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Trying out making some short tutorials on lesser-known gamedev tricks! I want to share my esoteric knowledge

82,693 次观看 • 2 年前 •via X (Twitter)

10 条评论

Zach Tsiakalis-Brown 的头像
Zach Tsiakalis-Brown2 年前

youtube link:

Xor 的头像
Xor2 年前

Hey, I'm "Fractal Texturing" guy. I discovered through experimentation that natural log and exp look better than log2 because it makes the blended texture aperiodic. Also 3 samples seems to be the sweet spot for transition quality and performance

Zach Tsiakalis-Brown 的头像
Zach Tsiakalis-Brown2 年前

Good to know! I'll amend my code with exp

Jhonny Appleseed 的头像
Jhonny Appleseed2 年前

How is this useful? The texture swims as you zoom in and out.

Deniz Yanar 的头像
Deniz Yanar2 年前

The first video so good ahah

David Gallardo 的头像
David Gallardo2 年前

Cool @XorDev 😅

Sonuchi Sanada 的头像
Sonuchi Sanada2 年前

@loko08 Me, who doesn't do game dev but went to school for it:

skarph 的头像
skarph2 年前

played around with this in shader toy, i think my implementation in floorTex has some banding issues, but i actually kinda like the weird morphing effect i got by sampling noise. really cool :)

Zach Tsiakalis-Brown 的头像
Zach Tsiakalis-Brown2 年前

yeah I think the issue is the hard pixel edges, it's very easy to see when the squares change size and that appears as bands. Similar to 1:42 in my video

leo 🌴 的头像
leo 🌴2 年前

this is cool but my tiny little idiot brain can't comprehend it

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