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Twilight Sparkle and Trixie Lulamoon spend some quality time together 🤗 #furryfandom #LittlePony #Fanart #Art #Twilight #Trixie #Cosplay #FurryFanart #mylittlepony #Furry #TwilightSparkle #TrixieLulamoon

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Make a lot of stuff, allow perfection to emerge, and focus on the process. - beeple A short visit to the NODE this weekend to support a fellow artist and someone who inspires me to dream bigger. From his 20 years of daily activities to his forward thinking evolving technical capabilities, he shows us what the present moment is and what the future can look like in art. I believe Mike is one of the most down to Earth and influential artists working today in art and technology. How he and his brother, Scott, push the boundaries of art, experience, participation inspires us to think and create in new dynamic ways. Not only is he pushing the boundaries of what’s possible and show us things we have never seen before, he cares deeply about other artists; His community! Mike lead millions of artists to think about NFTs in 2021 which was a huge first step for the future of preserving art. Now in 2026, with the patronage of NODE, the organization of phil, and the graciousness of Micky 🐸, it is genuinely gearing up to be a massive paradigm shift for an art movement as we live and breathe. This is it folks! We like to say that we are in the golden age, or undergoing a digital art renaissance. It’s happening right now! And you who are reading this is part of it. On X, and in person. It requires us all who give a fuck to show up and support each other and make the art that’s true to us, and collect what we connect to or that moves us. To share how we each see the world from our perspectives in making art or experiences art; sharing ideas helps us become a collective consciousness and allows us to learn and grow together. With every event I can feel we get closer and closer; I was fortunate to spend more quality time with the people I learn from and respect. Like El Barba Roja blue check and Coldie 🟦🟥, AP, MrMerge, Winnie, Lanett Bennett Grant, joeyL.eth / Yatreda ያጥሬዳ, and of course the homie Chikai! It takes a village, and in this case it takes a village to raise Human One as Ryan Zurrer & Jehan Chu said in their recent posts. We all play a role here and contribute our hearts with our love for the game. You can see in Mikes work and character that he uplifts everyone. From his hometown studio in Charleston to the exhibitions he’s cultivating around the world. He includes 100s of artists to be a part of it. That’s true leadership! Thank you Mike for bringing us along and being a part of your journey of commitment, community, humility, humor, and have a good fucking time at your art shows. Congratulations, We love you bro!

justinaversano

10,082 views • 5 months ago

Donghae shares the pros and cons of 🚬 & 🥃 🌞: "There's smoking. Maybe some people smoke, but we don't even have enough time to do good things properly. What would happen if we didn't smoke? This is what I think. Why spend money and time inhaling this bad stuff into your body? Why not just not smoke? That's my opinion." 🌞: "Yeah, right? As for alcohol, how about drinking occasionally? I won't force myself to drink. Yeah, you understand what I mean? If we want to stay together healthily for a long time, we need to protect our bodies. I can't say this to the members, but they will manage their own health well. Do you all understand? Let's stay healthy together. My knees and back, and my eyes aren't very good right now. For my own health, I will work hard. I also hope everyone can stay healthy and stay together for a long time." 🌞: "Let's see, if we look at cigarettes in half, 50/50, are they good or bad? What is cigarettes? You can distinguish the word "cigarette," right? Think about it, it's "bad," right? Think about it like that, 50/50. When considering certain things, think about them like that, "Good or bad?" If it's bad, don't do it; if it's good, then you can do it." 🌞: "Although everyone has different opinions on this, if you think about cigarettes, do you think they're good or bad? If you think they're bad, then don't smoke; if you think cigarettes are good for your health and can make you healthier, then of course you can smoke. It's simple, right? Whatever you think, divide it into 50/50." #DONGHAE #동해 cr ryucai_ Translated from Chinese to English. Correct me if I'm wrong 🤗

