulseChain, #HEX, etc... all have futures? Yes. RH has had the opportunity to just straight up bounce from all of this. Why hasn't he? You could point to exhibit A, B, C, D, etc... of how he's likely got the funds to do that and we all could relatively do nothing about it. So why is he still around? I think it's pretty simple. The usual answer, he wants to win. It's in his twitter handle for Christs sakes. I'll go a step further and say he likely also wants us to win by extension, arguably not as much as he wins, but I mean that's pretty locked in at the moment 🤣 That's not to say he hasn't long been encumbered. And in that state, at lot has gone on without him. Much of which is / was bad. $pDAI guys... I pointed out from day one how building all this around a protocol in a dangerous state was a risky move. And I was right about that.... on multiple occasions... But does that matter now? I suppose not as much. In its current state, it's seemingly no longer exploitable. No different than a meme token now. (presumably, not like I have deep dove on any further risks since ESM). So I guess just whale risk mainly now? Now a lot of people here are in the anti-pdai camp. Me too for what it's worth. But I don't care as much about it's negative anymore in its current state. A lot of people are still in the #pDAI camp strongly. We view this as tribalism, but it's important to note that makes all of us in the #PulseChain camp universally. So these day I find myself relatively pDAI neutral. If you guys want to send it to $1 do it. Only whales can stop you, they run out eventually. (insert super strong this is NOT financial advice). Hell you can maybe even use Sigma to help? Or maybe it wont help, idk. Depends on how people use the software. Conversely, when looking at chain state overall... Why is there nearly $50M in stables sitting on the sidelines. Why not just bridge it out if you want out of what you think is a dead chain. Surely leaving it there exposes you to bridge risk? Why all these yield movements, why the $HEX dusts.... Something is happening. People are seemingly waiting to see what that something is. Or I am reading into things, NFA as always. This whole post is just ramblings of someone trying to do the best they can and certainly not any kind of advice. When I look at other ecosystems, I see a level of polish we don't have. I see tooling we don't have, I see a fostered developer environment we don't have. So I've just been building it, painstakingly.... Because someone has to if we want to be taken seriously. And what I've been building has allowed me to get Sigma to where it is. Sigma is so close... Really just in UI mode, performance optimization, going through nice to haves. I don't believe in launching in a non-finished immutable state. So yeah, I take my time. As with everything. But my point with all of this, and the "why" #Sigma question.... It's unifying, anyone can participate. Which tribe you're in doesn't matter. And if you don't like it, don't use it. It's just software you can use or not use. As it should be. The years of tooling work to deliver this has been a lot of work for one guy in silence. In that time AI has appeared. My take, every dev should be using it. Given the right direction and context. It will make you better. If you blindly trust it, it will make you worse. GPT 5.4 audits smart contracts better than most auditing services. Especially if you give it the context of what you are trying to do. Anyways I digress, testnet is soon. Soon more meaning a feeling of near completion not always reality. That how software is. I do think Sigma stands to unify the chain in a common goal, and shift liquidity into more meaningful places, but ultimately it up to the people the decide to use the software or not use it. And after these frameworks I've built will be applied to what I am tentatively calling the universal hex UI. More or less something aggregative of every derivative I can reasonably support. With data and analytics we since lost. So not just $HEX, $HDRN, and $ICSA, but others as well. However, that depends on some aspect of $Sigma to exist first, so sigma first, chain unity first. And last but not least, take care of yourselves and strive to do cool things. If we aren't doing cool things then what's the point? Hope you think my UI looks good, I spent a while on it. /rant

