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Trying out making some short tutorials on lesser-known gamedev tricks! I want to share my esoteric knowledge

82,693 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля Zach Tsiakalis-Brown
Zach Tsiakalis-Brown2 лет назад

youtube link:

Фото профиля Xor
Xor2 лет назад

Hey, I'm "Fractal Texturing" guy. I discovered through experimentation that natural log and exp look better than log2 because it makes the blended texture aperiodic. Also 3 samples seems to be the sweet spot for transition quality and performance

Фото профиля Zach Tsiakalis-Brown
Zach Tsiakalis-Brown2 лет назад

Good to know! I'll amend my code with exp

Фото профиля Jhonny Appleseed
Jhonny Appleseed2 лет назад

How is this useful? The texture swims as you zoom in and out.

Фото профиля Deniz Yanar
Deniz Yanar2 лет назад

The first video so good ahah

Фото профиля David Gallardo
David Gallardo2 лет назад

Cool @XorDev 😅

Фото профиля Sonuchi Sanada
Sonuchi Sanada2 лет назад

@loko08 Me, who doesn't do game dev but went to school for it:

Фото профиля skarph
skarph2 лет назад

played around with this in shader toy, i think my implementation in floorTex has some banding issues, but i actually kinda like the weird morphing effect i got by sampling noise. really cool :)

Фото профиля Zach Tsiakalis-Brown
Zach Tsiakalis-Brown2 лет назад

yeah I think the issue is the hard pixel edges, it's very easy to see when the squares change size and that appears as bands. Similar to 1:42 in my video

Фото профиля leo 🌴
leo 🌴2 лет назад

this is cool but my tiny little idiot brain can't comprehend it

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