byeol_별

71,678 views • 10 months ago

Should I start this biz? I have a metal shop like this on my property. Full HVAC, 2,100 sqft. It's rented for $2,500 month to month to a lawncare biz. There's insane demand in my area for youth personal sports training here, from middle to high school. My buddies keep telling me I'll have a waiting list. Anyone could start this anywhere. I'm considering filling my shop with equipment, lining with astroturf and renting it out by the hour to 2-3 trainers at a time. My area is somewhat rural but affluent, and 30 mins from downtown Dallas. There are no gyms here. The demographic is upper middle class families with overachieving kids and top tier schools. Lots and lots and lots of youth sports. Furthermore, Texas' LARGEST high school is 10 mins away - 5,400 students across 3 grades. I don't want a monthly memberships because I want to control the flow of people at any given time, even if less profitable. I'm optimizing for quality of life here, and not trying to manage a 6th biz or massive headache. I'm thinking: - $40 per hour time slot - 10 surge hours per day at $40 per - 10 low demand hours per day at $10 per - 4 down hours per day for cleaning - 2-3 max people per slot That's 1,800 slots per month. At 3 trainings per week on average you'd need 150 students to be at max capacity. I could sell bundles of time slots together at a discount. There are at least 10,000 middle - high schoolers within 10 miles... And ~3,000 sets of parents with too much money to spend on sports. ON PAPER, at full capacity thats $45k/month top line. Much better than $2,500! Not bad for 2,100 sqft. Maybe add an hourly employee and some vending machines with drinks and snacks. Make it really nice inside. It would require some upfront build out cost. I could see this biz going up almost anywhere. Rent out someone else's shop with permission to do this. Buy (rent) by the acre and sell by the foot. The WeWork for youth sports. I want to do this but have zero time. Poke holes in this please. It seems asymmetric to me. If it doesn't work out I resell the equipment, enjoy my new $12k astroturf floor and move on.

Chris Koerner

97,927 views • 1 year ago

Destiny 2 left a permanent mark on my life. The memories I’ve made with this game, both as a player and as someone lucky enough to work on it, will forever stay with me. Not just because of late nights running King’s Fall with friends, or grinding out the Crucible Glorious Seal in solo queue like a complete maniac, but because Destiny 2 challenged me, shaped me, and pushed me toward becoming the creative I am today. My journey into digital art and photography started back in 2007, when I began taking screenshots in Halo 3 and entering Bungie community art contests. The relationships I built during that time eventually opened the door to an opportunity with Bungie’s Gameplay Capture team in 2014, helping the team capture footage for a new game called Destiny. I had no idea then that a commendably short two-week contract would turn into an incredible 12-year journey with this franchise. I originally came to Bungie hoping to pursue environmental concept art, but along the way I had the opportunity to work on marketing art and quickly fell in love with it. Creating marketing art for a franchise like Destiny challenged me in so many different ways. It forced me to expand my technical, creative, and communication skill sets, constantly adapt, and keep learning new tools and workflows just to keep pace with the live-service beast that was Destiny 2. It means a lot to be able to look back and say with confidence that I had a visual impact on Destiny 2; but the most meaningful part of it all was getting to work alongside and learn from so many incredible artists at Bungie, and seeing firsthand just how much care, effort, and humanity it takes to make work like this possible. It’s hard to fully capture how much energy, skill, and collaboration goes into every visual part of a game like Destiny 2. That work is shaped by artists from different backgrounds, experiences, disciplines, and perspectives. Each of them, including me, left a small part of themselves in what they created. To me, that’s what makes a game like Destiny 2 feel truly meaningful and memorable. Especially now, in a world increasingly saturated with content and driven by instant output and gratification through AI, I keep coming back to the value of process. For me, and for so many of my peers, it was never only about arriving at the final image. It was about the journey it took to get there. The late nights. The iteration. The problem-solving. The trust. The shared pursuit of trying to make something special. To my peers, I’m deeply proud of what we built together, but even more grateful for how we built it. We challenged each other, inspired each other, and kept showing up for one another through every high and low, as Destiny 2 has had many. That kind of shared effort leaves a lasting mark. What we made mattered. What we gave mattered. And the impact of what we built together will stay with us, and this community, for a long time. Shoutout to the current and former members of Creative Studios, the VizD team, and the many Bungie developers and marketers who helped shape this chapter of my life. I’m especially grateful to the teammates who believed in me, encouraged me to embrace failure and new beginnings as essential parts of artistic growth, and pushed me to take on challenges even when they felt beyond my reach. You showed me that the strength of a team will always surpass that of any individual hero. As my work on #Destiny2 comes to a close and I look toward the future, I plan to spend the next few weeks sharing some of the pieces I had the chance to create or art direct that mean the most to me. For now, I’ll leave you all with a collage of some of my personal favorite pieces to work on across Destiny 2’s lifetime. These projects mean so much to me because many of them started as personal passion projects or late-night concept sketches, inspired by playing early builds of Destiny 2 and by the incredible work of our development team.

