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Turns out, adding a time manipulation mechanic into a 2D game is not a totally wasted idea.

466,581 görüntüleme • 1 yıl önce •via X (Twitter)

11 Yorum

Juhana Myllys profil fotoğrafı
Juhana Myllys1 yıl önce

Wishlist on Steam:

Study Bunny Games profil fotoğrafı
Study Bunny Games2 yıl önce

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

taoism enjoyer ☯️ profil fotoğrafı
taoism enjoyer ☯️1 yıl önce

Bro I have been watching this for 10 minutes!

Juhana Myllys profil fotoğrafı
Juhana Myllys1 yıl önce

Wow! 🙏

ラムジーセネカ profil fotoğrafı
ラムジーセネカ1 yıl önce

dude, just take ma $$$ already. game looks sick! #bionicbay

meglio profil fotoğrafı
meglio1 yıl önce

Jonathan Blow's Braid is perfect and might be the very first with time manipulation in the gameplay, no?

Juhana Myllys profil fotoğrafı
Juhana Myllys1 yıl önce

I think Golden Eye (N64) already had some of that in 1996. Also early Megaman? Maybe my caption was unclear but many people point out here how our game is not the first one which has time mechanic. I think it would be absurd from my part to claim that, which I don't. 😅

Karl Olofsson profil fotoğrafı
Karl Olofsson1 yıl önce

It's a pretty old and common game mechanic tbf. Braid (2008) comes to mind for platformers

Mr. Awesome profil fotoğrafı
Mr. Awesome1 yıl önce

Got to love bullet time. Have you considered running the waves of the VFX in reverse when time resumes?

Juhana Myllys profil fotoğrafı
Juhana Myllys1 yıl önce

They actually do but I guess the effect is too subtle.

Antonio K. profil fotoğrafı
Antonio K.1 yıl önce

This makes 0 sense. Even if he is speeding up when time is slowed down, why is he falling at the same speed before slow down? He can't possibly gravity faster. It makes no sense.

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