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Trying out making some short tutorials on lesser-known gamedev tricks! I want to share my esoteric knowledge
82,693 görüntüleme • 2 yıl önce •via X (Twitter)
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youtube link:

Hey, I'm "Fractal Texturing" guy. I discovered through experimentation that natural log and exp look better than log2 because it makes the blended texture aperiodic. Also 3 samples seems to be the sweet spot for transition quality and performance

Good to know! I'll amend my code with exp

How is this useful? The texture swims as you zoom in and out.

The first video so good ahah

Cool @XorDev 😅

@loko08 Me, who doesn't do game dev but went to school for it:

played around with this in shader toy, i think my implementation in floorTex has some banding issues, but i actually kinda like the weird morphing effect i got by sampling noise. really cool :)

yeah I think the issue is the hard pixel edges, it's very easy to see when the squares change size and that appears as bands. Similar to 1:42 in my video

this is cool but my tiny little idiot brain can't comprehend it