Alex McWhirter

42,459 просмотров • 5 месяцев назад

Instead of just talking about it, I wanted to go through it and really break it down to figure out the exact reason for the difference in Jalen Duren's play between the regular season and the playoffs. *LONG BREAKDOWN COMING* First, lets list how much the difference was: Iso in RS: 82nd %ile Iso in PS: 21st %ile Post-ups in RS: 88th %ile Post-ups in PS: 59th %ile PPP on drives in RS: 1.18 ppp PPP on drives in PS: 0.80 Layups in RS: 79th %ile Layups in PS: 19th %ile It was a staggering drop off. Shocking to many of us who watched him all season. So, what happened? Well, #1 I think mentally he was letting his struggles get to him and he started to play out of control. Something that suggests this to me is this stat: He started to figure some things out himself in isolation over the last 2 games against the Cavs. He had six isolation possessions in the final two games against the Cavs; he scored on five of those possessions and drew a foul on the other. Game 6 he started to look confident and really made them pay out of isolation. I really think a ton of it was he got hit with a punch early against ORL and really struggled to handle the pressure and struggles after, and just kept stacking and stacking. So, him being in his own head is #1 for me. #2: His handle got exposed quite a bit. In the regular season, he only had a 4.2 TO% in isolation, which is incredible. In the playoffs, though, that spiked to 20 TO%. On drives in the RS, he had a TO% of 4%. In the PS, it jumped to 13.3%. The first clip below shows how the right-to-left cross he loved doing all season was really taken away from him. Too loose of a handle, and he often got his pocket picked trying this exact move over and over. I think having his go-to move taken from him shook him a bit and left him scrambling a bit in his head to find a counter. The second clip shows, imo, him starting to lose trust in his handle. He immediately turns his back to the defender, which is what you do when you're worried about losing the ball. But, even then, he loses control of the handle and it ends up in a turnover. If I'm the Pistons, I'm showing all his turnovers due to his handle and working with him on tightening his handle and also helping him get comfortable with a counter/second move so defenders don't just sit on the right-to-left cross. #3: I think he really struggled to adjust to the playoff whistle. In the regular season, he drew free throws on 21% of his isolations and 31% of his post-ups. In the PS, it dropped to 14% and 11%, respectively. There were many possessions where in the RS he would've got free throws, but did not in the PS and he was frustrated. In the third clip, you'll see how physical he was being played by Mobley (which we all want physicality in the game). But, in the RS, he probably is getting FTA's here. There are many examples of this where it felt like a lot of his value during the RS was being able to draw FTA's on his drives, and in the PS, refs just allowed more physicality, and he struggled to deal with it. #4: Ausar-Duren duo. I believe in this duo, and I do not think this was the main reason Duren struggled. However, I am not blind to the fact that there were obviously some possessions that hurt Duren. In the regular season, Duen actually got less efficient when Ausar wasn't on the floor. However, in the playoffs, Duren went from 51 TS% with Ausar on the floor (302 minutes) to 64 TS% with Ausar off the floor (121 minutes). In the 4th clip, you really see how the lack of spacing caused a tough shot from Duren. He gets a step on WCJ going right, and probably would prefer to then just use his strength to create spearation. However, he sees Suggs sitting in the right gap off of Ausar, which forces him to spin left. Once he spins left, Paolo is completely leaving Tobias open. This is one of the reasons I really think DET needs a spacing 4 because this should be an easy kickout from Duren to a shooter. He still should've made this pass to Tobias, but a legit shooting 4 I think would relocate to the corner and make an easier outlet/easier to see for Duren. But, he still coulda made the pass, tbf. Either way, you see how the lack of spacing from both Ausar and Tobias forced Duren into a really awkward drive where he was forced into an extremely tough shot. I think if the passing returned from Duren, some of these situations wouldn't happen. Hitting Ausar early as he cuts into the space would work, or hitting Tobias (who again shoulda be making himself more available) beyond the arc results in better offense. But, also, having better spacing probably allows Duren to just get to his original move once he beats WCJ off the dribble. and lastly #5: He really just didn't play well. I can't include any more clips (I'll put some in the immediate thread reply to display), but he really just didn't play well. Missed *a lot* of looks we're used to him making. His touch around the rim left him, looked like he really felt rushed in the paint. He was struggling to secure rebounds after dominating the glass all season (during the RS, he averaged 4.3 second chance points a game, in the PS it dropped to 2.3). During RS, he had a 22.0 DREB%, which dropped to 16.0% in the playoffs. So, I think a lot of factors played into why he struggled so much in the playoffs. My takeaway is I don't think these things are unfixable; actually, I think they're very fixable. Experience of dealing with what playoff physicality is I think is going to help moving forward. All young players have to adjust to that--I think Cade really learned that from NY series to this playoff run. Tightening his handle and just having a second move to go to is not something that should be considered impossible. I'd like to believe it's pretty likely with how much he works and the raw skill he already has with his handle. Pistons adding a legit spacer at the four I think solves a lot and will make Duren's life a lot easier. The most concerning part is mental. And we won't know an answer to that until the next playoffs. Did this experience help him on his journey towards becoming mentally strong and prepared enough to move forward? Did this run help him find a routine that helps him lock in mentally, as many players have said they had to discover? Or will the pressure from struggling last postseason get to him this upcoming postseason? Will he let mistakes get into his head, compound them, and start playing rashly? I don't think the second option will be the case, but no one will know until the next postseason. Honestly, I'm more concerned and critical of his defense in the playoffs (which at times was pretty good and at other times was an incredible struggle), but that would require its own thread. My ending thoughts: I still very much believe in Duren. This playoff run showed he has areas he must sharpen up and learn from, but at 22 that shouldn't be a shocker. He is incredibly talented and made a large jump during the RS. The PS posed challenges he didn't quite have answers to yet. But another run of experience, another offseason of training, and another year older should lead him down a good path. I am fully supportive of paying Duren and extending him. I am not at close to 50 million dollars. 35-40 million is where I think they'll settle on, and I'm fine with that. But, he's gotta learn from these playoffs! Every offseason he's gotten better, I don't have a reason to believe Jalen Duren won't learn and improve again this summer. He's only 22.