Biwald

73,413 views • 4 months ago

Giorgio Antonio dalam postingan terbaru di Instagram, Halo semuanya, apa kabar, semoga semuanya selalu sehat ya, It's been a while since my last post..so i want to take this opportunity to speak to you directly. First of all i want everyone to know that Sarwendah and i are healthy and we're taking some time off from social media so we can spend more quality time together. From the bottom of my heart i would like to say thankyou to all Sargio's thank you for standing by us, over the past years for your prayers, your support and your unwavering belief in us, i also want to express my sincere gratitude to every brands and partners who have continued to place their trust in us. we truly appreciate every opportunity that you have given to us. as many of you know there has been countless rumors , false accusations, and negative stories circulating about Sarwendah and me we choose not to respond with anger or hatred, because we understand that many people do not know us personally or the truth of what we've been through. I hope we continue to be a community that spreads kindness,love,and postifity. Let's never allow negativity to define who we are, we genuinly forgive those who have misunderstood or judged us unfairly. However for those who have intenionally created and spread false information with the purpose of harming others we believe the appropriate legal process should take its course. To every Sargio's please keep believing keep your faith strong, every challange is temporary and we truly believe that better days are ahead. its simply a chapter that is making us stronger wiser and more grateful than ever before. we miss one of you and cant wait to see you guys again. whether its through our livestream events or wherever out paths cross, until then please take care of yourselves, stay healthy, and continue to spread kindness, wherever you go , terimakasih semuanya sudah sampai hari ini." W

folkative

660,001 views • 2 months ago

This launch is one of the most exciting and important decisions we have ever made. In the traditional gaming industry, KingNet ( company , is well-known as the developer of the game 《The Legend of MIR 》, Over the past decade, KingNet has supported its operations through a three-pronged business model of research and development, publishing, and investment + IP, launching 100+ high-quality games to date. Web3's building has been ongoing for nearly two years. We have established a brand-new game studio SmileCobra Studio , and establish long-term cooperative relationships with some big guys like TON 💎 BNB Chain Solana Scroll Delphinus Lab ($ZKWASM) Cocos Studio and others. However, after speaking with many developers, we found that before a real user consumption scenario is formed, one of the main challenges many teams face is how to reduce game development costs. So it's best time to learn about Xingyi AI model : the first AI industrialization pipeline, making game production truly "automated". Check here: What problem we want to solve? 1. High Production Costs: Traditional animation design and refinement can cost anywhere from several thousand to tens of thousands of dollars, making it difficult for small startup teams to afford. 2. Long Development Cycles: The fluidity and consistency of animations have always been one of the most time-consuming aspects of development. Designers often spend weeks to achieve a satisfactory result. With Xingyi, it only takes a few steps and minutes to generate the desired animation. 3. Inefficient Collaboration: In the past, game development was usually divided into multiple stages, each managed by independent teams responsible for art, planning, programming, and other roles. The smooth transition between stages relied on high levels of team collaboration and communication. The Xingyi toolchain breaks the traditional division of labor, promoting automation and collaboration across various stages. 4. Automated but Not Passive: Outside of the automated processes, developers are the true creators of the game. Xingyi makes prototype validation and adjustments more scientific and efficient. We will gradually open source the underlying model of Xingyi and make it available to interested collaboration developers (DM is open). We have already made various agent material generation available, and you can try it now: Finally, we would like to discuss a point that many people are concerned about, why was there a launch at @pumpdotfun and it was abandoned? The most important reason is that we lacked experience in the first launch and were affected by snipers and the market. We conducted wallet statistics and found that, excluding bots, a total of 25 addresses suffered a loss of approximately 17 sol. We will use the trading fee of Launch Coin on Believe to airdrop these accounts and apologize again for our mistake. Also, thank you to Launch Coin on Believe for the smooth launch and long-term creative sharing with the builders, only $KNET CA is : CfVs3waH2Z9TM397qSkaipTDhA9wWgtt8UchZKfwkYiu $KNET not representing any equity interests of the parent company , $KNET is a meme, but at the same time, it’s not just a meme. $KNET will play a key role in the consumption scenarios of the KingnetAI ecosystem—imagine having to continuously spend $KNET each time you generate the game modules you want. Gamefi is died? NO, AI-Gaming just begain here .

