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Turns out, adding a time manipulation mechanic into a 2D game is not a totally wasted idea.

466,581 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля Juhana Myllys
Juhana Myllys1 год назад

Wishlist on Steam:

Фото профиля Study Bunny Games
Study Bunny Games2 лет назад

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

Фото профиля taoism enjoyer ☯️
taoism enjoyer ☯️1 год назад

Bro I have been watching this for 10 minutes!

Фото профиля Juhana Myllys
Juhana Myllys1 год назад

Wow! 🙏

Фото профиля ラムジーセネカ
ラムジーセネカ1 год назад

dude, just take ma $$$ already. game looks sick! #bionicbay

Фото профиля meglio
meglio1 год назад

Jonathan Blow's Braid is perfect and might be the very first with time manipulation in the gameplay, no?

Фото профиля Juhana Myllys
Juhana Myllys1 год назад

I think Golden Eye (N64) already had some of that in 1996. Also early Megaman? Maybe my caption was unclear but many people point out here how our game is not the first one which has time mechanic. I think it would be absurd from my part to claim that, which I don't. 😅

Фото профиля Karl Olofsson
Karl Olofsson1 год назад

It's a pretty old and common game mechanic tbf. Braid (2008) comes to mind for platformers

Фото профиля Mr. Awesome
Mr. Awesome1 год назад

Got to love bullet time. Have you considered running the waves of the VFX in reverse when time resumes?

Фото профиля Juhana Myllys
Juhana Myllys1 год назад

They actually do but I guess the effect is too subtle.

Фото профиля Antonio K.
Antonio K.1 год назад

This makes 0 sense. Even if he is speeding up when time is slowed down, why is he falling at the same speed before slow down? He can't possibly gravity faster. It makes no sense.

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