Ku 🦉

33,635 просмотров • 3 месяцев назад

Recently did an interview with the lead developer of Knight's Path on the title's future release and the state of the industry. The Western AAA gaming industry has shifted its focus away from its core audience, favoring products for smaller, less engaged demographics. This shift has led to a noticeable disconnect between large publishers and their traditional fan base. This has, however, created an environment for indies to thrive. They can prioritize authenticity and community, crafting games that resonate with their players and that is exactly the case with Knight's Path. In December of 2023, Knights Path: The Tournament was released to Very Positive reviews on Steam. It is a short medieval RPG featuring challenging combat, an immersive progression system, and a nice little story. It served as an announcement, a combat concept demo, and a teaser for the forthcoming open-world RPG Knight's Path, which is currently in active development. I asked what their plans were regarding the scope of the full release. While you might get the impression that Knight's Path is an arena fighting game, that’s not the case with the full release. "Knight's Path will be a proper open-world, story-driven RPG. Of course, as a small indie team, we’re keeping the scope modest. The open world will be compact but dense, featuring one town, one village, castle ruins, forests, valleys, and other areas to explore." Many gamers would agree it is better to have a limited number of fully fleshed-out areas than to present a gigantic, empty world. This has been a major criticism levied towards recent releases like Pokémon Scarlet and Violet and even modern Assassins Creed, which tends to rely on repetitive gameplay loops scattered across an overly large map, which can feel more like busywork than meaningful exploration. I have always believed that quality over quantity is the best way to go. The team has also made this a priority with things such as the story and weapon types. "We plan to include three main weapon types: longsword, sword and shield, and bows. These will feature the full progression system seen in the demo, with skill levels such as Novice, Adept, Expert, and Master. Players will need to learn individual skills from different trainers to progress. In addition, we’re introducing secondary weapons like spears, halberds, and other polearms. These won’t have RPG-style progression but will still offer variety in combat." Regarding the story, they plan to be bold and strive to create a 16-28 hour-long main campaign. "The story will be divided into four chapters, with each chapter offering around 4–7 hours of gameplay. As in the demo, the player character begins as a nobody, slowly learning how to wield a sword and eventually becoming a knight. However, the progression will be much more realistic than in the demo, where the peasant hilariously transformed into a champion in just four days." This is a far cry from many games that are released nowadays. In just 2024 alone at a glance, the AA release Flintlock: The Siege of Dawn provided an average of 8 hours of content, Princess Peach: Showtime at 10 hours, Silent Hill 2 Remake at 15, and even the GOTY winner Astrobot holds an average playtime of 10 hours. A major issue within the industry is the way we are treated by the people who only have jobs because of our favorite hobby. In 2024 the gaming industry is forecasted to generate $208.7 BILLION dollars, up from 5.4% in 2023. Compare that to Hollywood, which is a measly $12.3 billion. The gaming industry employs 727,000 individuals in the United States alone. So, you'd think these people would have a little bit of respect for gamers, though so many who are vocal on social media show nothing but contempt for us. Perhaps this is because of fear if they do not show loyalty to a cause or "fit in" that they may not secure funding or genuinely believe in what they preach, but the team behind Knight's Path isn't worried about that. "We are independent developers, and we plan to stay independent so we can stay true to our vision. Knight's Path is a game made by gamers for gamers. We’re prioritizing fun gameplay above all, and we firmly believe this is exactly what gamers want." I also raised some questions about their big plans moving forward. In the demo, one of the major criticisms I had was with the voice acting. I had guessed it was done via AI, which was confirmed. "You guessed correctly– the voice acting in the demo was done by AI, and it was probably the loudest critique we received, and we totally understand why! Back then, we didn’t have much of a choice, but for the full game, we don’t plan to use any AI voices. Luckily, after the demo release, many voice actors reached out to us, volunteering to lend their voices to the full game. We absolutely plan to answer their call and give them that opportunity." AI can be a useful tool, especially for developers starting out who can't commit a lot of money to voice acting or just want to see a version of the product that's closer to what they envision the full release to be, but going from that to real voice actors will bump the experience to the next level. I myself played the demo in its entirety and really enjoyed my time with it! I thought the game was reminiscent of Gothic 2 and even The Witcher. I was happily surprised when I didn't encounter any bugs or glitches and while some areas have not been fleshed out like the voice acting, I would recommend putting the game on your wishlist to see what this team does in the future when they finally deliver their updated demo and the eventual full release of the game.

