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Turns out, adding a time manipulation mechanic into a 2D game is not a totally wasted idea.
466,581 views • 1 year ago •via X (Twitter)
11 Comments

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Bro I have been watching this for 10 minutes!

Wow! 🙏

dude, just take ma $$$ already. game looks sick! #bionicbay

Jonathan Blow's Braid is perfect and might be the very first with time manipulation in the gameplay, no?

I think Golden Eye (N64) already had some of that in 1996. Also early Megaman? Maybe my caption was unclear but many people point out here how our game is not the first one which has time mechanic. I think it would be absurd from my part to claim that, which I don't. 😅

It's a pretty old and common game mechanic tbf. Braid (2008) comes to mind for platformers

Got to love bullet time. Have you considered running the waves of the VFX in reverse when time resumes?

They actually do but I guess the effect is too subtle.

This makes 0 sense. Even if he is speeding up when time is slowed down, why is he falling at the same speed before slow down? He can't possibly gravity faster. It makes no sense.


