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Two years ago, I released my first indie game 🟥 Togges 🟥 a puzzle platformer about playing with lil cubes with immersive sims elements and colorful worlds. 🔗 And yes, I've committed every mistake a newbie can do, such as scope creep, reboot, reinventing the wheel, 5 years in...

11,956 次观看 • 1 年前 •via X (Twitter)

10 条评论

insert_content 的头像
insert_content1 年前

it’s not my type of game, but it looks like a lot of fun! good job, i seems really well made

Xpycec1 的头像
Xpycec11 年前

Ok you got my attention, this looks very interesting

MOTORSLICE | Regular Studio 的头像
MOTORSLICE | Regular Studio1 年前

Yeah, I put a lot of effort into making this game interesting, There's not a single repeated puzzle

AhabBelk 的头像
AhabBelk1 年前

💯

Arcweave 的头像
Arcweave1 年前

Congratulations on the release!

The Snailist 的头像
The Snailist1 年前

The aesthetic of this game seriously clicks with me! I’m gonna check it out right away!

Frostiblast💥 的头像
Frostiblast💥1 年前

Damn, for this price im giving it a shot. Looks lovely and chill.

MOTORSLICE | Regular Studio 的头像
MOTORSLICE | Regular Studio1 年前

If you like unique game experiences, it's totally worth. A bit long tho

macishish 🚾 的头像
macishish 🚾1 年前

looks like a demo for motorslice! bought!

MOTORSLICE | Regular Studio 的头像
MOTORSLICE | Regular Studio1 年前

LOL some people have told me before that they see the resemblance, but I can't quite see it

相关视频

Congrats to EloShapes.com on their launch! On a similar note, is out of beta and available to the public. A lot of you have been asking me what my plan is now that EloShapes is also doing 3D scans... the answer is: nothing changed! I think that competition is good. I'm a mouse nerd and a LONG TIME EloShapes user, so the more options I get as a user, the better. I really think that my vision and EloShapes, though, is fundamentally different. I've had the domain for FMM for years, I have a much larger platform in mind compared to what I built so far. The 3D scans are the necessary step for my vision, not the end goal: they never were. I am also very proud of the fact that I've been able to scan at least 5 mice in full color EVERY DAY with my own pipeline, and I think I will easily have almost full coverage of the mice people would want on the website within months. Check the video for the mice I've added in just the last few days, all textured. Apart from some of the features I've mentioned before (like the virtual hand/grip), FMM is meant to be kind of a "MyAnimeList" for mice, so that you can share your profile, like this: and then later on leverage this curated list of mice you build for yourself to be shown even more mice you might like. FMM is also a tool for reviewers and anyone that wants to share their opinions on mice. Links like this: allow you to easily share your specific points about a mouse via the annotations, viewpoint sharing and measurements. And of course, as I've said since the beginning, I will use FMM to centralize all my hard testing about sensors, dpi, and such, so that you'll be able to find EVERYTHING about a mouse, including the raw results of my standardized sensor implementation testing. So, with this said, I will keep scanning as many mice as possible and adding as many features as possible until FMM becomes what I envisioned so long ago. Join my discord if you want to keep up! I hope you'll all give it a try! Ciao!

bardOZ (Giovanni Laerte Frongia)

25,920 次观看 • 4 个月前

🖇️ #CELLBIT: Good night! I'm Cellbit, the creative director of Enigma of Fear. I'm so, so anxious, the day has finally come, and at this exact second- Enigma of Fear is finally available on steam. It has been 4 years since this project started, 4 years since this dream started, it's still unbelievable for me that this is finally happening. I just wanted to come here quickly to thank the whole Dumativa team, they're probably watching this and laughing about what went wrong, I want to thank all my friends that are here, or not, and principally, thank you for being here and for making this game happen, this dream come true. This is the most important story of my life, I wrote this game in 2020, a very weird moment for me, very complicated moment, and it means so much to me. and I learned how hard it is to make a game, I couldn't be more lucky to have this spectacular team by my side. I hope, from the bottom of my heart, that this hame meand just a little bit for you guys as it means for me. I learned how hard it is to make a game in those last 4 years and I couldn't have gotten a better team to work it, I'm so thankful to have worked with this amazing team that is Dumativa and everyone there, I can't name them all, but I ask, from the bottom of my heart, that you guys look carefully at the credits, give them all the love, they deserve it so much, I couldn’t be more lucky. I sincerely hope that this game means 1% to you all of what it means to me, if this happens… it was all worth it. Enigma of Fear is waiting for you, only you can do this. I will see you at the other ending!

Cellbit English Updates

76,681 次观看 • 1 年前