Vara Dark

42,375 просмотров • 1 год назад

NEW QUESTIONS REGARDING THE CHARLIE KIRK ASSASSINATION (MORE ARE POPPING UP EVERY HOUR): An event 1/4 of this size with a nobody speaker would have ambulances immediately on scene for emergency situations like this. So why was Charlie Kirk instead stuffed into a predetermined SUV, that would have to follow traffic laws on the way to the hospital, with no medical supplies, no oxygen, and no medical personnel? He's carried there by 6 dudes (including the SAME 2 GUYS that were making the umpire hand signals seconds before the shot (white hat/white shirt guy and black shirt/black sunglasses guy) The black sunglasses guy also appears to be THE SAME PERSON that was on Trump's secret service team the day he was also shot...? (see attached pic) Nobody carrying Charlie is applying pressure to the neck wound as they run him to the car. Instead, they are just letting his head violently flop all over the place, the last thing you would do following a traumatic neck injury And despite the above carelessness with a gaping neck wound...there isn't a single drop of blood anywhere on the ground, his shoes, or any of the people carrying him 🤔 How come there are new camera angles of the shot emerging showing the blood coming out not from his neck...but from under his shirt, more in the upper-chest area? Many have forgotten that the eyewitness reports on the day of the event were saying they saw him get shot in the CHEST. The story didn't change to NECK until after those 2-3 videos we've all seen spread across the internet like wildfire, which as my original post demonstrated, had some pretty weird, potentially AI-looking inconsistencies (ring changing fingers, black dot on the top-right of his shirt moving diagonally up and seemingly BECOMING the bullet hole wound, the wound itself shifting slightly to the side when watching frame-by-frame, etc.) Could this have something to do with why some video-analyzing sleuths are spotting a black object inside the collar of Charlie's shirt, right in the area this blood is coming out in the above-mentioned angles? (See the attached video where I included clips of all of these new discoveries) Additionally, is it a complete coincidence that the freemasonic #33 has been spammed ALL OVER the event, AND the following investigation? Stacks of hats on the stage adding up to 33, supposed murderer driving 3 hours to get there, 3K people in attendance, "300 cases of politically-motivated violence since January 6th" being reported across Yahoo and other MSM outlets, manhunt lasting exactly 33 hours (Kash Patel even corrected himself after saying 36 hours, to make sure everyone heard 33 on the livestream), and many more such examples And ANOTHER coincidence, that the man they've pinned all of this on looks exactly like Lee Harvey Oswald, one of the most classic patsies in the history of US Government cinema? What about the Jew decoy they trotted out (George Zinn), who also just happens to be a key witness that reported seeing planes flying into the twin towers on 9/11/01, AND has connections to the Boston Marathon bombing? How did the supposed shooter—according to the official story we're being given—take apart the gun and stuff it in his backpack & pants in seconds (not possible according to experts), then escape the scene without being seen lugging around these giant gun parts, then REASSEMBLE THE GUN BACK TOGETHER AGAIN to leave it nicely in a box in the forest. What??? Passports found underneath the world trade center, anyone? Why was Kash Patel wining & dining at a "swanky Italian restaurant in NYC" just hours after Charlie—his self-proclaimed "best friend"—was brutally murdered live on the world stage? He has a private jet - why didn't he use it to go there and investigate? What are the odds that at the exact same time Charlie was shot, there was a big senate hearing going on regarding the Epstein files, in which they concluded they were not going to release them? (A convenient time for a distraction) What are the odds that Trump and Bibi Netanyahu—in completely different timezones and with completely different schedules—posted a "Pray for Charlie" tweet at the exact same time, to the minute? How was a book titled "The Shooting Of Charlie Kirk" published on Amazon on September 9th...then quickly taken down from the website? And what about that "Charlie Kirk Dead at 31" song posted on Soundcloud a month ago? Many have commented that, after watching the Erika Kirk TPUSA press conference video, they intuitively got weird vibes from it, sensing that it appears she is acting. I won't inject any personal opinion on this one - go watch it for yourself, and draw your own conclusions. ALL OF THIS SAID: It could not be any more blatantly obvious that whether or not all of the above bizarre occurrences are just incompetence, insane coincidences, or some mixture of the two, there is something very big going on behind the scenes here, and we've been fed a gigantic plate of lies over the last few days of unfolding events, with most of the internet is eating it up faster than Kash Patel at a swanky Italian restaurant in NYC. The only question is: how deep do the lies surrounding this situation go? (Watch the final attached video for many different levels of speculation, for you to come to your own conclusions on where you draw the line) Question everything. Always.

₿en Wehrman

428,187 просмотров • 1 год назад