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Trying out making some short tutorials on lesser-known gamedev tricks! I want to share my esoteric knowledge

82,693 views • 2 years ago •via X (Twitter)

10 Comments

Zach Tsiakalis-Brown's profile picture
Zach Tsiakalis-Brown2 years ago

youtube link:

Xor's profile picture
Xor2 years ago

Hey, I'm "Fractal Texturing" guy. I discovered through experimentation that natural log and exp look better than log2 because it makes the blended texture aperiodic. Also 3 samples seems to be the sweet spot for transition quality and performance

Zach Tsiakalis-Brown's profile picture
Zach Tsiakalis-Brown2 years ago

Good to know! I'll amend my code with exp

Jhonny Appleseed's profile picture
Jhonny Appleseed2 years ago

How is this useful? The texture swims as you zoom in and out.

Deniz Yanar's profile picture
Deniz Yanar2 years ago

The first video so good ahah

David Gallardo's profile picture
David Gallardo2 years ago

Cool @XorDev 😅

Sonuchi Sanada's profile picture
Sonuchi Sanada2 years ago

@loko08 Me, who doesn't do game dev but went to school for it:

skarph's profile picture
skarph2 years ago

played around with this in shader toy, i think my implementation in floorTex has some banding issues, but i actually kinda like the weird morphing effect i got by sampling noise. really cool :)

Zach Tsiakalis-Brown's profile picture
Zach Tsiakalis-Brown2 years ago

yeah I think the issue is the hard pixel edges, it's very easy to see when the squares change size and that appears as bands. Similar to 1:42 in my video

leo 🌴's profile picture
leo 🌴2 years ago

this is cool but my tiny little idiot brain can't comprehend it

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