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Turns out, adding a time manipulation mechanic into a 2D game is not a totally wasted idea.

466,581 Aufrufe • vor 1 Jahr •via X (Twitter)

11 Kommentare

Profilbild von Juhana Myllys
Juhana Myllysvor 1 Jahr

Wishlist on Steam:

Profilbild von Study Bunny Games
Study Bunny Gamesvor 2 Jahren

Learn Japanese through "mild immersion" in a game Like this? Repost and follow us!

Profilbild von taoism enjoyer ☯️
taoism enjoyer ☯️vor 1 Jahr

Bro I have been watching this for 10 minutes!

Profilbild von Juhana Myllys
Juhana Myllysvor 1 Jahr

Wow! 🙏

Profilbild von ラムジーセネカ
ラムジーセネカvor 1 Jahr

dude, just take ma $$$ already. game looks sick! #bionicbay

Profilbild von meglio
megliovor 1 Jahr

Jonathan Blow's Braid is perfect and might be the very first with time manipulation in the gameplay, no?

Profilbild von Juhana Myllys
Juhana Myllysvor 1 Jahr

I think Golden Eye (N64) already had some of that in 1996. Also early Megaman? Maybe my caption was unclear but many people point out here how our game is not the first one which has time mechanic. I think it would be absurd from my part to claim that, which I don't. 😅

Profilbild von Karl Olofsson
Karl Olofssonvor 1 Jahr

It's a pretty old and common game mechanic tbf. Braid (2008) comes to mind for platformers

Profilbild von Mr. Awesome
Mr. Awesomevor 1 Jahr

Got to love bullet time. Have you considered running the waves of the VFX in reverse when time resumes?

Profilbild von Juhana Myllys
Juhana Myllysvor 1 Jahr

They actually do but I guess the effect is too subtle.

Profilbild von Antonio K.
Antonio K.vor 1 Jahr

This makes 0 sense. Even if he is speeding up when time is slowed down, why is he falling at the same speed before slow down? He can't possibly gravity faster. It makes no sense.

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