Kingnet AI

187,988 views • 1 year ago

Backrooms Nemoris S1E01: It Eats Light I've spent the last six months working in secret on this pilot episode for a new Backrooms canon. We premiered this week in Toronto and a it's now available on all platforms: a new Magnific Originals series! This is quite possibly the most complex project I've ever taken on in my life. Yep, even if that sounds like an exaggeration, it took even more effort than building the first version of Magnific Upscaler. I had never before tried to bring such a concrete, specific vision to the screen while pushing the current state of the art as far as possible. Every scene you see in this episode, every object, every movement of a character's hands, every space, every hum of the fluorescent lights... it's all there for a very specific reason, with absolute control and intention on my part. I never imagined that something that looks so simple on the surface could be so incredibly complicated. The script is my own, based on the original Backrooms concept (the iconic 4chan image) but developed to create an entirely new canon from scratch. In this first episode, I reveal barely more around 5% of the overall puzzle, so you may end up thinking: what the f*ck did I just watch? Or you may need multiple viewings to pick up on some extra clues, because several of them are genuinely hidden. The idea is to create a full 10 episode series, an anthology, and have you, the viewers, gradually piece together the puzzle yourselves as the clues are revealed. Beyond the video and image generations, I did all of the editing in DaVinci Resolve, with particular attention to the sound. I'd say around 60% of the time I spent on this project went into sound. In some scenes, there are more than 13 stereo tracks layered at the same time, using sounds I recorded myself or created and edited from generations and foley libraries. Every sound, every voice, and every gasp is designed to pull you into the world of the story and make you feel like you're actually there. That meant spending an enormous amount of time on sound design, thinking about things like the individual position of each sound in space, EQ, reverb to simulate different environments, the sense of immersion, etc. I've never learned so much about something so quickly. As for the generations, a few numbers: • 12 hours of total generated video for 17 minutes of final footage 🤯 • More than 7,000 generations in total. • An average of around 60 generations for every 15 seconds of final footage. • 6 months of work, including many weekends, with just one person behind the whole thing... I almost lost my mind. • Platform: Magnific, of course. Models: mainly Seedance 2.0 and 2.5 for video generations, and Nano Banana Pro and Seedream 5 for image references. • Approximately $20,000 in total token costs, not including the value of my own time. For the next episodes, I can't do this alone again or I'll go crazy. My plan is to put together a small team: voice actors, a colorist, 3D VFX artists, a sound designer, and, in general, people from the traditional film industry who can help us professionalize our pipeline and take this story to another level. If you're reading this and you think you might be interested, please leave a comment. Ah! If you have any technical questions about how this was made, I'd be happy to answer them. Feel free to ask me anything you like! Anyway, I'll leave you with the episode. For the love of everything holy: please watch it at home, relaxed, on a big screen, with a good sound system or a quality pair of headphones, the lights off, and some popcorn. And most importantly, enjoy. Nemus te reddat!

Javi Lopez ⛩️

1,428,624 views • 22 days ago