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Turns out, adding a time manipulation mechanic into a 2D game is not a totally wasted idea.

466,581 次观看 • 1 年前 •via X (Twitter)

11 条评论

Juhana Myllys 的头像
Juhana Myllys1 年前

Wishlist on Steam:

Study Bunny Games 的头像
Study Bunny Games2 年前

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

taoism enjoyer ☯️ 的头像
taoism enjoyer ☯️1 年前

Bro I have been watching this for 10 minutes!

Juhana Myllys 的头像
Juhana Myllys1 年前

Wow! 🙏

ラムジーセネカ 的头像
ラムジーセネカ1 年前

dude, just take ma $$$ already. game looks sick! #bionicbay

meglio 的头像
meglio1 年前

Jonathan Blow's Braid is perfect and might be the very first with time manipulation in the gameplay, no?

Juhana Myllys 的头像
Juhana Myllys1 年前

I think Golden Eye (N64) already had some of that in 1996. Also early Megaman? Maybe my caption was unclear but many people point out here how our game is not the first one which has time mechanic. I think it would be absurd from my part to claim that, which I don't. 😅

Karl Olofsson 的头像
Karl Olofsson1 年前

It's a pretty old and common game mechanic tbf. Braid (2008) comes to mind for platformers

Mr. Awesome 的头像
Mr. Awesome1 年前

Got to love bullet time. Have you considered running the waves of the VFX in reverse when time resumes?

Juhana Myllys 的头像
Juhana Myllys1 年前

They actually do but I guess the effect is too subtle.

Antonio K. 的头像
Antonio K.1 年前

This makes 0 sense. Even if he is speeding up when time is slowed down, why is he falling at the same speed before slow down? He can't possibly gravity faster. It makes no sense.

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