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Trying out making some short tutorials on lesser-known gamedev tricks! I want to share my esoteric knowledge

82,693 görüntüleme • 2 yıl önce •via X (Twitter)

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Zach Tsiakalis-Brown profil fotoğrafı
Zach Tsiakalis-Brown2 yıl önce

youtube link:

Xor profil fotoğrafı
Xor2 yıl önce

Hey, I'm "Fractal Texturing" guy. I discovered through experimentation that natural log and exp look better than log2 because it makes the blended texture aperiodic. Also 3 samples seems to be the sweet spot for transition quality and performance

Zach Tsiakalis-Brown profil fotoğrafı
Zach Tsiakalis-Brown2 yıl önce

Good to know! I'll amend my code with exp

Jhonny Appleseed profil fotoğrafı
Jhonny Appleseed2 yıl önce

How is this useful? The texture swims as you zoom in and out.

Deniz Yanar profil fotoğrafı
Deniz Yanar2 yıl önce

The first video so good ahah

David Gallardo profil fotoğrafı
David Gallardo2 yıl önce

Cool @XorDev 😅

Sonuchi Sanada profil fotoğrafı
Sonuchi Sanada2 yıl önce

@loko08 Me, who doesn't do game dev but went to school for it:

skarph profil fotoğrafı
skarph2 yıl önce

played around with this in shader toy, i think my implementation in floorTex has some banding issues, but i actually kinda like the weird morphing effect i got by sampling noise. really cool :)

Zach Tsiakalis-Brown profil fotoğrafı
Zach Tsiakalis-Brown2 yıl önce

yeah I think the issue is the hard pixel edges, it's very easy to see when the squares change size and that appears as bands. Similar to 1:42 in my video

leo 🌴 profil fotoğrafı
leo 🌴2 yıl önce

this is cool but my tiny little idiot brain can't comprehend it

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